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1075743 Posts in 44138 Topics- by 36109 Members - Latest Member: Transmission

December 28, 2014, 10:15:50 PM
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Pages: 1 ... 15 16 [17] 18 19 ... 63
321  Developer / Art / Re: Badass art styles on: June 18, 2010, 09:15:20 PM
THIS.

EDIT: I know it's not an image or a portfolio, but damn, just look at it!
322  Developer / Indie Brawl / Re: Indie Brawl: Stage Design on: June 18, 2010, 08:50:14 PM
I'm assuming the art style would change during a match from bright and colorful to dark and creepy.
323  Player / General / Re: Nintendo Press conference on: June 18, 2010, 08:37:18 PM
Until I see some truly dark, chilling footage come out of Epic Mickey
(E.G. , , , ), I'm remaining a bit skeptical. From what I've seen, I haven't seen too much creepyness, just another Banjo-esque platformer with an admittedly cool central game mechanic.
324  Developer / Indie Brawl / Re: Indie Brawl: I Wanna Be The Stage on: June 18, 2010, 12:03:22 PM

Stage track.
325  Developer / Indie Brawl / Re: Indie Brawl: Music (10 Tracks (iji medley, new)) on: June 18, 2010, 12:02:52 PM
I made the IWBTG track slightly longer, and changed up some of the drum parts.
Here it is.
326  Developer / Indie Brawl / Re: Indie Brawl: Music (10 Tracks (iji medley, new)) on: June 17, 2010, 12:07:38 PM
Thanks! Those are the only tracks that were requested in 8-Bit, unless you want something else?
327  Developer / Indie Brawl / Re: Indie Brawl: Music (10 Tracks (iji medley, new)) on: June 17, 2010, 10:35:40 AM
Yeah I think that would be better, because it's way too shouty and pretty incomprehensable.

EDIT: I finished the track for IWBTG. It's rather short (slightly under a mnute), but I like it!
Here it is!

EDIT 2: I left out the "But I wanna be the guy!" quote because it's a bit too childish-sounding and whiny.
328  Developer / Indie Brawl / Re: Indie Brawl: Music (10 Tracks (iji medley, new)) on: June 17, 2010, 09:54:28 AM
Hm... That's a good idea, but I'll make both versions (with voices and without) available in case people don't like it.

EDIT: No. It's WAAAAY to ambiguous and will definently destroy the mood of the music.
329  Developer / Indie Brawl / Re: Indie Brawl: Music (10 Tracks (iji medley, new)) on: June 17, 2010, 09:19:44 AM
Well, it seems to have been removed, but I clearly remember listening to it. So, right no I'm not really sure!
330  Developer / Indie Brawl / Re: Indie Brawl: Music (10 Tracks (iji medley, new)) on: June 17, 2010, 08:20:37 AM
Wow, I didn't expect people to like it so much! It's my first track that's ever been in 5/4.

Sir Raptor, I think we already have a Death Worm theme. I think flashygoodness did it.
331  Developer / Audio / Re: Original gameboy esque music needed on: June 16, 2010, 09:16:22 PM
Hey, move this to the "Unpaid Collaborations" section. You're sure to get more offers Smiley
332  Developer / Indie Brawl / Re: Indie Brawl: Stage Design on: June 16, 2010, 09:03:26 PM
Bautiful, I love it.
333  Developer / Indie Brawl / Re: Indie Brawl: Music (10 Tracks (iji medley, new)) on: June 16, 2010, 09:01:16 PM
I'm working on the Mondo Medicals Stage (it sounds disturbingly cool). Who do I contact for approval? soundofjw?

EDIT: I finished the track. I was going for a dissonant sound that gets more musical over time, in other words, it starts out disturbing and creepy then gets cool sounding.

Here it is. I'm open to any critique.
334  Player / General / Re: Sony Press conference on: June 16, 2010, 06:46:31 PM
They announced about 3 new Sony games. The rest were announced earlier (except for, "Surprise! PS3 -exclusive content, and btw, THIS is also coming to PS3!"). Unimpressive conference.
335  Player / General / Re: Nintendo Press conference on: June 16, 2010, 06:55:28 AM
And they said it would be released when its "perfect". So I'm pretty positive the controller fail during the conference won't reflect the actual game.
336  Developer / Offering Paid Work / Re: RULES - READ BEFORE POSTING! on: June 16, 2010, 06:33:21 AM
I'm guessing the Jobs section is for titles that will eventually have to be paid for. Am I allowed to make a post in the Jobs for people who want to make shareware and a post in the Unpaid Collaborations section for peopl that are aiming for freeware?
337  Player / Games / Re: thatgamecompany's new game: Journey on: June 15, 2010, 09:10:50 PM
W...Wa...Want...WANT...NOW...
338  Player / General / Re: Should Games be Rated According to Difficulty as well as Content? on: June 15, 2010, 06:29:27 PM
What part of the game would you use to judge the game's difficulty? The easiest, the hardest or the overall average? All three methods seem to have problems to me.
Probably because your games are borderline insane difficulty,  Cheesy Tongue

OP, you underestimate the capability of children. Sometimes, they can be as clever as adults.
Well, being only 17, I can disprove your argument! Durr...? But I was pretty bad at games back then...

I think that's just another indicator that difficulty has no correspondence with intended audience, as that intended audience is broken down by age, and age has no correspondence with difficulty perception...
Then maybe an added description of the game (requires tight reflexes, experience with games such as Cntra, Ninja Gaiden (NES)). But even that's pretty far-fetched.
339  Developer / Design / Re: The Neverending Hybrid Game Design Game on: June 15, 2010, 04:31:34 PM
Pet Simulator + Top-Down Zombie Shooter
Protect your pet from incoming zombies!
340  Player / General / Re: Sony Press conference on: June 15, 2010, 01:00:37 PM
Terrible conference, about 3 new games, Kevin Butler was amazing.
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