Hello everyone,
A friend and I have been working on a game for the past 4 months and its coming along nicely. We are trying to spread the word about it and get involved in the indie dev community. What better place to do that than TIG.
Our game is called Spacepods. Its a game about flying a small pixel-pod-spacecraft and defeating hordes of enemy pods. We are using Construct 2 to make the game. We are getting close to releasing an official alpha build, there is a playable prototype available on our website. This prototype will be going away soon so play it while you can. Here is a little list of what exists in the game right now.
Current Features
Start Screen and New Main Menu
-Completed re-designed HUD, its no longer just a text debug log.
-Zoom Levels(zoom in & out based on current ship hull)
-Defensive Shield
-Buzz Saw Shield(kills enemies on collision)
-Armor Plating
-Tweaked Orbiting Drone
-Tweaked Companion Wingmen( can now collect up to 4 of them)
-Minor tweaks to Enemy AI/pathfinding
-New spawning patterns for enemies.
-Power Up indicator(aids in finding Power Ups)
-Reduced Frigate Upgrade requirement(Easier to get into the big ship.)
-Tweaked ammo regen rate.
-New sound fx for certain power ups.
-New enemy pod that shoots homing missiles at you(the missiles can be shot down)
Instructions
WASD- Movement
Mouse Cursor is direction ship faces
Hold/click left click to fire main gun/ gun for drones and wingmen
Hold/click right click to fire homing missiles if you have any
The alpha build will hopefully be ready in the next month, and we are gonna have a new landing page for it and lots of other shiny things. We just posted a devblog about this new build, so if you wanna see what is coming read that.
Here are your links!
Game:
http://bitforgestudios.com/Spacepods/Site/Blog:
http://bitforgestudios.comTwitter:
https://twitter.com/BitForgeStudiosFacebook:
https://www.facebook.com/BitforgeStudiosMy Twitter:
https://twitter.com/pmainpriFriends Twitter:
https://twitter.com/ksheelyThanks for your time and feedback!