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1075941 Posts in 44152 Topics- by 36119 Members - Latest Member: Royalhandstudios

December 29, 2014, 04:56:01 PM
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1  Community / Townhall / Wave Wave - High Intensity arcade game iOS on: January 04, 2014, 07:32:37 PM
Hi everyone,

I've been brewing up a beastly arcade game Wave Wave, for 5-6 months.
Developing this game has been a blast and I'm looking forward to unleashing it soon.

The game will be available for iPhone and iPad early February.

Here is the "Difficulty Trailer" that really shows off what the game is about.
http://www.youtube.com/watch?v=UPNa4vE_VFc

You have to shift up and down to avoid an onslaught of triangles and terrain.

How I describe the game:
- Uncompromising and fearless game play.
- You need to overcome mind-to-finger-to-screen latency.
- Music by Danimal Cannon and Zef, 'Parallel Processing' album. Just amazing.

Check out the album here.
http://danimalcannon.bandcamp.com






Let me know what you think!

Regards,
Tom
2  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: January 04, 2014, 07:08:04 PM
Hi everyone,

I'm Tom, a self taught game designer and trained CG character animator.
The thing I like most about designing and building games is problem solving and lateral thinking.

In primary school I was always the kid who stared out the window.
That pretty much sums me up.

I'm not weird like "studying butterflies because I think they're beautiful" weird or anything like that, I just don't process things normally.
This makes some aspects of design difficult for me, and others easy.

Crushing abstract creative problems into simple metaphorical explanations is probably my biggest strength, because designing doesn't have to be hard if you understand how to think, not necessarily what to think.

In the future I wish to animate for feature films, or AAA games. As much as I love working on small projects, my mind has always leaned strongly toward spectacle and flair, so larger projects beckon me.

Peace!
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