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1076038 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:54:25 AM
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Pages: 1 ... 18 19 [20] 21 22 ... 36
381  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 15, 2012, 06:41:27 AM
damn felt like the site was down FOREVER
382  Developer / Workshop / Re: Grass tiles on: June 14, 2012, 03:08:56 PM
WHY is the LANDS bigger than the Azure? it's like

super mario LAND or kirby's DREAMLAND or LEGEND of zelda

anyway, i have the utmost respect for you. you did not distract yourself from the finished product (a game in the making), it's been quite a long ride and a few years have passed. i still remember when you were new to spriting and everyone was editing your sprites for you to learn. now you're much better,  Gentleman
383  Developer / Art / Re: show us some of your pixel work on: June 14, 2012, 03:00:32 PM
For a pokemon-like MMORPG in the making!



If any pixel artists are interested and would like to help out, feel free to PM me. Most I can offer is a fun experience and profit-share, though.

this is too godly i don't think much people can sprite anything in that kind of style haha but i hope people still try though Smiley

will they be animated?
384  Developer / Art / Re: show us some of your pixel work on: June 14, 2012, 07:20:21 AM
although he's missing ears...

 Well, hello there!
385  Developer / Art / Re: show us some of your pixel work on: June 14, 2012, 03:14:41 AM
He looks cool. I also love the style a lot.

Thank you Smiley Cool drill (what's TTGL?) there seems to be a pixel lost at the upper left corner

Also



a hedgehog (sorry for the copypasta hands)
386  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 14, 2012, 02:27:31 AM
there is a fucking stain on my monitor that fucking looks like fucking coffee. i think my brother did this by accident. anyone know how to get it off cos i can't seem to do it with any cloth. (oh and the monitor's protector plastic thing came off so yeah)
387  Developer / Creative / Re: The tigsource MOBA game on: June 13, 2012, 11:07:08 PM
Obviously, there would be different classes - Artist, writer, programmer, designer, composer, troll, moderator... or something...

and then there's antymattar
388  Developer / Collaborations / Re: How do you acquire a dream team? on: June 13, 2012, 08:12:53 PM
Convert a gamer who talks about game ideas. And then lend him books on programming and help him.
Now you have a programmer.

That's not how it works. I was a gamer who loved talking about game ideas. But I was more visually-inclined which made me a Pixel Artist instead of a programmer. Even if you give me a book on programming I won't get it too well if I'm not programming-inclined
389  Developer / Creative / Re: The tigsource MOBA game on: June 13, 2012, 08:11:06 PM
Using Indie "Celebs" as characters for the game is actually fun because it's a game you made for you, and for this community, specifically. You didn't intend all the others to get that, just this little inside joke on everyone.

The Spriter's Resource had that SSB community project that never came to life because everyone was too busy with their own shit. Nobody was getting paid and the demands were too high. However, now they're running The Fighter's Resource which is a game where they put their fucking selves in it. The demands were little and the spriting style was easy to adapt to. The progress is speeding up nicely.

Basically in a community you care more about yourself and your own work rather than joining forces with others.
390  Player / General / Re: Kickstart This Shit on: June 13, 2012, 07:59:18 PM
http://www.kickstarter.com/projects/147551843/the-31-days-of-zero-suit-samus-hardcover-collectio?ref=home_popular

This has 6 days left and is a $1000 short! Sad
391  Developer / Art / Re: 2D terrain lighting on: June 13, 2012, 01:40:03 AM
The 4th one (with noise) is the best one considering that it is actually soil/dirt. The 5th one (wavy) is cartoony and pleasing to the eyes but removes the pixel art feel of the environment. If you were gonna have that kind of texture, then why not have the actual outlines be as smooth as them?
392  Player / General / Re: Things that Suck on: June 12, 2012, 09:33:24 PM
My programming skills
393  Feedback / Playtesting / Re: Reflect on: June 12, 2012, 03:01:01 PM
the aura is currently visually unappealing (it's too big right now)

i'd appreciate having a white circle but it's too fat atm

and this has so much potential  Cry
394  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: June 12, 2012, 02:58:19 PM
Ve (it means escape velocity)

how about:
-"hook" (where the two o's are joined to make the "infinity sign")
-"hook love" (nice wink to noitu love, which is one of my inspirations.  also fits the aesthetics of the game better I think since it's a lighthearted cheerful thing)


why would you make the oos and infinity sign? why exactly
hook love is like 2 words having 1 syllable each. i won't remember it tomorrow

@nantas - Lucky is such a terrible word to put in a game title unless worked in a fancy way like "i just got lucky" or something like that

i personally like loose change. i think nobody took that yet. oh, and don't do triple posts Smiley
395  Developer / Design / Re: I Want to be a Game Designer!! on: June 12, 2012, 02:44:46 PM
So THAT explains the current state of affairs.

what does that even mean lol
396  Developer / Art / Re: show us some of your pixel work on: June 12, 2012, 03:46:28 AM


Added a new guy Smiley
397  Player / General / Re: Something you JUST did thread on: June 12, 2012, 02:02:25 AM
Just finished VVVVVV (today) and Braid (a few days ago).

VVVVVV's game design was godly.. It had exploration and I really had no complaints with the game. Maybe the controls were a bit slippery.. But it added difficulty to the game which was nice and not overdone
398  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 12, 2012, 01:41:53 AM
did the site go down just now
399  Player / General / Re: Kickstart This Shit on: June 11, 2012, 07:28:35 PM
Then why don't people go to Indiegogo instead? The support they get there is really low..
400  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 11, 2012, 07:38:14 AM
You can't really compare because I like the shading technique on the knees but you can't see them in the other sprite. Like others, I loved the left one. The new one seems crowded with ant-alias (face)

Anty-aliasing.™

like i don't know that lol and your post is lost here
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