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1361
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Feedback / Finished / Re: Red Rogue
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on: January 14, 2010, 04:49:11 AM
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just posting to say i'm following this game avidly  good luck with this i hope you finish it.
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1363
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Developer / Creative / Re: Guilt
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on: January 13, 2010, 03:21:27 PM
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my games get around college pretty quickly, and i feel that inadequacy/guilt thing when i see them being played.
It is a very strange thing when someone is recommending my game to someone else, and i'm there like 'well, its not AMAZING'
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1366
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Developer / Indie Brawl / Re: Indie Brawl: Support Characters
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on: January 12, 2010, 09:04:38 AM
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I think by lasers he was referring to the beams in VVVVVV that reverse your gravity when you touch them. This. Damaging lasers are a must, but are already pretty well covered by the Iji level. Lasers don't get much more epic than an Alpha Strike.
And this, actually. Both. All of your post. Everything about it was perfect. What a brilliant post. You, sir, are a master poster.
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1367
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Developer / Indie Brawl / Re: Indie Brawl: Support Characters
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on: January 11, 2010, 01:25:32 PM
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maybe captain viridian can appear in places and if a character touches him their gravity is switched.
if not the captain maybe a trinket or a checkpoint or some other object in the game. \
OMG of course the lasers!
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1370
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Developer / Indie Brawl / Re: Indie Brawl: Support Characters
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on: January 11, 2010, 12:45:57 PM
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Maybe we ought to just have a VVVVVV stage? It would certainly remedy any problems flipping gravity in every possible stage would have. It could have two flat "bottoms" with platforms in between, and fully open sides so people can still be knocked out on non-health modes. Plus I love the main overworld theme and would love to hear it in this game in some way, shape, or form, holy shit.  I was about to suggest a stage instead of a character.
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1371
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Developer / Collaborations / Re: TIGProvement
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on: January 10, 2010, 04:19:47 PM
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Maybe we should have it so that people have to post "X" amount of posts before they can make a topic of their own? It'd cut down on all the manbabies whoring out their games. If they can't bring themselves to post, say, ten posts before they go in their marketing spiel I don't think we'd want them around anywho.
what? awful idea. My first 5 posts: 1) Intro post 2) Manbaby topic 3) My Music topic 4) My Games topic 5) reply to my games topic and I wasn't doing anything wrong.
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1373
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Developer / Indie Brawl / Re: Indie Brawl: Lyle
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on: January 10, 2010, 11:00:37 AM
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Yeah, that's true in the original game, but will Lyle also pick up block items like that? I think it would give him a bit a of a speed disadvantage, since other characters can pick up items instantaneously.
Oh, and now that I think about it: Lyle also needs a throwing animation for other items than cubes.
can't they just sit in the same place on top of his hands?
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1374
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Community / Townhall / Re: FlashPunk
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on: January 10, 2010, 10:57:08 AM
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I'm finding flashpunk very easy to work with  managed to port my GM platform physics and level loading stuff to it perfectly. All this without the docs! imagine what i can do with them! I"LL TAKE OVER THE WORLD AHAHAHA
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1375
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Developer / Creative / Re: So what are you working on?
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on: January 10, 2010, 10:51:45 AM
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Just learning flashpunk, which is seriously awesome by the way.
Planning a game in it called JUMPSUMA! about a giant satsuma falling out of a plane and having to bounce of buildings and crash through them to land on the ground.
just making mockups and basic engine tests for it for it
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1376
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Developer / TIGCast / Re: [#006]: What It Means to be a Badass
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on: January 10, 2010, 06:40:40 AM
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Ah i was thinking just about making music so the podcast is more interesting (not that it isn't, music could just make it better  ) But yeah I guess your right, and I doubt that I'd shun more exposure. DO BOTH
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1377
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Developer / Indie Brawl / Re: Indie Brawl: Items
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on: January 10, 2010, 04:43:46 AM
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smoke. there are two really good unrefutable points: 1) its less work to make 1 2) it wont confuse the player
players WILL search for the meaning of random effects.
but either way, its LESS WORK
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