The game follows a roguelike formula of traversing an infinite dungeon in search of randomly generated spells, these will have random traits, and an interesting control to go along with them; such as pulling two fingers away from each other to enlarge the spell, shaking the screen to have rocks tumble down on the enemies, or tilting to direct the flow of a flame spell.
Right now, there isn't much content, as the game needed to be completed for 48 hours, but I've streamlined the spell making process so that it would literally take a month of work to complete the title and release it on the android store.
Some planned features:
- Shrines, for attribute bonuses
- Items, for a variety of effects (spell extenders, elemental damage modifiers
- combat towers that can placed on the map strategically during a battle sequence
- Non-projectile spells, such as traps, defence utilities, etc..
If you are willing to help get this game to the market, please just give us a vote as every single one counts.
Voting page (also has gameplay video):
https://greatcanadianappathon.com/teams/abstall-the-orningyou
Gameplay video:
https://www.youtube.com/watch?v=oRXbA-ukV1w
Thanks,
The team