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1075788 Posts in 44142 Topics- by 36113 Members - Latest Member: Hardcore2dacore

December 29, 2014, 03:50:20 AM
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1  Feedback / DevLogs / Re: Langenium - A web-based Sci-Fi airship MMORPG on: January 04, 2014, 02:15:58 AM
Introducing the Langenium Staging server.

http://staging.langenium.com/
http://staging.langenium.com/play

Due to the website being bound to the same server, I've had to hold off on deploying the latest code. To get around this, I've setup a new instance.

The new website is in very early days. The endgame is to unite all the frontend code into a single stack that can then treat the website and game as one entity - allowing really rich and interesting backgrounds for the site.

The game client has also had some heavy work on water and clouds, as well as a better camera.

If anyone has any questions fire away

Screenshot of game client on staging:


Screenshot of website on staging:
2  Feedback / DevLogs / Re: Langenium - A web-based Sci-Fi airship MMORPG on: December 06, 2013, 10:12:54 PM
Here's a look at the latest work done on my game Langenium. I'm using some shaders to procedurally generate the clouds on a sphere and the ocean on a plane.

Most of the work in the past 2 months has been to move to an MVC style architecture, but I'm now working towards a new website design which needs the game as a backdrop.

Code is available at https://github.com/paulbrzeski/Langenium
https://github.com/paulbrzeski/Langenium/tree/master/views/game/shaders

Feel free to drop me a message if you have any questions.

More information about Langenium is available at the website www.langenium.com and the Facebook page - http://facebook.com/Langenium

Procedurally generated ocean and sky,



Website mock-up using this new look,
3  Feedback / DevLogs / Re: Langenium - A web-based Sci-Fi airship MMORPG on: October 14, 2013, 07:11:30 AM
Just uploaded the latest build.

http://langenium.com/editor
https://github.com/paulbrzeski/Langenium

- Updated editor styles to be more compact
- Currently defaults to indoor environment
- Able to select tiles on the plane, this will be leveraged to create a room builder that can assign walls and associate textures

4  Feedback / DevLogs / Langenium - A web-based Sci-Fi airship MMORPG on: September 12, 2013, 06:46:59 AM
Langenium is a web based MMORPG. There are 6 careers paths spread across 3 factions. Each career has it's own line of airships and uniforms to complent it. Characters are sprite based, but will move around in the 3D world.

Server:
- node.JS and various packages (socket.io, JADE, express)
- mongoDB for persistence
- Currently hosted on EC2 Sydney

Client:
- THREE.JS (webGL)
- jQuery
- socket.io



I've been working on the game since October 2012. My career background is in making websites and purpose built web applications. I realized that I could start making games once I saw what could be done with three.JS and node.js

The gameplay is split between flying an airship in a fully 3D world and moving around as a 2D sprite character, similar in look and feel to the SNES RPG era.

The MMO market is pretty flooded, but I do think that we still haven't seen a good storyline that works for both solo and party/guild play styles. I'm having at my own crack at this, and my plan is to interweave two time periods - a single player tutorial/campaign set in 2099 and the multiplayer realm of 2299.

The single player 2099 story is about humanity's escape to a new planet, Ibidan, and follows their struggles to rebuild. The 2299 story picks up directly from the single player, but this won't be immediately apparent. In the story, Langenium is an element unique to Ibidan. It is named after Dr Bruno Lange (who invented the first solar cell) due to it's highly efficient photosynthesis applications.

In the spirit of games like Final Fantasy, there is going to be some hidden big bads pulling the strings. There are going to be secrets, conspiracies and dramas in this world.

This is going to be a big game and as I'm only working on this by myself right now, I'm trying to do it in broad strokes - covering off areas in art, concept and development as I need them. To ease the burden of production, I'm also building up a game editor that will act as a scene builder and camera/script automation tool.

I've currently got a freely available alpha for people to have a play with. As gameplay elements go in, I'm hoping to attract a community to help both contribute to and provide feedback on the game. Players will have access to the same tools as me, allowing them to create missions and story arcs of their own - either to share with the community or just amongst their circle of friends.

At this point, I'm happy for feedback on any aspect of the game. In particular, I'd be really keen to have some in-depth discussions about code, art direction and story development.

http://langenium.com
http://langenium.com/play (WASD for direction, shift and space to go up and down, mouse to rotate and fire)
http://langenium.com/editor

Github: https://github.com/paulbrzeski/Langenium
Facebook: http://www.facebook.com/Langenium

Youtube trailer of an early build
https://www.youtube.com/watch?v=cJcr09qIVrI

Latest screenshot
5  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: September 12, 2013, 05:59:29 AM
Hi everyone!

My name's Paul and I'm a programmer from Australia. My background is in purpose built app dev, web design and marketing.

I'm a big fan of old school classics like Zelda, Chrono Trigger on the SNES and the PSX iterations of Final Fantasy. On the PC, I favour life devourers like Ragnarok Online, Eve Online and Skyrim.

I've been working on my first game, Langenium, for about almost a year now. It's an airship scifi MMORPG being built open source as a multi-platform HTML5/webGL MMORPG. Sorry for the buzzwords Tongue

Despite being a lover of video games and a programmer, I've mostly got a background in application and web development and so it's never really occurred to me that I could make games. That all changed with the era of Google Chrome, HTML5 and webGL. Since starting my hobby, I've now become fixated and hope that my hobby project will launch my career in a new direction one day.
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