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2381
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Community / Assemblee: Part 2 / Re: BirdyWorld [FINISHED]
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on: January 23, 2010, 01:19:33 PM
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those poison cloud hopping mushroom motherlovers Seriously, I hate those things. Also: Boss of Dungeon 4 is dead, the item you get is AWESOME. Spoiler -> [ Your choice of Flame Shield or a pitchfork thing that I didn't get] P.S. Dungeon 5 is exactly one screen away from #4, lol.
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2382
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Community / Assemblee: Part 2 / Re: The King, the Queen and the Jester (first-person dungeon crawler) [FINISHED*
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on: January 23, 2010, 01:14:54 PM
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I couldn't figure out the pressure plates in the first dungeon. After putting a couple swords on each and trying to open the door that way, I dumped my entire inventory on one of them before learning that putting more than 9 items on one tile deletes the 10th, making me lose the key I needed to progress.
I did the same thing. Without spoiling too much, the trick to the pressure plates on the first floor is that you need heavy items you find on the second floor. For the second floor pressure plates (the group of three) listen for audio feedback. Just like Zelda games.
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2383
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Developer / Art / Re: show us some of your pixel work
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on: January 23, 2010, 01:09:38 PM
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At first I didn't realize she had two eyes visible and saw the area under her right eye as a nose. Her right ponytail looks like it's standing out too far, like it's coming out of her temple. Other than that I like it!
 I... THINK I fixed the ponyail/pigtail problem (she has two but I don't know the terminology :x ) Anyhow, should be finished for now. Time to do other animations! Whee. Awesome! And yeah I don't know what to call them either, really. Is she sticking her tongue out at me...?
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2384
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Developer / Art / Re: Mockups
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on: January 23, 2010, 12:21:08 PM
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Reminds me more of Wild Guns, which is an equally awesome cowboy game. It lacks Cormano and his pink poncho, but there are giant robots. Ignore the light sources... Obviously needs a lot of polishing.  I am maybe going to make this game together with racter...
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2385
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Developer / Art / Re: show us some of your pixel work
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on: January 23, 2010, 12:49:36 AM
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At first I didn't realize she had two eyes visible and saw the area under her right eye as a nose. Her right ponytail looks like it's standing out too far, like it's coming out of her temple. Other than that I like it!
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2389
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Developer / Design / Re: Fighters: Hit and Miss
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on: January 21, 2010, 09:37:13 PM
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You know what fighting game I really loved? Kengo (PS2)
It had tons of moves, character customization, an easy way to switch between move sets, and every fight required strategy and reflex equally. Plus the single player mode was actually worth playing.
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2391
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Developer / Art / Re: show us some of your pixel work
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on: January 21, 2010, 08:48:14 PM
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 Trying to figure out a good way to do a world around these guys... This might be too bright though. Still trying to figure out how to do the green guy's shading to have the same contrast between brights and darks but remain consistent with the other guys. Might have to do a slight color gradation from green to yellow-green for it.
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2397
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Developer / Art / Re: show us some of your pixel work
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on: January 19, 2010, 07:36:27 PM
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Looks nice, but with those characters I'd use a little more stylistic colour scheme with a small range of hues, maybe just orange-yellow or sepia toned or something like that. As is now the character doesn't stand out much, the white shading is bringing him down saturation-wise but the background is still full saturation colours. Thanks! I'm definitely seeing how high saturation it is compared to them now. What I'm thinking now is to do the backgrounds in 2 or 3-tones and make it look kind of like a storybook, I'll play with ti. green one is too green. Make it more green and less neon. More contrasty. Slight hue shift could be cool on each, as well, though I am fond of the monotone distinction they got goin' on. Fave is red. Thanks, I wasn't sure if it was just me or if it was really hard to see the color differentiation on him. I always have a little trouble seeing greens and yellows for some reason, so I'm never really sure if it's just me or not.
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2399
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Developer / Design / Re: Fighters: Hit and Miss
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on: January 18, 2010, 11:30:01 PM
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I hate fighting games that make you have to be one pixel away from the opponent to throw/grapple.  I also hate fighting games where all the women are just token characters and have crappy/silly moves. It's like some game designers go out of their way to make half their roster not worth playing in order to not be sexist, but by including only women with crappy moves they end up being double sexist. Maybe even triple.
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