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1075756 Posts in 44140 Topics- by 36111 Members - Latest Member: Uncle Scotty

December 29, 2014, 12:01:49 AM
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Pages: 1 ... 70 71 [72] 73 74 ... 87
1421  Developer / Art / Re: Does anyone understand this? on: January 01, 2010, 09:02:32 AM
this topic is art

face it fellas art is subjective. for one guy its just a piece of wodd on a balloon and for other people its a symbol of oppresion. thats what all art is.

i like jazz. other people dont. other people like heavy metal, i don't.
1422  Feedback / Playtesting / Re: The Outlaw, The Drunk, & The Whore on: January 01, 2010, 07:27:54 AM
I'm waiting until its complete and then i'll definitely play it Smiley i love the look of this game so far
1423  Developer / Indie Brawl / Re: Indie Brawl: Lyle on: January 01, 2010, 07:26:08 AM
how about a bit of a change to how lyle works-

thrown boxes do extra damage, but when he is holding a cube he can't do his specials? that way he only needs an extra walking+jumping animation for holding a cube, and makes him more suitable to his character in the game.
1424  Developer / Indie Brawl / Re: Indie Brawl: Xoda Rap on: December 31, 2009, 04:50:56 PM
Holy whossnames! Nice entrance to the forums xD
you must have missed ardentsideburn then Tongue
1425  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: December 31, 2009, 04:44:12 PM
LEVEL UP!!!!

No new boards at level 2  Sad
sorry none at level 3 either Sad
1426  Developer / Creative / Re: While You Work on: December 31, 2009, 12:40:51 PM
i listen to music all the time, but since a lot of the time i'm making music, this becomes a problem Tongue when i'm making music i dont do anything else, but when i'm making a game, i usually either listen to teh music i've made for it already (so it effects the style of the game) or just listen to any old music.
1427  Developer / Business / Re: Game Developers & Music Composers - How do you network? on: December 31, 2009, 12:28:29 PM
This was a very interesting read, especially for me since I am trying to get some recognition as a composer.

For my first project, an rpg maker game a long time ago, I was head hunted (Tongue) by the main guy after he heard the music in my topic, and was interested in having some original music. We worked kinda well together and I still post on the team's forums regularly, so thats nice Smiley

After making a couple tracks for very small projects that didn't get very far, I didn't do much for... a year i think, but I was still making music and posting every place i could. Eventually (it was bound to happen) I was playtesting Probability Zero and Droqen (the creator) followed the link in my sig and asked if I would be interested in making music for him. So I did. Smiley

So I am still quite a newbie for the whole scene, but I do enjoy making music and am fine with doing it for free until I am confident enough in my ability and speed in making it. I think it's wrong for me to request payment when I don't believe my work is professional enough.
1428  Feedback / Playtesting / Re: Spelunky v1.1 (and Source)! on: December 31, 2009, 11:51:30 AM
meh spelunky is just another cave story clone
Finally, the haters go on TIG and post bad things about Spelunky without actually playing it. I can't even think of 2 similarities between Cave Story and Spelunky. The one similarity I can think of is that the games take place in a cave, and CS isn't in a cave for a portion of the game. There are many differences between the two though; CS is the same every time you play, there is a large and in-depth storyline, you attack using guns, and there are many other talking people. Spelunky on the other hand, is mostly random, the story line is "get to the end of the cave", you attack with a whip(unless you want to become wanted or get lucky with the items in the shop) and jumping, and the only people who talk are the Spelunker(level feelings), Shopkeepers(buying things wouldn't make much sense if they didn't), and damsels(help!).
Leave the TIG Spelunky forums, JMickie. Never come back(jk jk).

By the way, what's the difference between V1.0 and V1.1 other than spikes and the stats.txt(stats.txt was awesome but not worth the spikes)?
ahahahaha i was joking man  Big Laff
1429  Developer / Indie Brawl / Re: Indie Brawl - Dwarf from Dwarf Fortress on: December 31, 2009, 11:33:32 AM
beady beady beady beady
1430  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: December 31, 2009, 11:29:52 AM
well i guess the big indie games were the big moments in gaming this year for me. cave story spelunky and so on. psychosomnium was probably the biggest "woah shit these games are like.. wow"
1431  Player / Games / Re: Are we doing ourselves a disservice by labeling everything as 'games'? on: December 31, 2009, 07:29:42 AM
it means you have a 30-bomb of awesome GAMES rarr
1432  Community / Assemblee: Part 2 / Re: Other Observations - A Roguelike on: December 31, 2009, 07:28:09 AM
i really like the style of this game (the reds and the message boxes)
1433  Community / Assemblee: Part 2 / Re: Backworld on: December 31, 2009, 07:25:21 AM
eagerly awaiting game
1434  Developer / Art / Re: Art on: December 31, 2009, 07:23:48 AM
its the guy from small worlds!
1435  Player / Games / Re: Game Maker iPhone Support? on: December 31, 2009, 07:23:05 AM
this is interesting, but unfortunately i won't be able to reap any benefits from this :/ (i dont have any handhelds)

i am definitely eager for it to happen though.
1436  Player / General / Re: How do you consume your media? on: December 31, 2009, 07:11:15 AM
i used to be very single minded about my music, but eventually after studying music for a few years i started listening to things differently, and appreciating why the tracks are popular.

I mean, i still wouldn't enjoy the music very much at a grind metal gig (i have been to a couple) but I can still see why people appreciate the music. Every single kind of music that people like is liked for a few different parts, some music you only like for social reasons, but then you come to like the energy of it and so on.

so yeah i listen to as much music as i can nowadays and get a little annoyed at people that dont like music for no apparent reason
1437  Developer / Art / Re: Art on: December 31, 2009, 07:04:45 AM
hahaha do more do more!
1438  Player / General / Re: Good long freeware games that weight less than 100 mb? on: December 31, 2009, 06:54:18 AM
I DEFINITELY RECOMMEND PROBABILITY ZERO NOT FOR ANY REASON OF ASSOCIATION WITH THE CREATION OF THIS GAME.

on a completely unrelated note, the music in that game is just fantastic!
1439  Player / General / Re: Picture Wars! on: December 31, 2009, 06:48:34 AM
1440  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: December 31, 2009, 06:44:41 AM
where can we see your art?
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