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1076101 Posts in 44164 Topics- by 36129 Members - Latest Member: UmmagummaGames

December 30, 2014, 10:33:11 AM
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401  Developer / Art / Re: show us some of your pixel work on: December 10, 2011, 01:18:51 PM
Agree with Gimmy, the first untextured chicken is the best so far.  Not against texturing it, but it should be way more subtle if it's going to be done.  Also, try to shade with hue, not just brightness.
402  Developer / Creative / Re: TIGsource Advent Calendar on: December 10, 2011, 01:06:55 PM
Just keep going!
403  Community / Competitions / Re: [2012] Sushi•Robo on: December 10, 2011, 01:13:31 AM
I'm getting there!
404  Feedback / Playtesting / Re: Robot in the City Game on: December 10, 2011, 12:59:16 AM
Yes, make more!
405  Feedback / Playtesting / Re: Dangerous Dungeons! on: December 10, 2011, 12:54:13 AM
Miles and miles better. Grin
406  Feedback / DevLogs / Re: Soldier Of - 3D GBC-Styled Action Adventure Game on: December 09, 2011, 11:39:49 PM
The gray model in the fires on the first pages looks like a smashed car...

The gray things on this page look like rocks or tombstones
407  Feedback / Playtesting / Re: Introductions and new game, Melee Man! on: December 09, 2011, 11:28:25 PM
It's not on the iOS, it's on droid.  Since it's a flash game, porting from flash to air (which runs fine on droids) is pretty straightforward.  Unless it was rewritten in java or uses some other method I'm not aware of.
408  Community / Competitions / Re: [2012] Sushi•Robo on: December 09, 2011, 11:25:11 PM
Dude this is coming along really well.  The gameplay is slick.
409  Developer / Creative / Re: TIGsource Advent Calendar on: December 09, 2011, 11:15:12 PM
Nice one gecko!
410  Feedback / DevLogs / Re: Another Thursday on: December 09, 2011, 10:14:23 PM
Thanks!  And thanks jakomocha too!

Edit: No news this week due to other projects & LD coming up very shortly.
411  Developer / Creative / Re: TIGsource Advent Calendar on: December 09, 2011, 08:46:25 PM
Merry xmas!
412  Developer / Creative / ok ok, so one hour & 15 min I guess on: December 09, 2011, 08:29:07 PM


Ok here, play game!
413  Developer / Creative / Re: TIGsource Advent Calendar on: December 09, 2011, 08:01:38 PM
It is 90% "complete"
414  Developer / Creative / Re: Continue The Story on: December 09, 2011, 07:57:04 PM
Quote from: Elves, Dragons, and Romance
"Tell me Avraan, how does your kind reproduce?"  Fraurung's voice was notably softer than before.

The elf was taken aback, "I...  That's sort of a personal question."  Avraan was a prince after all, and though he was considered of marriageable age, he hadn't really had the details explained to him quite yet.

"Because after all, I'm a lady dragon, and you seem to be...  very male."

Yes, yes it's coming along very well.  Although suddenly I feel...

Agh, a pain in my chest, and...  It's, it's spreading.  Why do I feel so cold and sweaty?  Is this a heart attack?  Help!  I need help!  But I can't breathe!!

Oh world, you will never know of the depths of love I could have penned.
415  Developer / Creative / Re: TIGsource Advent Calendar on: December 09, 2011, 07:15:12 PM
DANG IT LOL

Ok what I was gonna make is taking too long, time to restart and make a 1hr game!!  Gomez
416  Developer / Creative / Re: TIGsource Advent Calendar on: December 09, 2011, 05:59:58 AM
My game's gonna be late!  So far I've only done nothing
417  Feedback / DevLogs / Re: Another Thursday on: December 09, 2011, 05:34:31 AM
Thursday Update Numero Cuatro

Ok so I was up all night and thinking about how to get the engine going the way I want.  The reason I'm taking all this time working on the engine is because I want to do something in between CYOA and IF.

So I don't want to have to mess with interpreter stuff, because I think a lot of times it can interfere with immersion, I want to go with a choice-based input system.  You know, problems like a game failing to recognize a lot of simple verbs you want, but also requiring you to use one that's not typically in your vocabulary.  I know that modern interpreters have made some big strides in usability.  Synonym support and some with spellcheck even in the game.  However I don't intend to solve the basic problem I see in it, namely that the genre encourages lateral thinking, but as a byproduct it also disallows original lateral thinking.  I.e. if I as an author am not as clever as my audience, I can disallow puzzle solutions that might be obvious to someone else, and therefore ruin their experience.

However, I also don't want to do strictly linear story lines like traditional CYOA games have, because that makes a game feel forced and also ruins immersion.  What I mean is, CYOA games (and books for that matter), though they can take you on some wild adventures, they generally seem to lack a sense of exploration.  What if I want to look around at some stuff in detail before I make my decision?  What if I want to think about my options and answer later after I gather more information?

So basically the two things I want to get out of my engine are these: CYOA-style simplified input, and IF-style scene-based gameplay.  Also, as I've said before, I've chosen to go with a flash + xml base for extensibility, portability, and usability.  So now I'm sitting down and fleshing out how this is all going to look, practically, at runtime.  It's looking like it's going to be pretty simple once I get coding, but I'm also trying to think of all the features I want to be accessible for my game, and then also for other games.  E.g. externally-defined variables (global and scene-specific), hidden/unlockable choices, variable size "pages", maybe some animation support, etc.

Also, I'm taking all this time to sit down and plan because usually when I do large projects I just gun my way through it.  I typically get something incredibly contrived and barely working, and then I either get lost in my own code trying to find bugs, or realize I've been going about it all wrong and decide to rewrite it from scratch and lose tons of time and motivation.  So basically, plan twice work once.

tl;dr: I will make game.

Also:  This is my new mockup.  Probably going to run about this size, still dooping around with it though.

418  Developer / Creative / Re: TIGsource Advent Calendar on: December 08, 2011, 05:13:41 PM
I'm up for it.  Also I'm gonna have to pull an all-nighter cause I didn't start my second game yet lol.
419  Feedback / Playtesting / Re: Help us make Toki Tori 2 great! on: December 08, 2011, 05:43:19 AM
Whoa, awesome.  What platform do you guys use?

Also, Mods, this should be moved to Paid Work subforum, I think...
420  Developer / Art / Re: Draw this again thread on: December 07, 2011, 11:51:37 PM
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