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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:01:19 AM
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Pages: 1 ... 105 106 [107] 108 109 ... 125
2121  Feedback / DevLogs / Re: Dynastorm - Gameboy Styled Shmup on: June 08, 2010, 05:46:19 AM
What about X and C like Action 52?
2122  Feedback / DevLogs / Re: Catapult for Hire on: June 07, 2010, 07:02:26 PM
Smooth, colourful, awesome. Although the invisible explosions are kind of odd, though hilarious.
2123  Player / Games / Re: Hydorah released. on: June 07, 2010, 10:30:15 AM
Yeah, past a certain point it's basically unplayable if you ever die.

Also, there is something wrong with the hitbox. I keep getting killed by attacks that are visibly not hitting the ship.

Oh, and also: if there are a few different paths you can take in a level (basically high, mid or low) at least one will be so narrow dodging is impossible.
I thought the intent may be to have some reward so I tried to work my way through one path in an early level and there was nothing to be gained besides losing a life.
2124  Player / General / Re: Twitter on: June 07, 2010, 07:48:36 AM
I guess I'll stick my twetterz up here too

http://twitter.com/JonahD
2125  Player / Games / Re: Hydorah released. on: June 06, 2010, 07:00:08 PM
I can't even beat the second level, but it's still awesome sauce.

If there are more saves, then maybe in future I'll actually get somewhere.
2126  Player / Games / Re: Desktop Dungeons Tileset Sharing! on: June 06, 2010, 03:22:28 PM
Here's one I've been working on on-and-off for a while. It's a slow burn, but I think it's starting to shape up.



Comments/feedback/death threats?

The glyphs are sexy.
The characters look a bit plain.
2127  Community / Townhall / Re:     on: June 05, 2010, 08:23:24 AM
 Facepalm
2128  Feedback / DevLogs / Re: Voyager (Space Trading Game) on: June 05, 2010, 06:28:40 AM
Nice to see it coming along, hadn't realized the name had been set so I never checked the devlog.

Sent you guys a PM with a question.
2129  Player / General / Re: NOSTALGIA BOX on: June 03, 2010, 01:54:56 PM
MANHOLE

Played that in black and white on the ol' Beige Brick Mac back in tha day
2130  Community / Competitions / Re: MTTJ #2 - Theme Submissions on: June 03, 2010, 08:08:09 AM
seven deadly sins
evil cake
the moon
spontaneous combustion
2131  Developer / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: June 03, 2010, 07:22:02 AM
...Hmm, so it is. I suppose I got the wrong idea from the fact that the baby's cry is slowed down as well as the other sounds. (It seems kind of counterintuitive.)

Ahh, I understand. That does make sense. Personally, I kept the music and sound slowdown in effect because I wanted a clear distinction for when the game had slowed and when it was speeding up.
2132  Player / General / Re: Anyone want $500,000 from Activision Blizzard? on: June 03, 2010, 07:18:08 AM
Activision wants to take all your ideas!

Even by submitting, you forfeit the right to your intellectual property!
BUT WAIT-
THERE'S MORE!

Not only that, but they'll also give the grand prize to some shitty game that they can milk for casual gaming cash, and it won't be yours!
DISSATISFACTION GUARANTEED
2133  Developer / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: June 02, 2010, 10:24:59 AM
(In fact, I think it doesn't really work well at all in Hangedman's Space Dreams, either - yes, I did 'suggest' it, but I meant something that only affected the player xor the bullets and not the entire game itself.)

 Blink Actually, it doesn't affect the player. The player's move speed remains the same during slowdown.
2134  Feedback / DevLogs / Re: Tile Quest (linear RPG) on: June 02, 2010, 05:32:50 AM
You could make the continue button a right arrow.

And the sword does read for enemy attack, although maybe something like teeth would be more generally suitable for 'monster'.
2135  Developer / Indie Brawl / Re: Indie Brawl: DOWNLOAD- New Version 5/23/10 on: June 01, 2010, 07:45:38 PM
Gave the latest version a try, and it's looking much better. Although the lack of sounds are getting more and more obvious as more moves get added.
2136  Player / Games / Re: Revenge of the Titans on: June 01, 2010, 07:26:26 PM
I love the music.

Although you still get screwed over if you spend early.
2137  Player / General / Re: The Rules of Engagement on: June 01, 2010, 08:51:20 AM
Got a question about DA ROOLZ. Tiger

What is the policy on thread necromancy?
With the summer manbaby influx, there are a lot of people reviving long dead threads...especially old devlogs and unfinished contest games, wherein their post is usually something to the tune of 'WHen is GAM come ouT?!'

I've been on forums where reviving a dead thread got you thrown in the snake pit and on forums where starting a new thread that may have been discussed 8 years ago still got you set on fire for repeating the thread.

I know it's easy enough to just let it go away, I'm just curious what the official stance is. Cave Story
2138  Feedback / Playtesting / Re: Spelunky v1.1 (and Source)! on: May 30, 2010, 02:44:47 PM
Is it just me, or does Spelunky have some fairly sexist undertones?

It's just you.
2139  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 30, 2010, 02:44:27 PM
katzenklavier
2140  Developer / Creative / Re: Today I created... on: May 28, 2010, 07:59:24 PM
Today I made the link in my signature go somewhere  SMB Mario SMB Castle Flag
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