Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076106 Posts in 44164 Topics- by 36129 Members - Latest Member: UmmagummaGames

December 30, 2014, 11:03:30 AM
  Show Posts
Pages: [1]
1  Feedback / Playtesting / Re: Gravity Game Thing on: April 26, 2013, 12:19:16 AM
would help to know what on earth I should be doing Wink

Sorry, should've explained a bit better! Did you get into the game then? It's basically mouse controlled only - click and hold over the asteroids to move - and the aim is to collect the gems.

I think you may be getting the black screen because I set the mode to streamed so it can take a little while before it properly loads - you should see the level select buttons though - not sure why you're just seeing a black screen Udderdude..
2  Feedback / Playtesting / Gravity Game Thing on: April 25, 2013, 09:36:27 AM
http://danieltansey.co.uk/graviton/web.html

Ignore the bugs / gfx etc...

Would anyone play this if it was presented better?
3  Feedback / Playtesting / Game Advice on: April 19, 2013, 07:49:19 AM
Hi there,

I'm new here and hoping to get a bid of advice.

I've recently been working on a small game and I'm a bit unsure where to take it really.

At the moment, I've named it "gridz" but not a lot of time has gone into that process!

Anyway, you can play a little demo here:
http://danieltansey.co.uk/gridz/web.html

Basically it's a game based on an old DOS game called Quadnet. The basic premise is: enemy bots spawn randomly, in increasing numbers, until you die.

I'm working in Unity, and have no real skills in graphics or 3D modelling. I just enjoy coding.

What I'm wondering is:
a) can this game go anywhere?
b) if so, how?
c) is there anywhere I can get help with the graphics/audio etc?

Any advice is welcome..

Thanks

Dan
Pages: [1]
Theme orange-lt created by panic