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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:48:14 AM
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401  Player / Games / Re: Monaco on: April 24, 2013, 05:55:18 PM
I played the first two mission, and they just bored me to death, so I left it for a lil' bit. Came back and did a couple more missions, it's still boring. Banque Albert (the fourth one) is a little fun - it wasn't fun enough to keep me playing, though.

There's not enough choice in the gameplay, it's very much on rails - as a puzzle game should be! - and the timing/action parts feel strict enough to almost be QTE's rather than emergent havoc. I just don't think it's my kind of game. I'm not gonna give up on it yet, though.


you stealth with some friends. i played by myself and it was dum. but its real charm is mole-t-player so im willing to give it another shot

Doesn't that just mean it's your friends that are fun to play with, though?
402  Developer / Offering Paid Work / Re: ex-Zynga developer looking for new projects on: April 23, 2013, 04:43:48 AM
It's really hard not to snark at you, especially since you're so proud of working on the Zynga ripoff of Fruit Ninja.

You might want to consider the audience here in regarding how you present yourself. Indies are frequently the victims of Zynga's pus-filled diarrhea that they consider business practices.
403  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: April 20, 2013, 10:48:45 PM
Yeah, having the Obligatory Introduce Yourself Thread in Announcements is kind of counter-intuitive.

Then again, how many people sign up to tigsauce forams just to announce they have made a game...
404  Player / Games / Re: DotA 2 Thread on: April 16, 2013, 10:37:13 PM
actually you guys didnt even post steam ids

pretty exclusive shit

There is this steam TIGS group...
405  Player / General / Re: paul eres: reptilian shapeshifter alien? on: April 14, 2013, 09:06:49 PM
I thought everyone knew this.
406  Developer / Design / Re: Game design tropes and the mechanics behind them on: April 14, 2013, 03:50:21 PM
For exposing the secrets of the jump mechanic Illuminati, Rube, you will have to die.

And you were such a promising member of our organization... Such a shame. A real damn shame.
407  Developer / Design / Re: Where does inspiration come from? on: April 14, 2013, 04:28:17 AM
Inspiration is easy. I usually sketch out at least one (computer) game design a week and toss it in a save file, not to mention my weekly create-a-boardgame session. I'm so goddamn inspired that I fart spreadsheets.

Focus. Focus is the hard part. Especially when there's so many great designs already realized out there.
408  Feedback / DevLogs / Re: Deadly Walkers: Zombie FPS (PC/Mac) on: April 14, 2013, 04:11:57 AM
Dysotek, is there any specific feedback you'd like or insight you'd like to share with your fellow indie and hobbyist game developers, whom this board is for? Would you like to contribute to our community, maybe introduce yourself?
Or are you just vomiting presstrash at us in the vague, blind hopes that a gamer or reviewer might stumble over it after scouring higher profile devlogs on TIGS? I ask, because that could be just distasteful - and that's the assumption under which people are shitposting over your thread.
409  Player / Games / Re: Good multiplayer games on: April 14, 2013, 12:01:15 AM
I would happily recommend War of the Roses. It's fairly deep, skill-wise - as it's a game that depends almost entirely on skill - but if you get clobbered, you respawn, and try again. It is team-based like LoL or DotA, but reversals can happen pretty fast and easy, and a max game length for Conquest mode is 30 mins (usually they are over much faster than that). Gameplay is somewhat like Mount & Blade, refined.
410  Community / Competitions / Re: TIGS Compo Idea Pool - Thread 2 on: April 10, 2013, 11:33:23 PM
I was just thinking it would be a neat to have a compo with some pretty strict rules - your game must load a plaintext file containing two ints separated by an endline, and then save two ints upon completion (or during play). Call it the savegame compo... and then run through folks' games to see how the ints are used, could even make that a separate compo to see who comes up with the most entertaining story about their two numbers.

/bitwise operations ftw
411  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: April 10, 2013, 10:15:03 PM
Anyone read this? It's insane the kind of effects tablets and phones are having...
http://ca.ign.com/articles/2013/04/10/pc-shipments-mark-biggest-decline-in-nearly-20-years

That's pretty crazy.  It'll be interesting to see how far it shrinks before the expense of owning a tablet plus keyboard/mouse add-on outweights the inconvenience of a desktop PC.

Nothing has pushed the PC envelope in years. The only reason to buy a new, high-powered PC is if you don't already have one (and you've had like 7 years to get a console-powered equivalent, thus being able to play all the latest vidya gams?) or if you're doing video editing.
Unsurprisingly, why should guys buy new PC's?
412  Player / General / Re: Programmers: How long did it take for you to learn to code? on: April 10, 2013, 07:02:48 AM
Quote
Programming is a very abstract activity. Many, many others have written about this at length but essentially programming boils down to the symbolic manipulation of information. The code written is merely an artifact embodying the "thought process" that drives that manipulation. Once you have become "fluent" in a programing language the whole challenge to programming becomes desigining the "thought process" necessary to solve the problem you want to solve in the first place.

Notice how it separates the technical methodology (the language, syntax) from the act itself (solving a problem, implementing a thing), and from it divines "Programming" as a sort of specific mode of thought.  It's sort of accurate.

My post was more concise.
413  Player / General / Re: Programmers: How long did it take for you to learn to code? on: April 10, 2013, 01:51:53 AM
Half a minute. Do you know how to write conditional statements? Congratulations, you've learned how to write code.

Everything else is syntax.
414  Player / General / Re: Pacific Rim on: April 09, 2013, 04:28:17 PM
This will be an insightful documentary upon life on the Pacific Rim, I can't wait for it to come out!
415  Developer / Creative / Re: I just posted this on r/gaming, they told me to come here on: April 09, 2013, 05:37:38 AM
In a lot of ways, being indie is like being a novelist. First rule of thumb is - don't quit your day job.

The best way to make the game you want to make is to do it yourself. Grab GameMaker or Unity, and let fly.

Good luck!
416  Player / General / Re: Who will be the next among us to make it big? on: April 05, 2013, 11:02:02 PM
I will be the next indie to make it big, I will be bigger than GabeN.

brb going to grocery
417  Player / General / Re: The polite answer to "you play all the day" on: April 03, 2013, 06:22:49 PM
I get the feeling that the succesful indies don't really work hard. they might work hard but there is usually little correlation between how sucessful they can be and how much effort they need to put.

 Cheesy I haven't laughed this hard in a while. Thanks!
418  Player / General / Re: The polite answer to "you play all the day" on: April 03, 2013, 06:41:45 AM
I'm usually quite content to just let people think all I do is play games all day if that's what they want to think.  It just makes them envy my job even more, especially since I'm usualy bringing home a bigger bread cheque than those people Cheesy

GIS for "big bread" turned up this result as the first one. It... fits so unbelievably well for your comment.

419  Player / Games / Re: DotA 2 Thread on: April 03, 2013, 01:44:40 AM
he's good at getting kills early game

I think this is the hardest part of having a PL, is feeding him early kills - as opposed to other carries. He's so damn squishy, and he doesn't even hit his stride with his skills until late because they're all focused on synergy. But thanks for the comment, Bobo, I'll try and kick the next PL I have jungling out into lane, which was p much my question.
420  Player / Games / Re: DotA 2 Thread on: April 03, 2013, 12:22:34 AM
Been playing a bit of DotA2 lately. Maybe you more experienced guys can help me with something - I'm having a lot of trouble playing with PL on my team (or very rarely as PL; I prefer supports or gankers). How is PL best played? If he's off farting around in the jungle all game, should I be calling him on it, or let him farm b/c he's the carry?

I particularly had a game a few weeks ago that was literally this, the PL sat in the jungle, got 0 kills and only a couple assists - from when the enemy team came to gank him and the rest of the team moved in to help him. Obviously this is an extreme example of how not to carry, but how concerned about PL's farm should the rest of the team be?
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