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1076053 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 06:02:53 AM
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1  Feedback / DevLogs / Re: Delver on: October 01, 2013, 09:31:27 PM
Just some questions, don't know if they have already been answered. As the game grows and becomes even more awesome, will we be seeing an increase dungeon floors (more than 7), or will it remain the same but have more features like the possibility of unlockable classes, more traps etc, that has been mentioned in the past. Also what will the next update contain, the amazing over world and artwork or mainly bug fixes. I did see the update on what all is being worked on, just curious to hear how it's going.

The next update will probably be a bunch of bug fixes, some editor improvements, and some stuff that I'll let people find for themselves.

There's going to be another dungeon floor or two using the theme of the boss level, and the boss level itself will probably be randomly generated.

Nice, thanks for the response.
2  Feedback / DevLogs / Re: Delver on: October 01, 2013, 07:09:05 PM
Just some questions, don't know if they have already been answered. As the game grows and becomes even more awesome, will we be seeing an increase dungeon floors (more than 7), or will it remain the same but have more features like the possibility of unlockable classes, more traps etc, that has been mentioned in the past. Also what will the next update contain, the amazing over world and artwork or mainly bug fixes. I did see the update on what all is being worked on, just curious to hear how it's going.
3  Feedback / DevLogs / Re: Delver on: September 16, 2013, 11:35:09 AM
I've been having this idea for a while and thought I'd just throw out there. Maybe for something different what about instead of having straight classes, why not have passive class skills. Now, just hear me out. Instead of having like fighter, wizard, thief etc, have them all available to the player from the beginning.
There would be four class trees warrior, healer, wizard, thief/rogue. Under each tree is a set of passive skills, Warrior skills would be something like more damage with weapons or more health on a level up. Thief skills would be like more damage with a bow, or more gold on pick up. Wizard skills would be more charges on wands or more damage with wands. Healer skills might be damage to undead or more health on eating food, etc.
The reason why I liked this idea is that it feel's like it gives the players more versatility, this way if a player wanted to play like a cleric type of character they may take points from the healer tree and some from the warrior tree or a mage type more wizard skills and some healer skills for a boost. I'm sure that people have noticed in the past that sometimes when you unlock a certain class or ability the game is pretty easy because you can run through the game with said class or ability, I thought that a way to avoid this was to make the skills under the different trees unlock-able with play throughts or what-not.
Sorry if it seems more complex than it actually sounds, just sounds better in my head, I can try to explain it better but to sum it up passive class skills.
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