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421
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Player / Games / Re: What are you playing?
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on: October 06, 2014, 11:51:44 AM
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batman arkum asylum. Pretty good but I'm not sure if the combat is as amazing as everyone says, I'm still really early in the game so maybe it will evolve.
the combat mainly "feels good", it's not actually mechanically that great. same for the stealth. welp what i DO like about the stealth is that they found a way to NOT make stealth sections a total show stopper, as they are in most action games. but tbh how much you're going to enjoy arkham asylum hinges pretty much 99% on how much you like the idea of playing as batman and doing batman stuff.
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425
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Player / Games / Re: Games that you remember but no one else does.
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on: October 05, 2014, 08:33:56 AM
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Aero Gauge, futuristic racing game for N64. The game is, surprisingly, not as much of an F-Zero clone as you would think, though it's pretty obvious where the devs got their ideas from. Rather than being hovercars that always stay close to the ground, the vehicles in Aero Gauge actually fly, meaning there's some amount of 3d freedom of movement. It's not exactly Descent: The Racing Game, but hey, it's something. The fact that you have another axis of movement to worry about (which the track designs take ample advantage of) + the high speed (this is way faster than F-Zero X) + the appropriately floaty controls + an enemy AI that I'm 99% sure is cheating make it pretty challenging too. The vehicle designs, which look like weird, bulky, gaudy versions of real cars (and a flying N64 controller as a secret unlockable), are actually kind of neat in their own way and the music is top notch. I later found out that this game apparently got bad reviews for lack of content, but fuck that, I still played the shit out of it at age 10.
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426
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Player / Games / Re: What are you playing?
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on: October 05, 2014, 01:59:18 AM
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i like the fact that you can pick up used bullets and reuse then, just like you can reuse arrows in most roguelikes haha.
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427
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Developer / Design / Re: Player Immersion into Main Character
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on: October 05, 2014, 01:51:49 AM
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This is very interesting. Making the character the object of perspective for the game's story, rather than the player's eyes could possibly make the player want to see where the main character will go and how it will progress. Making the player the object of perspective plants the idea of "the game is talking to me, what should I do as a player that will benefit me the most", and the main character vanishes as the player takes over in the game. that's why i'm saying that removing strategy and tactics is a good idea. i don't think it has that much to do w/ how much of a "personality" the protagonist has. i don't find final fantasy more immersive than dark souls, quite the opposite in fact. also the thing is, roleplaying a character is always going to require some effort on the player's part and if a player doesn't want to put in that effort, there's no magical formula to make them care. even games that remove strategy&tactics (ex: gone home) or try to enforce roleplaying (ex: fable) can't stop people from doing things like speedrunning them or just dicking around. i think in the end it's probably more of a "cultural" issue w/ how we approach videogames than an issue of game design.
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428
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Player / Games / Re: Dark Souls and Dark Souls II
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on: October 04, 2014, 03:10:18 PM
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i kind of want bloodborne to depart from the souls formula more than what we've seen. it'd be amazing if it was a spinoff with a different focus rather than "souls but with guns and without shields this time"
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440
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Developer / Design / Re: How can first-person horror games be improved on?
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on: October 02, 2014, 02:11:36 PM
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1. Infinite hordes of enemies - but designed to PUSH THE PLAYER FORWARD, not be a brick wall in their way.
2. Scarce enough ammo where you have some margin of error, but are pressed to NOT kill everything at first movement.
6. Some kind of underlying, psychologically creepy motive/narrative. It's not enough to be "jump scary," there has to be some deep, believable, disturbing mindset involved somehow. "Creepy" is not the same as "scary," and creepy is very underdone in the games market.
have you played system shock 2?
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