Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:48:10 AM
  Show Posts
Pages: 1 ... 40 41 [42] 43 44 ... 60
821  Player / General / Re: What religion are you? on: March 28, 2011, 06:14:26 PM
@starsrift - antitheist, a term coined by christopher hitchens

Hitchens is a cock and I violently resent any of his (anti?) theological and philosophical suggestions.
822  Player / General / Re: What religion are you? on: March 28, 2011, 06:06:36 PM
If there's a god, I think he's an asshole and I have no compelling reason to worship him. I don't really care if there is a god or not.

What does that make me?
823  Feedback / DevLogs / Re: pink on: March 28, 2011, 05:56:27 PM
I would keep the body, but the entire head could probably be done in a different, better way.

really? I was more concerned with the body than the head. I like his head Sad.

Make him a her.
/ maybe not. a game featuring girl nude protagonist who's goal is to turn the world pink?
// i think that just got a whole lot more offensive indie
824  Player / General / Re: 2D Game Marketing Survey on: March 28, 2011, 01:45:09 AM
This isn't the mid-90s. 3D games have lost their novelty. There's nothing about 3D games that makes them more inherently fun or compelling than 2D games at this point, and vice-versa. I don't see any reason why you should hold 2D games up to a different standard than 3D games.

Immersion.

But that's a ludological viewpoint and does not address fun. YMMV, seems like a lot of tiggers deny ludology as well. Personally, I find the older that I get, the less immersed I actually want to be.
825  Player / General / Re: What religion are you? on: March 28, 2011, 01:37:17 AM
None of these religions look very indie. Why is there no cactus option?

I don't even understand tigsource polls anymor
826  Player / General / Re: Obvious Propaganda is Obvious on: March 27, 2011, 12:41:19 AM
Phubans, I can't tell if you're trolling or if you're trying to sanely push some sort of "don't believe anything you see it's all a conspiracy" bullshit.

Well done.
827  Developer / Business / Re: Pure Evil - Virtual Goods on: March 26, 2011, 11:55:43 PM
I don't see anything wrong with it at all. If I want to have a godlike character who can go around and stomp everyone else into the ground at will, then I can pay for that experience. The freemium providers are offering a service, and I'm buying it. What's wrong with that?
</sarcasm>

That doesn't even touch the ethics of deliberately designing something to be addictive and then charging for it, or a 'better' high experience. "The first hit is free!"
828  Player / Games / Re: XBOX360: Strategic Warfare: Conflict: What do you think? on: March 26, 2011, 11:21:54 PM
Looking forward to Strategic Warfare: Conflict: What Do You Think 2!

Nonono, sequels have to have subtitles. So something like Strategic Warfare: Conflict: What Do You Think 2: The Reckoning.
829  Player / General / Re: hay guise, duke nukem is sexist on: March 26, 2011, 11:00:17 PM
I, for one, am completely sick and tired of men being objectified as musclebound airheads with nothing on their mind besides shooting things, cursing, and chasing after women.

Can we stop the objectification of men, please?
830  Player / General / Re: Research: What size shirt do you wear? on: March 24, 2011, 05:29:01 PM
I'm actually all over the map, and wear from small to large. Apparently men are not allowed to have broad, muscular shoulders any more.
831  Feedback / DevLogs / Re: Archer on: March 22, 2011, 07:47:17 AM
Cool, thanks for the heads up. I played around with 640x360 a little but now I'm thinking I'd actually like to go smaller. I know Spelunky and Cave Story both use 320x240 (and I love the look on both of those), but I'm really attached to 16:9 just because it looks sexy and when I used to make movies as a kid I could never quite get it right. But I might try 16:10 as well since it seems like a nice compromise. Just doing some quick math it seems like a good small 16x10 one might be 384x240, but that seems a little funky. Any thoughts?

Well, whichever works for you! I just thought I'd toss that in. In the larger view, as long as it doesn't auto to fullscreen mode, it probably doesn't matter too much. Smiley
832  Feedback / DevLogs / Re: Archer on: March 20, 2011, 11:51:47 PM
- Resolutions
  - 4:3
    - 320x240
    - 640x480
    - 960x720
    - 1280x960
  - 16:9
    - 640x360
    - 1280x720

- The final resolution will be 640x360. However, it will be blown up to 2x scale so that it will fit in a 1280x720 window. This way it will still appear sharp and crisp but everything can be drawn at the smaller resolution of 640x360. This way it also remains 16:9 aspect ratio.

Feedback purely on a technical level, 16:9 is a tiny segment of the market. 16:10 is "normal" widescreen format, and 5:4 also commands a higher market share than 16:9.

http://en.wikipedia.org/wiki/Display_resolution#Current_standards


As far as the rest, I might suggest an arrow with a longer shaft if the player can use them to jump on, so they can make wider platforms with arrows. Smiley
833  Player / General / Re: Why are ROMs bad? on: March 19, 2011, 04:12:36 AM
The reason I draw that destinction is because big-budget games have a vast captive audience; the vast majority of people who play games buy big-budget games and they buy them in droves. A few dozen (hell, a couple thousand) people pirating them isn't gonna make an appreciable difference to the kind of money they're raking in.

With the exception of games that rely on online content, play, and matchmaking (CoD, etc), reports from developers consistently indicate that the majority of copies being played are pirated. Not "a couple thousand". A beautiful example of this is the Demigods launch. I'm not sure if I remember the numbers right at all, but IIRC it was something like 20k legit users and 80k pirates, which effectively DDOS'd the servers and more directly created a negative impact by piracy rather than simply "potential lost sales". GPG, to their credit, even fucking apologized for the situation that the pirates created, though there was also a Gamestop fuckup with release dates as well that was part of it.

Just saying.
834  Player / General / Re: 9.0 Earthquake in Japan on: March 19, 2011, 03:34:59 AM
Here's to Nuclear Boy not pooping.  Coffee
835  Player / General / Re: 42 PROCEDURAL GENERATION TIPZ FROM SOME INDIE NO ONE KNOWS ABOUT on: March 18, 2011, 05:49:02 AM
hipster: an indie fag

I'm a gay indie and I don't own a fixie, hang out at Starbucks, buy organic foods, or listen to bands that nobody's ever heard of & hate pop. The H word does not mean gay indie, so I'd appreciate you not using that pejorative.
836  Player / General / Re: Why are ROMs bad? on: March 17, 2011, 05:57:24 PM
you're a stupid baby, and stupid babies need the most attention

What works for you might not always work for others, Superb Joe.
837  Player / General / Re: Why are ROMs bad? on: March 17, 2011, 05:26:10 PM
He pulled the, "It's not pirating if I paid for it", and I couldn't think of anything. Why is the use of ROMs bad?

This is kind of a "shit or get off the pot" thing. Publishers are insisting that you're not buying the game, you're buying a license to play the game. If that's the case and you've paid for a license, it shouldn't matter what medium you want to play the game on. But publishers also want to say that it's piracy and make you (re)buy a copy for a modern system, too. So far, Valve is the only company I've seen that embraces multiplatform license.

If he paid for it, I don't see why it's bad at all.

Also, if the publisher isn't selling the game, I support sharing it around. (Abandonware)
838  Developer / Technical / Re: Anyone here rolling their own engine? on: March 17, 2011, 12:35:01 AM
Pretty much every game I work on starts with a copy-paste of the last one's source file directory, followed by a pruning of game-specific code(delete!), and then nonessential( /* */ ). But I think that's more of a framework thing.
839  Player / Games / Re: Worst. Sequel. Ever. on: March 15, 2011, 10:29:40 PM
Final Fantasy X was the game that turned me off from the series. Full audio dialogue made the cutscenes drag, and the randomly generated equipment system took away the fun of finding cool new weapons by completing optional quests. X-2 and XII I thought were actually pretty good. Even then, an awful Final Fantasy is really just an average game.

Wait... FFX turned you off of the series so you went to play more sequels? Huh?
840  Player / Games / Re: Making a big independent game on: March 15, 2011, 02:35:31 PM
what is phubans and why is he so highly regarded

He is not highly regarded. But PbN's graph has an explanation, if I believe it is incorrect(the red area needs to be bigger).
Pages: 1 ... 40 41 [42] 43 44 ... 60
Theme orange-lt created by panic