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1076100 Posts in 44163 Topics- by 36129 Members - Latest Member: UmmagummaGames

December 30, 2014, 10:33:00 AM
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2401  Developer / Art / Re: show us some of your pixel work on: January 18, 2010, 07:20:49 PM
   

Trying to figure out a palette to go with it...  Ignore the cloud glitches pls
2402  Developer / Art / Re: show us some of your pixel work on: January 18, 2010, 06:12:31 PM



EDIT: Oops, light source must be between them I guess.  Durr...?
2403  Developer / Art / Re: show us some of your pixel work on: January 18, 2010, 04:28:37 PM


More hi-saturation guys.
2404  Developer / Art / Re: show us some of your pixel work on: January 18, 2010, 02:15:58 PM
Eh, I don't think I can do everything bright and cheerful, it feels like lying.
2405  Developer / Art / Re: show us some of your pixel work on: January 18, 2010, 02:08:20 PM

I think I way overdid the foreground noise...
2406  Developer / Art / Re: show us some of your pixel work on: January 18, 2010, 11:57:31 AM
I really want to make an exploration game (Something like Knytt mixed with Tanaka's Friendly Adventure) with , but to be honest I'd either need help or about a year (because of time constraints & the stuff I'd have to learn).

Nooks, someone needs to turn that into a Gang Garrison 2 mod.
2407  Developer / Art / Re: Does anyone understand this? on: January 18, 2010, 10:37:41 AM
Or Andy Kaufman.
2408  Developer / Art / Re: show us some of your pixel work on: January 18, 2010, 10:05:08 AM



             
2409  Developer / Art / Re: show us some of your pixel work on: January 18, 2010, 08:29:49 AM

Reminds me of those Gigi D'Agostino videos.
Didn't know what you were talking about so I googled it and was astounded.  1. Because it seems like he has a lot of the same visual influences as I do, and 2. Because it seems like he has a lot of the same audio influences as I do.  It's like a different me I could be.
2410  Developer / Art / Re: show us some of your pixel work on: January 17, 2010, 10:31:00 PM
2411  Developer / Art / Re: show us some of your pixel work on: January 17, 2010, 08:03:49 PM
I really like the ghostangels!
2412  Developer / Art / Re: show us some of your pixel work on: January 17, 2010, 06:03:00 PM
The point was to make it look weird, so mission accomplished I guess!

I made a bobby head one and tried to keep some weirdness in it though.

2413  Developer / Art / Re: show us some of your pixel work on: January 17, 2010, 05:28:11 PM
 
Don't mind me, just procrastinating from my already-one-week-late Assemblee entry.
2414  Community / Townhall / Re: FlashPunk on: January 17, 2010, 08:26:53 AM
You had me at linked lists.  Kiss
2415  Community / Assemblee: Part 2 / Re: s h i n e [finished enough for me] [small update] on: January 17, 2010, 08:11:24 AM
Can I suggest a death scene?

White text:
I'd like to at least see the shadow monster touching Veta, then have the flashlight fall from her hand away from her (so she's out of view in any direction, and then have a small pool of blood form in the flashlight's lit area.
2416  Community / Assemblee: Part 2 / Re: Led's Get Shooting [FINISHED] on: January 16, 2010, 06:34:15 PM
Man, once you get swarmed in this game it's all over.
2417  Community / Assemblee: Part 2 / Re: SpriteGears [Easyname-dbb-Tocky-TriangleHead-agj-Stern-Boscan-Wyvern] [FINIS on: January 15, 2010, 07:34:13 AM
Having fun, although sometimes it seems to give my ships the wrong name in the battle log.
2418  Community / Assemblee: Part 2 / Re: BirdyWorld [FINISHED] on: January 14, 2010, 06:13:37 PM
Lovely.

Well, it's something I can't seem to reproduce.  Did it give you a Windows program crash error, or an in-game "an error has occurred!" error?  And was there anything else unusual going on at the time?

EDIT:  Never mind, I got it to happen once.  I just don't know why.
Windows crash, not sure what happened, should I just try to kill the boss again?
2419  Community / Assemblee: Part 2 / Re: BirdyWorld [FINISHED] on: January 14, 2010, 04:51:44 PM
The 1.1 version crashed after I beat the boss of dungeon 2 right when I clicked on the reward.
2420  Community / Assemblee: Part 2 / Re: Realm of the Mad God [Flash MMO Finished] on: January 14, 2010, 05:07:38 AM
It can be difficult to find Oryx too.  Perhaps he can have his own dot mini map. Or maybe that is part of the fun, hunting Oryx.  But it isn't much fun if you can't ever find him and some one kills him before you get to see him... XP
This is again why I'd like to see more differentiation on the map, maybe have a section in the middle of the map where it looks like a temple.  I say the middle because if Oryx spawned in the middle of the map, it would take all players about an equal amount of time to get to him.
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