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1075891 Posts in 44150 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 01:17:36 PM
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1  Feedback / Playtesting / Re: OK! - cups&balls advanced! on: June 23, 2014, 07:08:39 PM
It's kind of a cups-and-balls game.
I've tried to make it difficult yet interesting.
Hope that you can enjoy it.

http://coolwanglu.github.io/OK/

Some one told me that this is `the shell game` instead of `cups & balls`.
2  Feedback / Playtesting / Re: OK! - a weekend project on: June 22, 2014, 04:54:07 PM
I've tweaked the timing a little bit, hopefully it's better now.

A round now automatically restarts if you can not win anyway (e.g. you pressed 'K' before 'O').
Actually this makes the game easier, especially after 'keep going', you can just focus on `!`, to make it a safe button in case you lose track of `O` and `K` -- which is fine and kind of more interesting to me.

If you cannot see the tiles clearly, maybe you can try to move your mouse cursor, which is the light source. The tiles should be clearer if the mouse cursor is far from the game area -- but not sure if this is a fun part or an annoying one.
3  Feedback / Playtesting / Re: OK! - a weekend project on: June 22, 2014, 04:01:02 PM
I see.

The first few levels are designed like tutorials, hopefully the player can understand the rules and get used to the rhythm through those levels.

Specifically, the difficulties of each level are: (H for hiding, S for shuffling)

H0S1 H0S2 H0S3
H1S1 H1S2 H1S3
H2S1 H2S2 H2S3
H3S1 H3S2 H3S3

If you think it's too easy for the first line, how about

H1S1 H1S2 H1S3 H1S4
H2S1 H2S2 H2S3 H2S4
H3S1 H3S2 H3S3 H3S4


And about hiding letter, indeed it might be better to make the fading longer. I'll try to fix it.


Thanks!
4  Feedback / Playtesting / Re: OK! - a weekend project on: June 22, 2014, 09:18:31 AM
I feel like it should start hiding letters sooner. I started to think maybe it was broken because everything was visible. I also feel like it should fail me if I click three squares without completing the word. Having to keep clicking until I reveal all the letters seems wrong to me. I don't want it revealed. I want to have to remember, and fail if I don't.

Anyway, it works well and looks nice and clean. My only issues are those pretty minor ones.

Thank you!

Hiding was sooner than current version, but some one told me that once the word has been completed, he cannot be well prepared before the tiles start moving.

Clicking all the tiles is indeed annoying, I've thought of allowing only 3 clicks for each stage, but it seemed too difficult. So currently the word can be completed with any space inside. Or perhaps if the word can no longer be complete (i.e. you clicked K before O), all letters are revealed immediately.

Let me see if I can fix them.
5  Feedback / Playtesting / OK! - The Shell Game advanced! on: June 22, 2014, 01:02:59 AM
It's kind of the shell game.
I've tried to make it difficult yet interesting.
Hope that you can enjoy it.

http://coolwanglu.github.io/OK/
6  Feedback / Playtesting / Re: Bubble Hell Duel - A bullet hell dogfighting game on: May 03, 2014, 03:39:51 AM
A single player mode has been added.
And gamepad is now supported in Firefox.
7  Feedback / Playtesting / Re: Bubble Hell Duel - A bullet hell versus fighting game on: April 26, 2014, 01:10:28 AM
Screenshot added.
8  Feedback / Playtesting / Re: Bubble Hell Duel - A bullet hell versus fighting game on: April 25, 2014, 08:30:26 AM
I've updated the manual with more instructions.

I made a mistake that assuming many users are familiar with bullet curtain games. And I've learned my lesson.
9  Feedback / Playtesting / Re: Bubble Hell Duel - A bullet hell versus fighting game on: April 25, 2014, 06:55:52 AM
Btw, if you are not familiar with the Touhou Project, and you think that there are too many bubbles. Here's the secret:

The actual hitbox (actually a hit disc) of the character is a small disc at the center. If you hold the shfit key for a little while, you will see it.
10  Feedback / Playtesting / Bubble Hell Duel - A bullet hell dogfighting game on: April 25, 2014, 06:27:34 AM
Hello,

I'd like to share with you a game prototype I made recently, with createjs and togetherjs.

It's called Bubble Hell Duel, which can be played here: http://coolwanglu.github.io/BubbleHellDuel/ It's a multi-player game, so you need to find a buddy to play with you.

[Update] A single-player mode has been added.


If you are familiar with the genre 'Bullet Hell/Bullet Curtain', you must have known the famous Touhou Project of this kind. And my game is also of this kind, but it's also a pvp game that runs in a browser. The game is supposed to be fun, short and exciting, which can be played with your friend over and over again.

I've been trying to simplify the interface as much as possible, which is hopefully still intuitive. Instructions can be found at https://github.com/coolwanglu/BubbleHellDuel/wiki or by clicking the manual icon in the page.

I might add a few other elements to it, but most parts have been fixed.

Hope that you can enjoy. And criticism are welcome.

Thank you!


Screenshot:
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