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401
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Feedback / DevLogs / Re: XenoRaptor [Current Build: 18/March]
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on: March 21, 2014, 07:35:41 AM
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Saw the latest update on Tumblr. Was actually hoping you'd add a feature like that. I was thinking more of collecting health while full would give a temporary boost in health, but the way you structured it sounds even better.
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404
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Feedback / DevLogs / Re: Copod
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on: March 20, 2014, 05:51:07 PM
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Is the Humble build updated yet? On my page, says the latest build is 2014-03-13
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405
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Feedback / DevLogs / Re: FROG SORD
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on: March 20, 2014, 12:54:59 PM
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Frog Sord, as it stands cannot be finished. However, a new frog-tastic action platformer is a different story. I can't say much (publicly) at the moment.
!!!! I like the sound of that!
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406
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Feedback / DevLogs / Re: Catcher! An arcade game about catching EVERYTHING
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on: March 19, 2014, 08:25:33 AM
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As for the gameplay being repetitive, I certainly haven't encountered that yet. I think because each enemy requires such a different strategies and mixes up the core gameplay in different ways. It's kind of Luftrausers or One Finger Death Punch, in that the simple mechanics is given variety and longetivity through the challenges the player faces rather than complex gameplay Name suggestions: - DriftNet - Neo-Seine - Hyperfilament Drift Nets and Seines are types of fishing nets. DriftNet just sounds cool. But Seines are basically the same kind of net as in Catcher  Hyper, Neo, Cyber imply a kind of visual style IMO, flashy neon colors, etc.
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407
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Community / Townhall / Re: Cosmochoria
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on: March 19, 2014, 08:17:23 AM
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Hey what's up! Nice to see you on TIGForums and that the game's getting some attention here. Eagerly awaiting the Kickstarter
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409
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Feedback / DevLogs / Re: XenoRaptor [Current Build: 18/March]
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on: March 18, 2014, 06:15:23 PM
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Bigger bosses! You're crazy  It's great. Very intimidating that the teeth on the chainsaw bosses are bigger than my little cyberdragon. Really liking the sense of progression now that I need to unlock areas and it's been set to defeaing the Wave 5 boss. The progressions feels right. And nice, you cleaned up the menu a bit. Looks better now
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414
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Feedback / DevLogs / Re: The Curious Expedition
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on: March 18, 2014, 04:26:39 AM
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Just discovered this thanks to the Devlog Magazine. Looks and sounds awesome
I was curious, I've only read the first few pages. The GIFs so far have been of map traversal, but eventually there will be gameplay like shown in the pixel art screenshots? The art and style looks fantastic
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417
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Feedback / Playtesting / Re: Raptors - be a dinosaur - prototype
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on: March 17, 2014, 04:03:22 AM
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Thanks guys, this is the first time I showed this to someone other than family (and they don't play games, so they said "it's very nice, I remember your drawings from pre-school, you always made nice drawings..."). So it's nice to have some more motivation  I was always really interested in dinosaurs (I think every kid is or was at some point). The point would be to make the game as accurate as possible, hence the feathered dromaeosauri, duck-bills etc. So there would be none of stegosaurus fighting sabre-tooth cat, or even t-rex attacking diplodocs (they lived more-less 80mln. years after other). Also the cretaceous raptors were supposedly very intelligent, so complex actions and reasoning would not be so un-realistic. So for example hiding meat to eat later, hunting strategies, maybe even blocking the water flow with a big rock, pushed from the cliff, so you can cross the river. If modern-day crows could figure out, that if you drop a wallnut under a street light, a car passing through will crush it... As for technical stuff, attacks don't do anything right now and fps is low, because when I was making this prototype, I sucked at coding and optimization. Eventually I stopped developing this and moved on to other project, telling myself that I'll get back to it after that one. Yeah, keep up the good work. Like I said, not only is it a project with tons of potential, you basically have no competition, no other games or franchises worry about because no one has really attempted a realistic single player dinosaur simulator-style game. It's all first person shooters and multiplayer action
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418
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Feedback / Playtesting / Re: Raptors - be a dinosaur - prototype
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on: March 16, 2014, 07:19:50 PM
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Okay, seriously keep developing this. We need more dinosaur games and frankly, most recent ones have been crap. And the only one I think looks good is multiplayer.
This has so much potential. It could be an exploratory game of seeing a living realistic prehistoric world. A Shelter-style experience as you lead your pack and keep it alive. An action stealth game, as you coordinate attacks and ambushes and stalk prey. A survival game as you deal with rival predators and the natural elements. A narrative experience as you face your extinction. It could be all of those. There is so much potential in this project of yours.
The best part is that you're playing as a raptor. They've been my favorite since Jurassic Park, way more than T-Rex
I'd support this on Kickstarter if you're planning on expanding it. I mean, I understand if you want to keep it small, but wow, this game has the potential to be a lot bigger and engrossing.
So to answer your questions, the setting and atmosphere is great. An awesome kind of "street level" perspective of dinosaurs that I can't remember any other game attempting. You literally might be the first. And yes, I'd want to play this very much
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