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1075874 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 11:42:29 AM
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Pages: 1 ... 17 18 [19] 20 21 ... 138
361  Feedback / Finished / Re: Megabyte Punch - The customizable electro fighting game on: December 13, 2011, 07:32:59 AM
You are doing a good job Tim.
362  Feedback / Playtesting / Re: Mini Quests (a tiny isometric adventure) on: December 13, 2011, 07:31:42 AM
Wow, the design behind this is awesome.
363  Developer / Art / Re: show us some of your pixel work on: December 13, 2011, 05:46:30 AM
Nice, not a huge fan of the filters and texturing, though I guess it might look cool if it was against a similar background.
364  Community / Competitions / Re: [2012] Can't Save My Hollow Heart on: December 13, 2011, 05:43:01 AM
Well, make progress as soon as possible!
365  Player / General / Re: Mythbusters: Whoops! on: December 12, 2011, 08:45:14 PM
http://www.washingtonpost.com/lifestyle/style/mythbusters-hosts-survey-cannonball-damage/2011/12/09/gIQAtWXkhO_video.html

Watching this video makes it really difficult to tell how the cannonball moved through the house...

Also, $50 says Mythbusters ratings improve drastically.
366  Player / Games / Re: Ulillillia's Platform Masters on: December 12, 2011, 08:32:26 PM
I'm curious how he's doing this, too.  It's some mix of parallax and he's doing some kind of transformation of the roads that lead into the background.  And I assume the same for the farmlands in the distance.
367  Developer / Creative / Re: TIGsource Advent Calendar on: December 12, 2011, 06:48:26 PM
Nice, you should make her butt more of a visual focal point though.
368  Developer / Art / Re: Shadow Colours on: December 12, 2011, 04:35:47 PM
Well technically, shadows aren't blue, it's that everything that's lit is tinted slightly yellow-orange by the sun. 

Blue sky adds blue ambient to shadows.
I see
369  Developer / Art / Re: Sonic Running Like an Idiot on: December 12, 2011, 04:20:31 PM
These are the best.
370  Developer / Art / Re: The Pixel Problem on: December 12, 2011, 04:09:49 PM
When I see a pixel-art-is-overused thread I immediately write it off as just another pixel-art-is-overused thread.
371  Player / Games / Re: Favourite gaming platforms of the past 2 generations on: December 12, 2011, 12:25:36 AM
Gamecube, because Gamecube had Cubivore.
372  Developer / Design / Worst/least explored game genres? Ways to expand them? on: December 12, 2011, 12:22:35 AM
So I was on a different forum and someone had those things in their signature that you click on and they level up with a certain number of unique clicks.  You know, they start off as eggs or something, then turn into cats.

So basically I wanted to take a thread to take these kinds of terribad games and think of ways to spin them into something that would be interesting.

Personally I can't think of any way to make this fun, it's more of a collecting game than anything else.  I've seen some developers do the "follow my link to fight my guy" games, but those don't seem very interesting to me either, since they also are more of a hit-counter than anything requiring strategy or skill or even luck.
373  Developer / Creative / Re: TIGsource Advent Calendar on: December 11, 2011, 09:56:48 PM
C.D. : A work of art!  Actually it'd be cool to see this polished, it would sell on mobile devices like HOTCAKES!

pbs : I can't win but I can avoid the tree FOREVER
374  Community / Competitions / Re: BLITZKAST MONTHLY IX on: December 11, 2011, 09:36:27 PM
I just got home with about 2.5 hrs till midnight my time.  I can do it!

Edit: jk i'm too sleepy it turns out.  If I had more scrap code laying around that I could self-plagiarize I'd do it, but I only just got back into programming games again like a little less than a month ago I think
375  Community / Competitions / Re: BLITZKAST MONTHLY IX on: December 11, 2011, 06:47:34 AM
Awesome, I gotta work this into my schedule
376  Player / Games / Re: Dedicated Terraria Server on: December 11, 2011, 04:35:08 AM
Maybe, it could be done in phases, like phase 1: make houses with powerful characters (like for the bricks/furniture) phase 2: start in your house with new character?
377  Player / Games / Re: Matt Chat on: December 11, 2011, 04:22:14 AM
Hot dang, I watched a video and now I feel like I owe him money.  Super informative.
378  Player / General / Re: Girls only want coffees on: December 11, 2011, 04:03:20 AM
I prefer leaves to beans.
Sounds suspiciously like what a sloth would say.  I've got my eyes on you, Ashkin.
379  Developer / Art / Re: Shadow Colours on: December 11, 2011, 03:33:19 AM
Well technically, shadows aren't blue, it's that everything that's lit is tinted slightly yellow-orange by the sun.  (thus shadows seem indigo-bluer in comparison)  With a standard lightbulb, the same tint is going to be there, but a little more drastic because the light source is dimmer.
380  Player / General / Re: Girls only want coffees on: December 11, 2011, 12:59:53 AM
Tea is not beanwater, it's leafwater.  Totally different substance man.
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