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1075879 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 12:29:50 PM
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1  Feedback / Playtesting / Re: Spacepods on: June 30, 2013, 06:13:01 AM
Awesome feedback, thanks for the critiques, luckily we have already addressed some of these issues for the new build. But you guys gave us some good ideas to work with. We have a new background/star field that looks a lot better. We are still tweaking the controls, trying to find that balance between to much accel/decel and making it to easy to avoid getting hurt. Hit boxes for the enemies have all grown, and the new zooming feature helps with everything being so small. I like the idea of something to add tension when you are in the escape pod! I dont know if either of you played enough to see all the enemies, there are 3 basic enemies then a fast attack enemy, a double shot enemy and one that shoots homing missiles. Also once you get 100 kills, your Spacepod gets upgraded to a frigate that has more health and much more fire power. Anyway, thanks for playing and for your feedback. If you wanna read about some of the changes in the new build, head over to the devblog and read the latest entry. Again thanks so much for playing and for the feedback.
2  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: June 29, 2013, 08:01:21 AM
Hello, my name is Phillip Mainprize, just joined have been interested in/ dabbling in game dev for a few years, getting close to releasing an alpha of my first game. excited to get involved with the indie dev community.

Check this out!

http://forums.tigsource.com/index.php?topic=34448.msg909715#msg909715
3  Feedback / Playtesting / Spacepods on: June 29, 2013, 07:58:32 AM
Hello everyone,

A friend and I have been working on a game for the past 4 months and its coming along nicely. We are trying to spread the word about it and get involved in the indie dev community. What better place to do that than TIG.

Our game is called Spacepods. Its a game about flying a small pixel-pod-spacecraft and defeating hordes of enemy pods. We are using Construct 2 to make the game. We are getting close to releasing an official alpha build, there is a playable prototype available on our website. This prototype will be going away soon so play it while you can. Here is a little list of what exists in the game right now.

Current Features
Start Screen and New Main Menu
-Completed re-designed HUD, its no longer just a text debug log.
-Zoom Levels(zoom in & out based on current ship hull)
-Defensive Shield
-Buzz Saw Shield(kills enemies on collision)
-Armor Plating
-Tweaked Orbiting Drone
-Tweaked Companion Wingmen( can now collect up to 4 of them)
-Minor tweaks to Enemy AI/pathfinding
-New spawning patterns for enemies.
-Power Up indicator(aids in finding Power Ups)
-Reduced Frigate Upgrade requirement(Easier to get into the big ship.)
-Tweaked ammo regen rate.
-New sound fx for certain power ups.
-New enemy pod that shoots homing missiles at you(the missiles can be shot down)

Instructions
WASD- Movement
Mouse Cursor is direction ship faces
Hold/click left click to fire main gun/ gun for drones and wingmen
Hold/click right click to fire homing missiles if you have any

The alpha build will hopefully be ready in the next month, and we are gonna have a new landing page for it and lots of other shiny things. We just posted a devblog about this new build, so if you wanna see what is coming read that.

Here are your links!
Game:  http://bitforgestudios.com/Spacepods/
Site/Blog:   http://bitforgestudios.com
Twitter:    https://twitter.com/BitForgeStudios
Facebook:    https://www.facebook.com/BitforgeStudios
My Twitter:  https://twitter.com/pmainpri
Friends Twitter:    https://twitter.com/ksheely

Thanks for your time and feedback!
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