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1075759 Posts in 44140 Topics- by 36112 Members - Latest Member: Nbohlsen

December 29, 2014, 12:40:22 AM
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1  Feedback / DevLogs / Re: Live game coding at 6PM EST (OCT 30th) on: October 30, 2013, 12:49:23 PM
It hasn't started yet. Another an hour and 10 mins until its live.
2  Feedback / DevLogs / Live game coding at 6PM EST (OCT 30th) on: October 30, 2013, 08:17:27 AM
Hello!

I introduced my self over on the intro thread here http://forums.tigsource.com/index.php?topic=45.msg962149#msg962149. I just wanted to let everyone know that I will be doing a live coding session today at 6PM EST.

The current game concept is sort of a shoot'em up space game. The game is being wrote without any real goal other than a learning experience for everyone. The game will remain free and I will most likely release the source code upon its completion or at the very least a mod'ing system.

Tonight's session will be based on adding enemy spawners, AI and hopefully the experience system for the player.

http://www.twitch.tv/bitblt

You can check me out in my signature, until then...
Chris
3  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: October 30, 2013, 07:57:03 AM
Hello!

I started programming around the age of 15, or maybe even younger. QBasic was probably my first language, and I moved in to VB6 not long after that. I continued with VB6 all the way until .NET 2.0 (skipped 1.X) and transitioned in to VB.NET. During this time I played with things like ASM (z80), x86 (NASM), and PCBs.

After some time, I became discouraged with the countless examples in C# and the fact that VB developers never seemed to use option explicit and strict. One day I sat down and said it was time to move to C# and I believe it was even game related. I remember specifically looking over someones Vector3.cs class (perhaps Axiom3d?) and looking at how much cleaner the code was to read than VB (personal preference, don’t hate me).

Some of the countless projects I have messed with range from z80 controllers, to MajorMud editors, a MineCraft clone, GameEngines sitting on Axiom3d and one also running on MonoGame and several game projects that will almost assuredly never see the light of day. One of my biggest problems is that I like to tinker and to see how game mechanics were implemented (see my MineCraft clone on youtube). I also have a bad habit of just getting an idea in my head and wanting to code it for awhile to see where it takes me.

Thanks for listening,
Chris

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