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2162
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Player / General / Re: ModNation Racers
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on: May 19, 2010, 11:21:23 AM
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It looks like the best kart game ever, because the best kart game ever will be nothing but pure dumb racing action with a great interface (and customization).
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2163
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Developer / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this)
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on: May 19, 2010, 10:03:00 AM
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This is great. I made it to lvl 3, how many are there? Very hard but overall cool. I wish there were more upgrades to the gun though, or ways to fire more than 4 shots..
There are 12 levels. Upgrades are another good idea I may try. I honestly can't tell how hard it is because I've been testing it too much.
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2167
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Community / Jams & Events / Re: TIGVan: CANADA 2010
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on: May 18, 2010, 12:25:11 PM
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The waves of my arrival might flood Ottowa.
I believe it is YOU good sir who will need to prepare for Ottawa! The Dirty Rectangles crew is getting right ready for your arrival. Hope you like russian beer! If we don't take them to the Works I will be mildly disappointed.
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2170
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Player / General / Re: Content Aware technology
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on: May 17, 2010, 08:05:20 PM
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Something like that...
Basically. The concept is simple enough, but programming the algorithm to actually do it took years, and it's still imperfect.
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2172
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Player / General / Re: Content Aware technology
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on: May 17, 2010, 03:12:37 PM
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Content-Aware fill and resize are 'revolutionary' 'new' filters that essentially allow you to fill in a specific area with neighbouring textures with no clear separation or line. Resize allows you to subtract unnecessary space or add it between close colours.
In essence, if done PROPERLY, you can write stuff out of photos entirely and the filter will smooth the texture and background randomly so it appears as if the object was never there.
However, getting it to work properly is not so easy... And these are the results of doing it wrong.
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2174
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Player / General / Re: Content Aware technology
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on: May 17, 2010, 07:30:54 AM
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My favourite thing about this whole Content-Aware fol-de-rol is that the GIMP has already had it for a while. Some random student made it as his thesis, called it Resynthesize. Suddenly, it's in the next PS iteration 
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