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Developer / Design / Re: Game Design Subreddit
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on: May 19, 2013, 02:13:45 PM
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Not trying to be argumentative, but I honestly wonder what percentage of each (TIG design readers, redditors) have actually made at least one game. This may be completely unfair to one side [and if so, I apologize in advance!] but I'd always seen both populations as pretty equivalent, honestly. I mean, they're both internet forums with no requirement for entry, populated by people who are really interested in, and want to talk about a particular subject. There's no real reason to go to either unless you make games, or want to from my experience there are just a lot of armchair game designers in general, it's not really limited to any particular community.
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5
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Developer / DevLogs / Re: Rogue's Souls (NEW BUILD Apr 28)
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on: May 19, 2013, 12:17:30 PM
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Working a lot on this again at the moment. Expect a release sometime next week.
DEV UPDATE I've reverted to the old line of sight algorithm for now because the new one introduced in 0.902 is just too taxing performance-wise.
I also completely changed the way traps on chests work. Traps are a now a "punishment" of sorts for failing to open a chest, so you can't just keep spamming the interaction key without any risk other than losing a small handful of turns. They're much more common now as well. I added a few new trap types to go along with the changes.
And lastly, I'm currently in the middle of redesigning the dungeon progression from the ground up. That's not as much work as it sounds, I'm just creating new levelgen parameter sets for each dungeon level. I felt like there was no real sense of increasing complexity between the levels, so the idea now is to start with some very straightforward linear levels and introduce more mazelike structures later. Also locked doors mostly won't show up until about the 3rd level now and levers get introduced even later.
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7
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Player / Games / Re: Dark Souls and Dark Souls II
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on: May 17, 2013, 12:12:47 AM
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dark souls reminds me of a bit of django* (the 1966 movie, not django unchained). amoral, set in a harsh, isolated place, characters seem alienated and not entirely sane and it's pervaded by a kind of mild surrealism where everything is slightly "off" without being outright "weird" or "horror" or whatever.
incidentally django was also an italian take on american mythology via kurosawa's yojimbo (which btw was influenced by westerns).
*most of this shit also applies to fistful of dollars but django is a bit more strange.
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Player / Games / Re: Dark Souls and Dark Souls II
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on: May 16, 2013, 10:45:23 PM
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nope it's just the wikidot wiki that says it cures curses for some reason. the other 2 (much better) wikis state the correct function. if it really did cure curses, why would it even have multiple castings? and why would it be so unpopular seeing as it'd basically remove the need to ever buy purging stones?
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11
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Player / General / Re: All Purpose Animu Discussion
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on: May 16, 2013, 12:29:05 PM
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And they succeed at making that acceptable to the many and normal to the straight. except not really lol. i think ur grossly underestimating the level of compartmentalized thinking ppl are capable of.
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13
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Player / Games / Re: Nvidia Project Shield $350
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on: May 16, 2013, 07:58:41 AM
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this thing plays android games, which are universally bad, and it looks like mecha godzilla and one of the teenage mutant ninja turtles had a thalidomide baby
That's not really fair. I mean, there are - like - three or maybe four good Android games, and to me it looks more like a GBA SP redesigned by an XBox fanboy. And the GBA SP was an awesome console! Well, in its day! http://en.wikipedia.org/wiki/N-Gage_(device)
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Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!!
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on: May 16, 2013, 05:53:10 AM
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also none of the things you posted fall into either "progressive rock" or "techno" haha.
anyway, check out some older indie rock: pixies, dinosaur jr, sonic youth, pavement, slint, jesus & mary chain, my bloody valentine, bands like that
for daft punk, google "french house", "italo disco", "space disco"
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