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1076101 Posts in 44164 Topics- by 36129 Members - Latest Member: UmmagummaGames

December 30, 2014, 10:33:03 AM
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Pages: 1 ... 118 119 [120] 121 122 ... 138
2381  Community / Assemblee: Part 2 / Re: BirdyWorld [FINISHED] on: January 23, 2010, 01:19:33 PM
those poison cloud hopping mushroom motherlovers
Seriously, I hate those things.

Also: Boss of Dungeon 4 is dead, the item you get is AWESOME.
Spoiler -> [Your choice of Flame Shield or a pitchfork thing that I didn't get]

P.S. Dungeon 5 is exactly one screen away from #4, lol.
2382  Community / Assemblee: Part 2 / Re: The King, the Queen and the Jester (first-person dungeon crawler) [FINISHED* on: January 23, 2010, 01:14:54 PM
I couldn't figure out the pressure plates in the first dungeon. After putting a couple swords on each and trying to open the door that way, I dumped my entire inventory on one of them before learning that putting more than 9 items on one tile deletes the 10th, making me lose the key I needed to progress.
I did the same thing.  Without spoiling too much, the trick to the pressure plates on the first floor is that you need heavy items you find on the second floor.

For the second floor pressure plates (the group of three) listen for audio feedback.  Just like Zelda games.
2383  Developer / Art / Re: show us some of your pixel work on: January 23, 2010, 01:09:38 PM
At first I didn't realize she had two eyes visible and saw the area under her right eye as a nose.  Her right ponytail looks like it's standing out too far, like it's coming out of her temple.  Other than that I like it!

I... THINK I fixed the ponyail/pigtail problem (she has two but I don't know the terminology :x ) Anyhow, should be finished for now. Time to do other animations! Whee.
Awesome!  And yeah I don't know what to call them either, really.

Is she sticking her tongue out at me...?
2384  Developer / Art / Re: Mockups on: January 23, 2010, 12:21:08 PM
Reminds me more of Wild Guns, which is an equally awesome cowboy game.

It lacks Cormano and his pink poncho, but there are giant robots.


Ignore the light sources...  Obviously needs a lot of polishing.


I am maybe going to make this game together with racter...
2385  Developer / Art / Re: show us some of your pixel work on: January 23, 2010, 12:49:36 AM
At first I didn't realize she had two eyes visible and saw the area under her right eye as a nose.  Her right ponytail looks like it's standing out too far, like it's coming out of her temple.  Other than that I like it!
2386  Community / Assemblee: Part 2 / Re: Assemblee: Part Two - Sub-Compo: Box Art on: January 23, 2010, 12:34:05 AM
2387  Developer / Art / Re: show us some of your pixel work on: January 21, 2010, 10:13:37 PM
2388  Developer / Design / Re: In Game Shops: Buy and Sell price ratios on: January 21, 2010, 09:38:39 PM
If you want to get mad props, implement a barter system.
2389  Developer / Design / Re: Fighters: Hit and Miss on: January 21, 2010, 09:37:13 PM
You know what fighting game I really loved?  Kengo (PS2)

It had tons of moves, character customization, an easy way to switch between move sets, and every fight required strategy and reflex equally.  Plus the single player mode was actually worth playing.
2390  Developer / Art / Re: Photography on: January 21, 2010, 08:58:37 PM

So Magritte.
2391  Developer / Art / Re: show us some of your pixel work on: January 21, 2010, 08:48:14 PM

Trying to figure out a good way to do a world around these guys...  This might be too bright though.

Still trying to figure out how to do the green guy's shading to have the same contrast between brights and darks but remain consistent with the other guys.  Might have to do a slight color gradation from green to yellow-green for it.
2392  Community / Assemblee: Part 2 / Re: Dog and Bone are friends [FINISHED] (link fixed) on: January 21, 2010, 05:58:31 PM
Oops I forgot to reply, but basically I couldn't climb up from there.

P.P.S This is the last level, and I could still beat it by restarting.
2393  Community / Assemblee: Part 2 / Re: Assemblee: Part Two Voting! on: January 20, 2010, 10:55:02 PM
I like to vote first and play later.
2394  Developer / Art / Re: show us some of your pixel work on: January 20, 2010, 03:07:27 PM
Who really needs to lift that many forks anyway?
2395  Developer / Art / Re: Need help/hints for small game character on: January 20, 2010, 02:52:05 PM
I'd suggest to try avoiding straight vertical and horizontal lines.  It changed my life.
2396  Developer / Art / Re: Art on: January 20, 2010, 02:49:07 PM
dude that's hella tight
2397  Developer / Art / Re: show us some of your pixel work on: January 19, 2010, 07:36:27 PM
   

Trying to figure out a palette to go with it...  Ignore the cloud glitches pls

Looks nice, but with those characters I'd use a little more stylistic colour scheme with a small range of hues, maybe just orange-yellow or sepia toned or something like that. As is now the character doesn't stand out much, the white shading is bringing him down saturation-wise but the background is still full saturation colours.
Thanks!  I'm definitely seeing how high saturation it is compared to them now.  What I'm thinking now is to do the backgrounds in 2 or 3-tones and make it look kind of like a storybook, I'll play with ti.


green one is too green. Make it more green and less neon. More contrasty. Slight hue shift could be cool on each, as well, though I am fond of the monotone distinction they got goin' on. Fave is red.
Thanks, I wasn't sure if it was just me or if it was really hard to see the color differentiation on him.  I always have a little trouble seeing greens and yellows for some reason, so I'm never really sure if it's just me or not.
2398  Developer / Design / Re: Pitch your game topic on: January 18, 2010, 11:32:42 PM
   

You're the purple one, and you wander around making friends with people like the other ones.  When they're your friends they help you with puzzles (So you can all make more friends?  Or maybe eat cake).

2399  Developer / Design / Re: Fighters: Hit and Miss on: January 18, 2010, 11:30:01 PM
I hate fighting games that make you have to be one pixel away from the opponent to throw/grapple. Lips Sealed

I also hate fighting games where all the women are just token characters and have crappy/silly moves.  It's like some game designers go out of their way to make half their roster not worth playing in order to not be sexist, but by including only women with crappy moves they end up being double sexist.  Maybe even triple.
2400  Developer / Art / Re: TIGer Paint on: January 18, 2010, 11:02:36 PM
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