ennemy are the blood pixels but this is probably not enough. Making the ennemy white for a short time sounds like a good idea I'm gonna try this soon.
As for the shot range, at first I wanted to allow hitting only when the player is really close to the ennemy (like touching it) but this was annoying so I extended the range a bit (not that much though). I'm not sure about adding a short range 'weapon' though the idea is to get the player close to the ennemies so it gets harder for him to avoid attacks. He just has to kill the ennemy before it gets killed but if he wants to hit some he'll get hit too.
I wanted to add some visual feedback for allies like maybe some sort of lines showing where there going with its color depending on the order (get closer to the player or attack the player's current target).
Adding basic leveling mechanics is probably not that hard but will definitely take some time to adjust properly.
Thanks again for playing

.


