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1075756 Posts in 44140 Topics- by 36111 Members - Latest Member: Uncle Scotty

December 29, 2014, 12:03:24 AM
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321  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 28, 2012, 09:20:36 AM
so i just started lifting weights am i too young for that (18) i kinda want to grow taller still..
322  Player / Games / Re: Spelunky XBLA on: June 27, 2012, 08:11:57 PM
Facepalm

And what about..

Spelunky+

You know, like that other game that went to the Wii and is now on Steam. you know, that HD game..
323  Player / General / Re: I miss the old crowd on: June 27, 2012, 03:44:38 PM
bump: egoraptor was a member of the forum back in 2008? :O but he posted like, 5 times then never came back lol
324  Player / Games / Re: Spelunky XBLA on: June 27, 2012, 03:35:46 PM
What if the player who uses the girl GETS the dansel?? Will we be seeing some smoking hot girl-to-girl action?  Embarrassed

We need a Spelunky emoticon how come we don't have that but we have this  Gomez

So congrats Derek on making your legacy even greater with this game Smiley However, I'm not sure if this is free or not, the site doesn't really say anything about it and I've never really tried anything from the XBLA so..
325  Developer / Art / Re: beginner pixeler... some help? on: June 27, 2012, 03:17:07 PM


Take a look at Yoshi's Island. At first you think the big red flowers can detect collision. But once you find out for the first time that they're NOT, you'll notice that anything with a large outline (foreground stuff) don't do anything, collision-detecting sprites have a medium outline and background stuff have NO outline.

326  Developer / Workshop / Re: beginner pixeler... help? on: June 27, 2012, 04:12:56 AM
Like I said, just do it first man. We can't help you when it's still nothing yet. We can't do stuff for you you have to do them your own and we will critique you don't worry about doing something wrong that's what we're all here for.
327  Developer / Art / Re: show us some of your pixel work on: June 27, 2012, 02:23:41 AM
I have difficulty picking colors and shading...

   

color choices seem fine. depending on what you're going for or what you're gonna use them for BUT

have the back of the tracks move as well. it's kinda weird having them static while the front has movement
328  Player / General / Re: The man thread! on: June 27, 2012, 02:21:30 AM
watsup




wtf is lee joon doing all high and shit
329  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 27, 2012, 02:20:26 AM
Is it better for your eyes to use a huge screen (like a big TV) and sit further away from it, or the usual small monitor and sit close to it on a desk?

ever thought of intermediate monitor while being fairly distanced from the desk?

i'd rather have a usual monitor and me being kind of close to it. Because when using the PC, you're almost always zooming in rather than zooming out. Depends on what you'll use it for though. Gamer-wise definitely have it far from you and big as fuck
330  Player / General / Re: This retro pixel-art hegemony has to stop! on: June 27, 2012, 02:17:10 AM
First off, the article title is fucking misleading. That's like saying

hey nintendo stop fucking making nintendo DS games like Pokemon with pixel art do it with 3d stuff since the nintendo DS actually CAN produce 3d images

But since THE ARTICLE WASN'T LIKE THAT AT ALL

with any successful game or scame there will ALWAYS be haters. similarly:

http://www.kickstarter.com/projects/412101570/unemployment-quest-a-non-epic-rpg

Remember Unemployment Quest? The thing bout Kickstarter is nobody is fucking forcing you to donate to these shit. If you donated it's just you being an idiot. If you didn't, don't get mad because you didn't do anything wrong in your eyes because you think you're smart for not donating to a fucking horrible scam. Besides, this will ruin his name. Next time he's gonna make a game I'll be like

"oh fuck i don't give a shit about this person he might charge me for breathing on my computer or something"
331  Developer / Audio / Re: Recognisable melody for your game or not? on: June 25, 2012, 09:48:01 AM
Shadow of the Colossus:

Ambiance - Searching for the Colossi, Reaching the Colossi
Theming - Riding the Colossi

Sometimes events may also trigger what kind of music will play. Similarly, Super Metroid did this for the entire game. All the areas of Planet Zebes was ambient because its setting demanded it (something eerie or atmospheric similar to what others have said) but when it comes to Boss Battles you know you're going to get some THEME MUSIC which is basically background music that has this melody indicating the game's event (there is something happening so the game's music must also represent this)
332  Player / General / Re: Things that Suck on: June 25, 2012, 09:41:43 AM
Women..

It's just so hard...
333  Player / General / Re: The man thread! on: June 25, 2012, 09:40:02 AM
my little pony!
334  Developer / Art / Re: beginner pixeler... some help? on: June 24, 2012, 11:51:57 PM
1. This should be in Workshops.

2. Why is this taking so long? It's been a day already you still haven't done the rest of the body. Just do it.

Do you want to make base sprites for everything BEFORE spriting the rest of the clothes? (Seems like a bad idea if the main character is the only one that's going to use it)

Definitely you'd want the setting complementing the player sprite. In other words, the player sprite's colors should be based on the environment he's in.

Example:

Ailit's Samus in Super Metroid



The Samus (custom) doesn't belong in Super Metroid because SM's colors are depressing. If you put Samus in something like Zero Mission (vibrant colors) it would fit. Despite the sprite being the same character. That means the player's colors is always based on the environment. This is why making a sprite that's colors are in the medium (not particularly supposed to blend with light or dark areas)

The settings don't adapt to the player. This is because somewhat, the player, is part of the setting
335  Player / Games / Re: Super Smash Bros. U on: June 24, 2012, 04:37:47 PM
Boy did I hate Brawl with a wii-mote. It was like race-car driving without a car.

I`m really curious how the tablet controller is to hold.

Touch screen final smashes calling it right now.
336  Developer / Art / Re: show us some of your pixel work on: June 24, 2012, 04:30:35 PM
Pretty old WIP that I haven't posted here I don't think. Smiley
Delicious, have I ever told you that you're beautiful?

Thanks! Awesome portrait too. :D

So, since we both think one another is beautiful, let's get married.  Wink


you can't get married just because you think one another is beautiful.

then again, i also think you're beautiful, let's have sex. Wink (THERE we go)
337  Player / General / Re: Something you JUST did thread on: June 24, 2012, 04:26:38 PM
Changed my Facebook cover photo to this:

338  Developer / References / Re: FIGHTING POSES on: June 24, 2012, 03:22:14 PM
A whole book full of almost-nude Japanese guys in weird poses?

SOUNDS AWESOME. looks good for heavy animation but not particularly great references for game animations imo
339  Developer / Workshop / Re: Grass tiles on: June 24, 2012, 03:15:54 PM
Actually, judging by Swarms' history, he does have mega understanding of anatomy. Look at that little fella punching away in his avatar box!

it's not a punch why do people always think it is?? lmao
340  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 24, 2012, 07:15:32 AM
THANK YOU how the fuck was i supposed to know that the hooves were supposed to be shot?? anyway beat the 3rd one which was kind of easy and tricky

damn this game feels good it's like a movie

it feels good

it feels good

IT FEELS FUCKING GOOD

EDIT: finally beat the 4th one took me 2:30 to beat all 4 got to get some shut eye

RE EDIT: i have NEVER held the R1 button as much in any other game ever
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