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362
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Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!!
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on: January 02, 2013, 11:49:17 AM
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Another technique I've heard about is 'reality checks'- you do things in real life that would be unusual or inconsistent in dreams, and once you do it enough in life, then it becomes subconscious and your subconscious self does it, allowing you to break out of the subconscious dream state. Here are two I know of: Check your watch twice every time- in a dream, it will be different (drastically) each time you check it. Secondly, every now and then, hold your nose and try to breathe in through it- in a dream, you will be able to.
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364
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Feedback / DevLogs / Re: Environmental Station Alpha [trailer up!]
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on: January 01, 2013, 07:26:34 PM
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it doesnt bring anything new to the table design or concept wise Why are all indies completely obsessed with innovation to the point that they forget to make games fun Yeah, because adding something new immediately means no fun.. Except it doesn't. Perhaps I phrased that in an extreme way. I'm still not entirely sure how I feel about the whole thing, but basically I think that innovation should not be pursued as an absolute goal of gaming- I view it as more of a thing needed when something else becomes stale. I don't mean one should make clones of the same game mechanics again and again, but I think mixing tried and true components can achieve fun. I think people should focus on making games, what they believe to be fun- if that fun is found through innovation, I have nothing against that. However, if people want to perfect a formula instead, I also think they should do that. Whatever is fun for the game maker. As long as the innovators don't blaspheme the traditionalists and vice-versa. tl;dr: Make games, in whatever way is fun for you.
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365
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Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread
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on: January 01, 2013, 06:22:01 PM
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 Something I've been messing around with for the past few days. Some elements were taken from an old pixel picture of mine, just colored in since that one is pure black and white. I might continue making more of this 'game', but it probably won't amount to anything in the end. I like this lots. It would be cool if you could incorporate the vastness/jumbled feeling of the black and white version into the colored one.
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366
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Player / General / Re: What are you reading?
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on: January 01, 2013, 05:14:40 PM
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'To Say Nothing of the Dog', by Connie Willis. Time travel to the Victorian era. Pretty good so far, about halfway through.
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