You are in charge of young adventurers looking for glory and treasures in a post-apocalyptic world. Recruit, train, equip and pick missions for them. Upgrade your base to get access to new facilities. Hunt the lost technologies. Design new weapons and armors. Train yourself as a master crafter. To save, conquere or bring doom to the world, as your guild grows stronger than all others the choice will be yours.
Some more information about gameplay and miscs:
- To make one thing clear, don't expect to take an active role in the fighting part, this is a management game. In the current design document, fights are just logs and you don't even have to watch them. The statistic tools available to you are probably more useful.
- However you do have some control on the behavior of your agents (so far I used the adventurer and guild words, but I do prefere agent and company), basicaly you get to pick a role for them (tank, damage dealer, support, ...) and a priority value (to help a healer decide who to save for example).
- There's a main storyline, but it can be ignored. You can even decide not to recruit anyone and dedicate yourself to the crafting part, making money from your sales. On a side note, how to handle the story telling in an effective way is something I'm still puzzled witht.
There's nothing really novative but every single time I decided to forget about it, it haunted me again a few months later. If this game already exists, enlight me I've been looking for years. As a matter of fact I'll be working on it again soon.
Baccano
ps: Thanks for making it this far. I hope it my english wasn't too hard to read.