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2406
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Developer / Art / Re: show us some of your pixel work
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on: January 18, 2010, 11:57:31 AM
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I really want to make an exploration game (Something like Knytt mixed with Tanaka's Friendly Adventure) with  , but to be honest I'd either need help or about a year (because of time constraints & the stuff I'd have to learn). Nooks, someone needs to turn that into a Gang Garrison 2 mod.
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2409
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Developer / Art / Re: show us some of your pixel work
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on: January 18, 2010, 08:29:49 AM
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Reminds me of those Gigi D'Agostino videos. Didn't know what you were talking about so I googled it and was astounded. 1. Because it seems like he has a lot of the same visual influences as I do, and 2. Because it seems like he has a lot of the same audio influences as I do. It's like a different me I could be.
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2418
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Community / Assemblee: Part 2 / Re: BirdyWorld [FINISHED]
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on: January 14, 2010, 06:13:37 PM
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Lovely.
Well, it's something I can't seem to reproduce. Did it give you a Windows program crash error, or an in-game "an error has occurred!" error? And was there anything else unusual going on at the time?
EDIT: Never mind, I got it to happen once. I just don't know why.
Windows crash, not sure what happened, should I just try to kill the boss again?
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2420
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Community / Assemblee: Part 2 / Re: Realm of the Mad God [Flash MMO Finished]
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on: January 14, 2010, 05:07:38 AM
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It can be difficult to find Oryx too. Perhaps he can have his own dot mini map. Or maybe that is part of the fun, hunting Oryx. But it isn't much fun if you can't ever find him and some one kills him before you get to see him... XP This is again why I'd like to see more differentiation on the map, maybe have a section in the middle of the map where it looks like a temple. I say the middle because if Oryx spawned in the middle of the map, it would take all players about an equal amount of time to get to him.
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