Hi Guys,
I thought I would throw up a little video of a game I'm working on just to get some external feedback. I've hit that stage now where I'm happy with how the prototype is progressing and am considering seeing the game to completion however I would like to get some external criticism of the games main mechanic.
Some Background:
The game is a Braid inspired platformer but I wanted to explore the mechanic further. I mainly enjoyed the part of the game where the character himself was immune to time rewinding and I thought that I could do something with this.
Basically the game explores the idea of simultaneous timeline running parallel to each other (though the prototype has this only in its basic form). If the player interacts with another timeline, he interrupts it and so destroys it. Upon rewinding back past the time that you broke the timeline, it is reinstated.
Anyways, here is a link to the video. Let me know what you think
http://www.youtube.com/watch?v=Cw_H6kjy5IY