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877720 Posts in 32880 Topics- by 24316 Members - Latest Member: telles0808

May 20, 2013, 09:28:54 AM
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Pages: [1] 2 3 ... 283
1  Developer / Feedback / Re: Minecraft (alpha) on: May 18, 2013, 03:54:34 AM
It still surprises me every time I open the game and see Junkboy in the credits.

Why isn't junkboy redesigning the whole art in the game is a question that keeps me up at night, or at the very least the textures. The programmer art in minecraft is so excruciating.

And if I'm allowed to be a cynical douche, the only reasons I can think for not updating the art is either:
a) Because of the merchandise
b) Because they're lazy
c) Or maybe because for some strange reason they genuinely like it
I agree, the textures are atrocious. A possible reason:
d) the fanboys will get all up in arms about it
2  Developer / Feedback / Re: Minecraft (alpha) on: May 17, 2013, 05:38:17 PM
THE GOOD OLD DAYS (the days were not good)
3  Player / General / Re: TIGSauce's most epic posts on: May 17, 2013, 02:31:26 AM

Nobody suspects a thing.
4  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: May 14, 2013, 09:42:29 PM
Block stacking game with lasers and rockets...

I NEED THIS
I don't even care that the lasers and rockets have no discernible purpose it's just hnhhhngngngngh <3
5  Developer / Finished / Re: Fez on: May 12, 2013, 11:03:44 PM
The secret newgame+ bonus makes navigating a piece of cake but kinda feels like cheating, and the game doesn't tell you about it at all.
Tell me more about this
6  Player / General / Re: What are you reading? on: May 12, 2013, 12:47:53 AM
An Evil Cradling, Brian Keenan.
7  Developer / DevLogs / Re: Screenshot Saturday on: May 11, 2013, 10:39:51 PM
Solarlune, everything you work on looks amazing- finish something :c
8  Developer / DevLogs / Re: BROFORCE (Online/Local Bro-op Platformer-Shooter with Explosions and Action) on: May 11, 2013, 03:59:14 PM
This. Looks. Amazing.
9  Developer / DevLogs / Re: -BEEP- on: May 11, 2013, 03:44:04 PM
kid
We're the same age...
branch your mind out of your capsule for a moment.
isn't calling someone closeminded when you barely know them one of the most closeminded things to do
different ways to comment on work
Yeah, and you did it in a way that insulted his character- hence the part I quoted


To get back on topic: Someday, namragog, I will understand how this game works. Until then I'll just keep admiring the pixel art.
10  Developer / DevLogs / Re: -BEEP- on: May 11, 2013, 03:21:22 PM
if i so kindly could offer some advice, Without you going full maniac;
Undecided Says the guy who ragequit TIGsource after one guy criticized his art?
11  Developer / Art / Re: Doodles Thread on: May 11, 2013, 01:04:36 PM
Good brushes, thanks
Also: What canvas size is normal to work with in PS?
12  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 11, 2013, 12:32:49 PM
TIGsource: Your #1 source for meth tips
13  Developer / Art / Re: Doodles Thread on: May 11, 2013, 12:28:56 PM
photoshop; i mostly use the circle brush and then a combination of brushes made by kinnas, as well as some i found scattered throughout the web
Can you link some good brushes? I'm trying to get used to photoshop (this interface aaaaa)
14  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 11, 2013, 12:39:33 AM
Aren't you all hipsters here anyways? Playing obscure games that 99% of the world population have no clue exist.
>implying that liking something that is outside of the 'mainstream' makes you a hipster regardless of reason for liking said thing
15  Developer / Art / Re: show us some of your pixel work on: May 10, 2013, 03:29:07 PM


Not sure how to do the projectiles tastefully
I'm... not sure using animals as guns is tasteful in the first place
Which isn't a bad thing, this is awesome
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