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1075756 Posts in 44140 Topics- by 36111 Members - Latest Member: Uncle Scotty

December 29, 2014, 12:01:49 AM
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Pages: 1 ... 69 70 [71] 72 73 ... 87
1401  Player / Games / Re: ortoslon's indiegameplay footage on: January 04, 2010, 12:29:40 PM
the frog dodging at the end of the wows and whoopsies is incredible

as are most things in that videp  Hand Shake Left   Hand Shake Right
1402  Feedback / Playtesting / Re: Alice in Underground - Tech demo on: January 04, 2010, 06:01:22 AM

I-I KNOW YOU! D:  Glad to see you here JMickle Smiley
you remember me! *swoon*

haha glad to see your still working on this, it looks great  Hand Thumbs Up Right i'll give it a go when i get home.
1403  Developer / Art / Re: Mockups on: January 04, 2010, 05:58:09 AM



Pretty much just a "Rainy night out in the City" sort of feeling- I find those kind of settings really relaxing. Heck, I already know what song I want to play during this part of the game- http://www.youtube.com/watch?v=RBiPQKK1upk
gotta love eric satie Smiley i want to be there *_*
1404  Developer / TIGCast / Re: TIGcast Music! on: January 04, 2010, 12:29:18 AM
well i tihnk the point is this is a tigsource podcast, so featuring music of someone who only has 2 posts seems a bit counter-intuitive
1405  Feedback / Playtesting / Re: Alice in Underground - Tech demo on: January 03, 2010, 06:47:13 AM
someone needs to tell super joe about this
1406  Developer / Indie Brawl / Re: Indie Brawl: Lyle on: January 03, 2010, 06:44:00 AM
ace  Hand Thumbs Up Left
1407  Feedback / Playtesting / No. Traditional Puzzle Game on: January 03, 2010, 06:36:22 AM
Download



==============================
No-
      -Traditional Puzzle Game
==============================

Disclaimer:

I have no idea of the origins
or traditional execution of
this puzzle. I have simply
made a port of it. There are
many others and I cannot
claim to be the first or
have had any hand in creating
the puzzle. Do not let this
stop you enjoying it.

==============================

Hello!

Hello and thankyou for
downloading NO! This was a
small project I thought I
would challenge myself with,
chosen because I love the
game so much. It took me a
good few hours work (not
including the time to write
the music) and was kinda fun
overall. I hope you enjoy it
as much as I do.

It was created for the
Braingale Team Gimmicky Game
competition, where all games
must use the mouse.

Right click goes between the
menu and the game, left click
on the menu will change the
game size, and in the game
will mark a square. Best times
for each game size will be
written to 'NOSCORE.txt'

==============================

Instructions:

The idea behind the game is
to complete the grid by
filling in the squares, using
only the clues given by the
numbers down the side. They
tell you (in their own
special way) how many blocks
are coloured in, in the row
or column. Each number tells
you how many consecutive
blocks there are. So for
instance the number 2,3 may
look like this-
          [X][X][ ][X][X][X]
I'm afraid I cannot explain
it any more clearly than that,
but i'm sure you'll pick it
up easily enough. You'l come
up with all sorts of your own
little tactics when completing
these puzzles.

==============================

Credits:

Music, Coding, Graphics-
                  JMickle

Game Engine-
   Game Maker by Mark Overmars

==============================

Websites:

         www.braingaleteam.com
               www.gamingw.net
              www.gamejolt.com
             www.tigsource.com

==============================
1408  Developer / TIGCast / Re: TIGcast Music! on: January 02, 2010, 03:58:07 PM
what, you mean as the theme tune? or in the middle of the show you go "oh and here's our featured tune by XXXXX"?
1409  Developer / Indie Brawl / Re: Indie Brawl: Main Characters on: January 02, 2010, 03:36:10 PM
how about he doesn't have any special moves (there just copies of the normal moves) and whenever he respawns he comes back as another character (random). each one has a slightly different moveset.
Jimmy + the second character - standard karate kinda thing
the boxer - punching stuff
the bee - high jumps and stings
gunman - shooting
1410  Feedback / Playtesting / Re: ANTICYCLE on: January 02, 2010, 03:16:04 PM
Think about it like this- whats more interesting: playing a game where you move your mouse over 2 points to gain points, or a gain where you just watch you points grow.

I'm not saying it's the best mechanic in the world, but I'd rather it be something rather than nothing. My game isn't too fun anyway so it's a bad example to use, but it adds to the hectic feeling of defence games, where your having to manage between upgrading your base, killing enemies and gaining income.

But yes, its a badly thought out mechanic.
1411  Developer / TIGCast / TIGcast Music on: January 02, 2010, 01:33:50 PM
haha, awesome.. Now just reverse that when the show ends! Leave every cast with a creepy sensation....  Epileptic
haha classic. i reversed it and it sounded amazing so i cut it up and updated it: http://www.box.net/shared/oce1d6dtcn

this is just too awesome xD
1412  Feedback / Playtesting / Re: ANTICYCLE on: January 02, 2010, 01:23:25 PM
Are you sure that the black box problem is a game maker issue?  Other games work without this problem for me.
yeah other people have that problem with other game maker games. its quite commonly known.

I think constant income would make the game less interesting. The whole point of game mechanics is to be interesting, not easy. i'm sure people would prefer not to have to do it, but i'm also sure that people playing assassins creed would prefer to have a machine gun, ya catch my drift?
1413  Developer / Audio / Re: Show us some of your music! on: January 02, 2010, 01:15:07 PM
http://www.box.net/shared/z1s1hbebtc

made for one of my crappy games.
1414  Developer / TIGCast / TIGcast Music! on: January 02, 2010, 12:46:09 PM
Edit from Dragonmaw

We're looking for indie musicians that want their music featured on the podcast! This has two benefits:

1.) We don't have to pay royalty fees!
2.) We get to showcase musical talent from the indie gaming scene.

If you want to contribute a song (or multiple songs!), feel free to comment. As more songs are posted, we'll rotate them.

---

can i made a theme tune?  Corny Laugh Corny Laugh Corny Laugh

here: http://www.box.net/shared/oce1d6dtcn
1415  Developer / Indie Brawl / Re: Indie Brawl: Lyle on: January 02, 2010, 09:27:26 AM
1416  Player / General / Re: Game of the Year 2009 poll on: January 02, 2010, 08:51:12 AM
version 1 was 2009.
1417  Feedback / Playtesting / Re: ANTICYCLE on: January 02, 2010, 07:05:23 AM
ok i'll admit i think this game is terrible, but listen to the music i spent ages on the msuic  Cheesy
1418  Feedback / Playtesting / Re: Tetrishmup on: January 02, 2010, 06:40:08 AM
eek forgot to download this. it looks very interesting i cant wait to play it
1419  Feedback / Playtesting / Re: ANTICYCLE on: January 02, 2010, 06:38:34 AM
Hi JMickle, Gentleman

I tried out your game.  I even beat it; whee!  Here are my thoughts:

  • I thought that the slot system was something interesting.  It didn't quite work in the game, but I think that you could tighten it up to be a compelling mechanic.  It reminded me of card games.
Ah thankyou. I think this game is basically just a group of little ideas I have had, I just wanted to get them out in a short game since I don't appear to have the patience to create something big.
Quote
  • The coin gathering mechanic is evil and gives players RSI.  Is there a point in making the player wiggle the mouse back and forth?  It's not challenging either intellectually nor manually, so it's just tiring.
It was an idea I had a while ago. I could only test on my laptop nipple mouse, so I can only assume this is wildly unbalanced. If I were to spend a lot of time on this game, I would make sure to balance this and maybe add more squares that were randomly chosen, which could add an extra interesting element to it.

but point taken.
Quote
  • The game was too easy.  It's all too simple to hoard tons of coins and max everything out.  A game is a sequence of interesting choices - what interesting choices do you want you game to present?
Yes I didn't spend much (read: any) time balancing this much, but by the end of making it I didn't have the heart. It is much too unpolished.
Quote
  • You probably should implement a main menu to take the player back to if he loses.  Kicking them out to desktop is not nice.
Good point. As I said before, this is a consequence of not properly finishing it.
Quote
  • There should be an in-game help system.  You have plenty of screen space to display all of the information.  Making the player look at a .PNG file in the game directory is not a good solution.
Ah I thought the png readme was genius  Cheesy but yeah it wouldn't do much harm to stick it in the game as well.
Quote
  • I had black boxes around all of the enemies and targeting rings.  Is this a bug?
This is a game maker problem and I can't fix it.
Quote
  • Pressing F1 takes you to a black screen with "GAME PAUSED" written in a windings font.  I'm pretty sure no human can actually read windings, so it's just confusing.
Uhm I didn't put it in windings, but I have a feeling I used a font not many people will have, which I didn't consider at the time. Thanks for pointing this out.
Quote
[/list]
Lovely crits.
1420  Feedback / Playtesting / ANTICYCLE on: January 01, 2010, 03:11:58 PM
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