If that's supposed to be the style it's still pretty bad.
That's rude, man. On top of that you should have gave criticism on why you didn't like it (e.g. like Kramlack and Storsorgen did), merely saying that it's bad doesn't help.
He already knows what the problem is. He has an entire thread dedicated to the sprite in the Workshop right
here.
He was given critique back before and he never really followed the stuff said to him because he wanted to keep his horrid "style" which IMO is an excuse for his ego issues and unwilling to improve.
It's like he doesn't want to shade not because of the style, but because he's just really lazy to do it.
Here was an edit given to him before by Yrgkala, all he did similar was the outline but all the other critique that was given to him was completely dropped. If you really want to improve, you have to STEP UP. It's like he's blinded by his work that he can't really see how bad it looks

He was already enlightened by Jesse on his sprite's arms
Love the design! One thing that bothers me in each evolution is that the shoulders and arms haven't been addressed - he looks like a body builder who's leaning forward and flexing his shoulders. Shoulders in general should be affected by gravity, and especially on a salary man like this fellow I'd think they'd be quite rounded and weak-looking.
Here's an edit with just the shoulders and arms touched up. I also plumped his belly out a bit to match the thinner arms. Hope this helps you!

But he gave some silly lazy excuse not to follow it because it was part of his "character design"
thanks Jesse its looking really nice, yeah the shoulders haven't been addressed but that is because I have a conundrum, the guy is meant to actually be a super hero called the g-man and he dresses kind of like a salary man, so when I think about the shoulders as hes a super hero I want him to look kind of badass. sorry should of said that

any way thanks for the edit!

I prefer you hands!!