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1076011 Posts in 44157 Topics- by 36123 Members - Latest Member: gas13

December 30, 2014, 01:22:24 AM
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Pages: 1 ... 16 17 [18] 19 20 ... 63
341  Player / General / Re: Nintendo Press conference on: June 15, 2010, 10:33:17 AM
Well, that blew my face off.
342  Community / Townhall / Re: Dust: An Elysian Tail (E3 2010) on: June 15, 2010, 06:23:55 AM
This. Better. Come. Out. On. PSN. One of the most beautiful games I've ever looked at (Muramasa, Odin Sohere, BlazBlue)
343  Player / General / Re: Nintendo Press conference on: June 15, 2010, 06:20:50 AM
My predictions:

A good chunk bagging about sales and how they want to reach EVERY GAMER type imaginable.

Games That Will/will most likely be shown:
Zelda Wii
Metroid: Other M
Goldeneye Wii (trailer was recently leaked)
Conduit 2
Call of Duty: Black Ops
Golden Sun DS
Wii Party and some other games along those lines I don't care about

3DS
Vitality sensor

Things I'm hoping for:
New Kirby
New Star Fox
New F-Zero
New DK (Let's do it, Retro!)
A DEAL WITH RARE WHO NEEDS TO STOP SUCKING MICROSOFTS YOU-KNOW-WHAT
344  Developer / Audio / Re: I need some legal help on: June 15, 2010, 06:06:27 AM
Awesome. Thanks guys.
345  Player / General / Re: Should Games be Rated According to Difficulty as well as Content? on: June 14, 2010, 08:14:25 PM
Hm... I haven't seen many pro 12 year olds (except for like Halo, Call of Duty and Guitar Hero).
346  Developer / Audio / I need some legal help on: June 14, 2010, 08:05:50 PM
Since I am jobless and moneyless:

1. I can't afford a better music program
2. I can't afford anything for that matter
3. I'd like to start making music for a profit

I mainly use PXTone to write my music.

Would there be any legal issues in using this program for a profit since it is free? I have tried contacting Pixel, but I can't find a way to.
347  Player / General / Re: Should Games be Rated According to Difficulty as well as Content? on: June 14, 2010, 07:58:52 PM
"Warning: This game is really fucking hard.
 -contains non-nonsensical block puzzles
 -contains quests with no indication where to go
 -contains puzzles with no indication what to do
 -contains high precision jumping areas filled with knockback enemies
 -contains powerful enemies with cheap ai


Game Title is La-Mulana
Fixed.

@Twilight:
As I was saying, I think it should be an age rating. When you think about it, gaming skilol coincides with age. When I was young, I couldn't get past many simple things I can do now.
348  Player / Games / Re: La-Mulana Following Cave Story to Wii-Ware! on: June 14, 2010, 07:54:57 PM
Well, unlike Cave Story, La-Mulana was never known for its smooth controls and gameplay.
Yes it is known for giving you the middle finger and leaving you to die in a maze of spikes and puzzles.
349  Player / Games / Re: Hydorah released. on: June 14, 2010, 07:53:42 PM
I downloaded this today. I'm really enjoying it... All 6 hours of the second level, haha. I'm ashamed. Normally I'm better at shooters than this!
350  Developer / Design / Re: The recurring bad game design tropes parade on: June 14, 2010, 07:48:47 PM
- When you go through a rediculously hard level, avoiding all sorts of death traps, be it bullets, demons, ex-wives, or whatever. After many, many deaths, you finally get to the end of a level, only to be killed in a cutscene.
351  Developer / Indie Brawl / Re: Indie Brawl: Music (10 Tracks (iji medley, new)) on: June 14, 2010, 11:24:24 AM
I already got the file.
352  Hidden / Unpaid Work / Re: Music Needed For Passifism Sequel on: June 14, 2010, 11:24:03 AM
I meant instrument-wise. 8-Bit, 16-Bit, orchestrated?
353  Hidden / Unpaid Work / Re: Music Needed For Passifism Sequel on: June 14, 2010, 09:21:54 AM
What kind of music do you need?
354  Hidden / Unpaid Work / Looking For a Creative Writer? on: June 14, 2010, 09:12:45 AM
While I am an experienced composer, my ultimate goal in life is to get into the film business.

This being said, I'm looking to build up my creative writing skills and gain writing experience by writing a story for a game that needs it. I don't have anything official to show people, but I have worked on some really cool, dark scripts with plot twists that I don't think anyone would see coming, but I can also do scripts for other genres.

So, if anyone needs a game that needs a solid story, I'd love to help.
355  Developer / Indie Brawl / Re: Indie Brawl: Stage Design on: June 14, 2010, 09:11:01 AM
I'm assuming the gravity in this level will shift at certain points.

Here's my approach to the level:

Code:
---  vvv  --- (ceiling)

   --   --

^^^  ---  ^^^  (floor)

When falling into the gaps in the floor, the player comes out the gaps in the ceiling. And when (if) the gravity switches, the effect would be vice versa.
356  Developer / Indie Brawl / Re: Indie Brawl: Music (10 Tracks (iji medley, new)) on: June 13, 2010, 08:26:21 PM
Well I'd only want to take something that's originally from IWBTG. I think I might be able to get the audio clip.
357  Developer / Design / Re: The recurring bad game design tropes parade on: June 13, 2010, 08:22:56 PM
* When your giant mech suit can take blasts from giant cannons, but it is ultimately wee little humans that kill you with their machine guns.
(CYBERNATOR)

* When giving the small, attack-less enemy next to you a pat on the back and you fly back, most likely off of a cliff or into a bottomless pit.

* When you can traverse a castle of death, kill giant beasts, save the world, get a hot princess, and the thing that manages to kill you is the smallest enemy in the game that has been programmed to float around.
358  Player / General / Re: Should Games be Rated According to Difficulty as well as Content? on: June 13, 2010, 07:11:51 PM
I would think a group of people with different skill levels to average it out.
359  Developer / Indie Brawl / Re: Indie Brawl: Music (10 Tracks (iji medley, new)) on: June 13, 2010, 06:40:41 PM
I can't seem to find an audio clip for that. I'd be glad to use it if someone sent it to me.
360  Developer / Indie Brawl / Re: Indie Brawl: Music (10 Tracks (iji medley, new)) on: June 13, 2010, 06:14:12 PM
Awesome, I'll get to work. Mondo = Disturbing, IWBTG = Crazy, correct?
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