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1075791 Posts in 44143 Topics- by 36116 Members - Latest Member: Bhuiya

December 29, 2014, 04:48:50 AM
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361  Feedback / DevLogs / Re: Environmental Station Alpha [trailer up!] on: January 02, 2013, 11:50:37 AM
(I'm not really sure if the game's actually as fun to play as the gifs imply, but that's something left to be seen)
I can assure you, it is.
362  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: January 02, 2013, 11:49:17 AM
Another technique I've heard about is 'reality checks'- you do things in real life that would be unusual or inconsistent in dreams, and once you do it enough in life, then it becomes subconscious and your subconscious self does it, allowing you to break out of the subconscious dream state. Here are two I know of: Check your watch twice every time- in a dream, it will be different (drastically) each time you check it. Secondly, every now and then, hold your nose and try to breathe in through it- in a dream, you will be able to.
363  Developer / Art / Re: show us some of your pixel work on: January 01, 2013, 11:40:54 PM
cow those are amazing
I never knew bricks could be so well-textured...
364  Feedback / DevLogs / Re: Environmental Station Alpha [trailer up!] on: January 01, 2013, 07:26:34 PM
it doesnt bring anything new to the table design or concept wise
Why are all indies completely obsessed with innovation to the point that they forget to make games fun

Yeah, because adding something new immediately means no fun.. Except it doesn't.
Perhaps I phrased that in an extreme way. I'm still not entirely sure how I feel about the whole thing, but basically I think that innovation should not be pursued as an absolute goal of gaming- I view it as more of a thing needed when something else becomes stale. I don't mean one should make clones of the same game mechanics again and again, but I think mixing tried and true components can achieve fun. I think people should focus on making games, what they believe to be fun- if that fun is found through innovation, I have nothing against that. However, if people want to perfect a formula instead, I also think they should do that. Whatever is fun for the game maker. As long as the innovators don't blaspheme the traditionalists and vice-versa.
tl;dr: Make games, in whatever way is fun for you.
365  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: January 01, 2013, 06:22:01 PM


Something I've been messing around with for the past few days. Some elements were taken from an old pixel picture of mine, just colored in since that one is pure black and white. I might continue making more of this 'game', but it probably won't amount to anything in the end.
I like this lots. It would be cool if you could incorporate the vastness/jumbled feeling of the black and white version into the colored one.
366  Player / General / Re: What are you reading? on: January 01, 2013, 05:14:40 PM
'To Say Nothing of the Dog', by Connie Willis. Time travel to the Victorian era. Pretty good so far, about halfway through.
367  Developer / Art / Re: show us some of your pixel work on: January 01, 2013, 02:38:45 PM

GBC restrictions.
368  Feedback / DevLogs / Re: Environmental Station Alpha [trailer up!] on: January 01, 2013, 11:19:50 AM
it doesnt bring anything new to the table design or concept wise
Why are all indies completely obsessed with innovation to the point that they forget to make games fun
369  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: January 01, 2013, 02:27:21 AM
Happy new year! Also, can anyone tell me what a girls reaction might be if I secretly sent her companion cube underwear in the mail? Just asking Wizard
Depending on their personality, tastes, and relationship to you, it could land you a restraining order. Just... don't do it.
370  Player / General / Re: Say the first word that pops in your head on: January 01, 2013, 02:25:00 AM
this
is
371  Player / General / Re: Say the first word that pops in your head on: January 01, 2013, 12:07:10 AM
this
372  Developer / Design / Re: 2013 Game Dev Resolutions on: December 31, 2012, 06:33:17 PM
* Finish dungeongam
* Prototype merchantsim
373  Feedback / DevLogs / Re: Lovers in a Dangerous Spacetime - DevLog #4: Two and a Half D's on: December 30, 2012, 06:38:27 PM
IS THERE ANYTHING THAT ANYONE WOULD LIKE TO KNOW ABOUT THE GAME THAT MAYBE WE COULD WRITE ANOTHER DEVLOG ON?
The design and mechanics of each weapon?
374  Feedback / DevLogs / Re: Environmental Station Alpha [trailer up!] on: December 29, 2012, 10:29:57 PM
Maybe find a way to make the eyes follow your movement? Or vibrate only the statue when  it makes a strong attack?
375  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: December 29, 2012, 06:02:48 PM
@dspencer Cool. The vastness of the space and the tiny creatures makes me think of Knytt.
376  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: December 28, 2012, 12:54:17 AM
Some top down ideas/





Sweet mother of mockups...
377  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: December 28, 2012, 12:53:04 AM
I strongly dislike posts about games in development.
why are you even HERE
378  Player / General / Re: Something you JUST did thread on: December 26, 2012, 10:41:41 PM
Beat the Taurus Demon in Dark Souls. Feels good. Real good.
379  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: December 26, 2012, 06:22:35 PM


More random stuff, need to work on palette Concerned

Delicious.
380  Feedback / DevLogs / Re: Lovers in a Dangerous Spacetime - First Look Trailer on: December 26, 2012, 03:51:26 PM
This post is gorgeous. You are amazing. Everything is wonderful.
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