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344
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Feedback / DevLogs / Re: OTTO REPAIR
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on: May 14, 2014, 02:39:22 PM
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Dashing looks way too abrupt and unnatural. Maybe make it happen over like a tenth of a second instead of being instant?
I agree, almost looks like he's teleporting.
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348
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Feedback / DevLogs / Re: Project Rain World
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on: May 09, 2014, 08:46:02 PM
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There is a lot of people confused about the difference between shader programming and unity programming   He must be referring to... someone thats... not me. 
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349
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Feedback / DevLogs / Re: Project Rain World
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on: May 08, 2014, 04:30:10 PM
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Just wanted to let you know, in Unity lerp is Mathf.Lerp  not in shader? I don't know anything about shaders or if Joar is using Unity's built in methods, but if I was going to use a lerp it would be Mathf.Lerp. An example is moving an objects position: Mathf.Lerp(currentPosition, newPosition, Time.deltatime);. I could be thinking of something different though since what Joar uses relates to shaders. 
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357
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Community / Competitions / Re: Ludum Dare 29th April 25 - 28th!
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on: April 27, 2014, 08:28:36 AM
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Mine is a 2D submarine game where you have to find gold.  I actually expected a lot of submarine, Acquaria, Ecco-the-dolphis and likes of it. What's important is to be satisfied with what you do. I'm totally satisfied with what I've got so far, I think that it's my best LD entry yet!
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