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2123
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Player / Games / Re: Hydorah released.
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on: June 07, 2010, 10:30:15 AM
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Yeah, past a certain point it's basically unplayable if you ever die.
Also, there is something wrong with the hitbox. I keep getting killed by attacks that are visibly not hitting the ship.
Oh, and also: if there are a few different paths you can take in a level (basically high, mid or low) at least one will be so narrow dodging is impossible. I thought the intent may be to have some reward so I tried to work my way through one path in an early level and there was nothing to be gained besides losing a life.
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2125
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Player / Games / Re: Hydorah released.
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on: June 06, 2010, 07:00:08 PM
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I can't even beat the second level, but it's still awesome sauce.
If there are more saves, then maybe in future I'll actually get somewhere.
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2126
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Player / Games / Re: Desktop Dungeons Tileset Sharing!
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on: June 06, 2010, 03:22:28 PM
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Here's one I've been working on on-and-off for a while. It's a slow burn, but I think it's starting to shape up.  Comments/feedback/death threats? The glyphs are sexy. The characters look a bit plain.
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2129
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Player / General / Re: NOSTALGIA BOX
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on: June 03, 2010, 01:54:56 PM
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MANHOLE
Played that in black and white on the ol' Beige Brick Mac back in tha day
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2131
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Developer / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this)
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on: June 03, 2010, 07:22:02 AM
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...Hmm, so it is. I suppose I got the wrong idea from the fact that the baby's cry is slowed down as well as the other sounds. (It seems kind of counterintuitive.)
Ahh, I understand. That does make sense. Personally, I kept the music and sound slowdown in effect because I wanted a clear distinction for when the game had slowed and when it was speeding up.
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2132
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Player / General / Re: Anyone want $500,000 from Activision Blizzard?
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on: June 03, 2010, 07:18:08 AM
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Activision wants to take all your ideas!
Even by submitting, you forfeit the right to your intellectual property! BUT WAIT- THERE'S MORE!
Not only that, but they'll also give the grand prize to some shitty game that they can milk for casual gaming cash, and it won't be yours! DISSATISFACTION GUARANTEED
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2133
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Developer / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this)
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on: June 02, 2010, 10:24:59 AM
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(In fact, I think it doesn't really work well at all in Hangedman's Space Dreams, either - yes, I did 'suggest' it, but I meant something that only affected the player xor the bullets and not the entire game itself.)
 Actually, it doesn't affect the player. The player's move speed remains the same during slowdown.
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2134
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Feedback / DevLogs / Re: Tile Quest (linear RPG)
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on: June 02, 2010, 05:32:50 AM
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You could make the continue button a right arrow.
And the sword does read for enemy attack, although maybe something like teeth would be more generally suitable for 'monster'.
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2137
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Player / General / Re: The Rules of Engagement
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on: June 01, 2010, 08:51:20 AM
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Got a question about DA ROOLZ.  What is the policy on thread necromancy? With the summer manbaby influx, there are a lot of people reviving long dead threads...especially old devlogs and unfinished contest games, wherein their post is usually something to the tune of 'WHen is GAM come ouT?!' I've been on forums where reviving a dead thread got you thrown in the snake pit and on forums where starting a new thread that may have been discussed 8 years ago still got you set on fire for repeating the thread. I know it's easy enough to just let it go away, I'm just curious what the official stance is. 
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