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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:01:08 AM
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2141  Developer / Indie Brawl / Re: Indie Brawl: Meta on: May 27, 2010, 04:12:32 PM
Hey, this is Goodbye again. About the "attached program"...Does anyone know a good file host?

Depositfiles or megaupload are decent.
2142  Developer / Indie Brawl / Re: Indie Brawl: Heart of Chzo on: May 27, 2010, 07:28:34 AM
Chzo him/itself confuses the hell out of me, having never played 6 Days. Some of these characters and games are so obscure, it doesn't really matter what we put in or leave out.

Chzo is a theme throughout, appearing in Notes and suggested at in earlier games and makes a good level because he(it) is sort of a place in him(it)self. The only other place that I could think of would be DeFoe Manor, but it's not quite as vivid.
I'm not saying it's not obscure, but since we seem to be looking for iconic levels, Chzo certainly is memorable to those who have seen it.
2143  Developer / Indie Brawl / Re: Indie Brawl: Heart of Chzo on: May 27, 2010, 05:54:19 AM
we could just have dacabe as a stage hazard rather than cabadath. that would make more sense plotwise anyway

He's less iconic, I think, and would confuse the hell out of anyone who hasn't played 6 Days.
2144  Player / General / Re: Rick Astley came out of retirement and made new music. on: May 26, 2010, 07:10:49 PM
 Crazy It's not terrible!
2145  Developer / Indie Brawl / Re: Indie Brawl: Heart of Chzo on: May 26, 2010, 06:47:37 AM
I think Cabadath should simply appear, and if HIT he instantly appears next to the target and runs them through, and then disappears. No knockback, but a chunk of unavoidable damage.

Cabadath does pretty much kill anyone who gets in his way in the games, but there's no proper way to make that work besides picking a random player to shank (which will leave them feeling victimized.)
2146  Player / General / Re: Food you want but can't have/Refused Gluttony Thread on: May 24, 2010, 08:47:34 PM
I would like a tall frosted glass of chocolate milk, and a genoa/swiss sandwich on a freshly baked submarine bun.

My needs are simple, but nevertheless exquisite
2147  Developer / Indie Brawl / Re: Indie Brawl: Knytt Stage on: May 24, 2010, 02:24:01 PM
Why not add a couple higher platforms on either side, or maybe a little overgrown ruined temple structure with a second level?
2148  Developer / Indie Brawl / Re: Indie Brawl: Stage Design on: May 23, 2010, 08:32:20 AM
Even still, that's not terribly iconic of DF. All the characters that represent ground or gems are just punctuation, which might look kind of odd.

I'll elaborate on my thought: a giant cavern underground with distant waterfalls and machinery and maybe even tiny dwarves working in the distance on the rock face (very simple repetitive animations.) Also, every now and then (maybe even as a hazard) the top half of a giant (taking up the lower half of the screen) ASCII character for some legendary beast, like a giant purple "S" or "&" with scales, lumbers by in the background, maybe causing the screen and platforms to shake and rocks to fall in the foreground.
2149  Developer / Indie Brawl / Re: Indie Brawl: Stage Design on: May 22, 2010, 06:17:13 PM
Maybe just a massive subterranean cavern (as in the newest version of DF) with giant sinister looking ASCII characters stomping back and forth in the background.
2150  Player / General / Re: Sooo, yeah, synthetic life and all that... on: May 21, 2010, 07:44:35 PM
We're doomed
2151  Feedback / Playtesting / Re: Fall on: May 21, 2010, 07:02:46 PM
So is a hard game really a bad game?

Not necessarily, but making the player feel like they could have avoided the death by skill rather than luck or sudden reaction time will make them come back for more, just to see if they can do it. Sudden instant deaths have a habit of alienating new players.
Besides, a lot of people don't play IWBTG beyond the first screen or two.  Blink

I don't think health is a necessity for this style of game, but maybe more of a difficulty curve rather than a spike would do to improve the playability.
My other immediate thought was that the various objects are a bit incongruous just floating in a pleasant sky, maybe inside an industrial complex or something would make a bit more sense.
Nevertheless, good progress so far.
2152  Player / General / Re: RED DEAD REDEMPTION on: May 21, 2010, 04:55:08 PM
I felt surprisingly guilty after lassoing a guy, tying him up and killing him  Who, Me? had to try it ofc

Just wait until you railroad someone.
2153  Player / General / Re: So I'm going to start posting here again on: May 21, 2010, 04:47:11 PM
Either way, I consider "standing up for what you believe in" to be something of a virtue. Doing so in a friendly, constructive way is the most effective thing you can do to make the world a better place Smiley
On this forum, I agree with you.
He just seemed concerned over the possibility of inflammatory posts, and often I find discretion is the better part of the internet.
2154  Player / General / Re: So I'm going to start posting here again on: May 21, 2010, 04:39:21 PM
Unless you are completely unable to stay calm, that is just horrible advice.
I change my views on things based on discussions here all the time. Forums are about having discussions, you know.

Forums are about having discussions, yes. But leaping to the defense of something with no real reason to do so will only cause an equally impassioned response.
2155  Player / General / Re: So I'm going to start posting here again on: May 21, 2010, 04:28:56 PM
My suggestion? Don't bother trying to stand up for your beliefs.
You're not going to convince anyone on the internet, and alienating other forum members just leads to more conflict. Just ignore those topics and you'll get along fine.
2156  Player / General / Re: Indie Game: The Movie on: May 21, 2010, 03:36:55 PM
he's not opening his trench coat on forums waving his Fez around

 My Word!
2157  Player / General / Re: So I'm going to start posting here again on: May 21, 2010, 03:08:02 PM
If you want to integrate yourself into a community, just start posting, and everywhere. Make yourself known by simply being involved.

This isn't Deviantart, we aren't really concerned with give and take. If you make something interesting, you'll get feedback. If you're just looking for feedback and then to disappear, well, there isn't a lot of incentive for anyone else to treat you as an effective community member. If you want involvement, then get involved.
2158  Player / General / Re: Uh oh, there goes our anonymousity on: May 20, 2010, 04:06:07 PM
Okay, now it is giving me different results every time.

1 in 200000, and suddenly less information.

Also, the listed time zone is wrong  Well, hello there!

Edit: I think tons of NoScripters are using this now. Down to 150000
2159  Player / General / Re: Uh oh, there goes our anonymousity on: May 20, 2010, 03:06:33 PM
Hahahahaha my fingerprint is unique. 1 in 1950000.  Ninja
They got roughly 10 bits of information from me.

Thank you Firefox/Ghostery/NoScript/Greasemonkey/Adblock/No cookies
2160  Feedback / Finished / Re: Fez on: May 20, 2010, 09:36:24 AM
oh you
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