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1075937 Posts in 44152 Topics- by 36119 Members - Latest Member: Royalhandstudios

December 29, 2014, 04:49:40 PM
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1  Community / Townhall / West Guns on: December 02, 2013, 10:50:21 AM


West Guns is an action arcade game where you play as the most wanted gunslinger in town. Kill the bad guys and take down all the wanted signs to gain your freedom.




FEATURES:

  • 2 game modes: Original and Survival.
  • 10 upgradable levels.
  • Great old school challenge and replayability.
  • Awesome music by Ascher Nathan and Bill Grahn.



GAMEPLAY TRAILER: http://www.youtube.com/watch?v=nEWr4IEhfGs



___________________________


Purchase West Guns for $1.50. Windows only and DRM-free.
Or, try the Demo version before you decide.

___________________________
2  Community / Townhall / Re: HORIZON BLAST on: September 02, 2013, 04:02:50 AM
Uploaded a new build again!
3  Community / Townhall / Re: HORIZON BLAST on: September 02, 2013, 02:31:20 AM
Still the same issue.  Here's a screenshot.

http://rydia.net/udder/!crap/horizonBlast.png

That is superwierd! I have tested the game on my desktop pc with Windows 8 and my Laptop with Vista, and it works on both systems.

Either it's something with Enigma Virtual Box that I used to pack everything into one file, or your computer. One last thing you could try is placing all files on the desktop in a folder, and run it! If it's still not working. It must be your computer.

Also check if you have the latest java installed! I'm really sorry for all the trouble. Thanks for helping me out!
4  Community / Townhall / Re: HORIZON BLAST on: September 01, 2013, 04:02:42 PM
Uploaded a new build. Try now!
5  Community / Townhall / Re: HORIZON BLAST on: September 01, 2013, 02:48:06 PM
Yeah, I did, the DirectX updater you included didn't help either.

Damnit! Guess I need to fix this. It seemed to work before I changed the resolution. Thank you for letting me know!
6  Community / Townhall / Re: HORIZON BLAST on: September 01, 2013, 02:20:53 PM
Hey, I tried it out but unfortunately all I get is a white screen with some of the windows desktop still showing through. Sad

Hmm. That's really odd Sad. It's working perfectly for me. Did you extract the exe file before you ran it?
7  Community / Townhall / Re: HORIZON BLAST on: September 01, 2013, 01:18:12 PM
1.2 RELEASED!

DOWNLOAD:

http://gamejolt.com/games/arcade/horizon-blast/17206/

*New Pistol sound!
*Added ammo to the Pistol. Autoreloads when bullets are empty.
*Pistol and other weapons are now stronger!
*The game now plays in a much bigger window!
*Added "M" to mute music.
*Overall gameplay balancing.
*Other various tweakings and fixes.
8  Community / Townhall / Re: HORIZON BLAST on: August 30, 2013, 09:10:53 AM
Sorry for all the confusion and trouble! But I uploaded the game on Game Jolt instead! Now everything shoould work is it should! Wink

Link has been updated!
9  Community / Townhall / Re: HORIZON BLAST on: August 30, 2013, 12:10:38 AM
Game has been updated to 1.1! Added music and fixed a bug.

In the next update I will probably add more sounds.

Suggestions on future things that should be added? More enemies? Guns? Levels? Powerups? Anything? Please tell me. All suggestions are welcome! Smiley
10  Community / Townhall / HORIZON BLAST on: August 29, 2013, 04:13:13 AM
My debute game HORIZON BLAST is released! This was created during the 7dfps jam, but I never got to finish it until now.

http://gamejolt.com/games/arcade/horizon-blast/17206/

Hope you enjoy it!

Smiley
11  Feedback / DevLogs / Re: SPITr on: August 04, 2013, 12:45:24 AM
You can follow the development here: http://splumsy.tumblr.com/

Made some visible improvements as you can see. The game is almost done, but i'm not releasing it until i'm happy about it. Still need to finish off a lot of things: bugfixes, cleaning up and all that. Also need music for the game.

SPITr is the first game I have made in my life. I knew nothing about gamedev and design when I started on this, and i'm still learning. For you this may just be a basic arcade shooter, but i'm superproud of myself. It's well made, and it's really fun to play! Smiley
12  Feedback / DevLogs / Re: SPITr on: July 26, 2013, 01:48:51 AM
What I mean is really big enemies which constitute a much bigger threat to the player.  Even bigger than a horde of smaller enemies.

Ideally you want 4 classes of enemies

Small : About the size of the player, Dies in 1-2 hits, dangerous in groups, you already have these
Medium : Twice as big as the player, Dies in 6-8 hits, can be added in with small enemies
Large : 4x as large as player, Dies in 28-32 hits, very strong and should have little enemy presence with him
Killer : Friggin' huge, Dies in 120+ hits, no other enemies should be present when these are around

Adding these in pre-set waves can add a lot of solid structure to the levels, rather than feeling like a random swarm of enemies.

Ah! I see what you mean. The game have 6 enemies with different personality and difficulty. Changing size of the stronger enemies will visually make them look stronger too. That's a good idea!

These are the enemies:
Spitrrrr: Spawn often, normal health, moves slow, shoots slow, lowest score.

Splitr: Spawn less often, more health, moves faster, shoots faster, more score, spawning 2 new Spitrrrr enemies on destroy.

(noname): Spawn less often than Splitr, moves in normal speed, shoots fast lazerlike bullets every 1 sec, slower turning, more score than Splitr.

Bitr: Spawn less often than (noname), much health, runs fast towards player instead of shooting (player die on collision), more score than (noname).

Flankr: Spawn less often than Bitr, health like Splitr, moves in normal speed but is really slow at turning, more score than Bitr, front part is a shield and the butt is a weakpoint.

Bonus (goldbug): This one is like Bitr, but has more health, is faster and has the highest score value.


Also I want the game to spawn enemies randomly. You are not suppose to know who is attacking. Small enemies spawn all the time, but sometimes a bonus bug will spawn in the beginning etc.
13  Feedback / DevLogs / Re: SPITr on: July 25, 2013, 10:44:03 AM
Thanks alot for your feedback!

When I recorded the gameplay video I had to play in a much smaller window in order to get decent framerate. Things look smaller in the video than it actually does in the game.

Maybe I should make the screenshakes less powerful? Removing will ruin the general feel of blowing up things.

Yeah, you are right about that. Everything has a ball shape. Enemy bullets are round and particles also. I'm going to change that!

Do you mean the powerups? There should only spawn one powerup at the time. I will take a look at that and see what i can do!

Larger enemies? Why? They are large enough.

14  Feedback / DevLogs / Re: SPITr on: July 25, 2013, 08:09:05 AM
Not been updating for a looooong time, sorry about that! You can follow me on Twitter if you want updates on the development!


You can watch the new gameplay footage of SPITr here:
http://www.youtube.com/watch?v=t8bCzvM1_PY
(no sound, but music made by me)

Player change size at the end of the video. That's a glitch! Framerate is kinda low when I recorded it. But I can promise you that the game is muuuch better than it looks in the footage! Wink


This is still WiP! Some things may still be missing so, yeah. Enjoy anyway! Smiley
15  Feedback / DevLogs / Re: SPITr on: June 27, 2013, 02:36:46 PM
Just uploaded a testbuild! If you want a MAC build, just let me know!
16  Feedback / DevLogs / Re: SPITr on: June 27, 2013, 01:57:16 PM
I have to say I like what I'm seeing. It's hard to say from just watching the video, but it looks like your controls are super responsive - which I love. The rapid shooting (by the player's creature) and the explosions when you finish off one of the enemy creatures are both very satisfying to watch. Demo? Grin

What was the power-up thingy you picked up at 0:24?

Sorry about the bad and cheap quality of the video. Should use Fraps or something to record. Facepalm

Woah! Glad that you liked it so far dude! Grin Controls are really important in a game, so i'm trying to get them as tight as possible. Broken controls can make the whole game really bad.

The aim is to make it feel satisfying to kill enemies and also shooting. I have always loved games that focus on small thangs like that. I don't know if you can see it in the video, but when you kill an enemy, the screen shakes! Wink

Oooh a testbuild aye? Well, I suppose I could upload a testbuild for you to try out. But keep in mind that there are alot of unfinished stuff!

The powerup is a bomb that removes all the enemy projectiles from the screen. I'm going to have more powerups!
 
17  Feedback / DevLogs / Re: SPITr on: June 27, 2013, 05:58:52 AM
Any feedback?
18  Feedback / DevLogs / SPITr on: June 26, 2013, 03:53:22 PM
I'm working on a shmup game. I've just got into gamedev, so don't be hard on me! Big Laff

Gameinfo
SPITr is a retro arena top-down shmup game with WASD + full mouse control. The game is all about blowing up enemies with your rapidly spitting creature, dodging hundreds of bullets from spawning enemies and ofcourse get as high score as possible!


Goal
Make it challenging and addictive!
3 arenas to play (maybe).
Powerups!
Replay value.
(?)


Cheap recording of early gameplay:
http://www.youtube.com/watch?v=j-dJOs1Z8d0


SPITr test1 WIN:
https://skydrive.live.com/redir?resid=B5B30F001C1FDBEA!307

It freezes for a few seconds sometimes. I really don't know why though! Concerned

Controls
WASD=Move
Mouse=Aim
LMB=Spit
R=Restart
H=Crashing the game. But works for a quit button for now Big Laff
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