First, I wanna say oops! I wasn't aware of the 32-bit error. I'll have to fix that right away.
Second, I should have made it more apparent before releasing into the wild the main 'objective' of the story. The idea behind the story mode which separates it from arcade is that there is a goal you have to complete as fast as possible to get the best score possible. The goal is collecting 'gems' (WIP on what it's suppose to be) which is those green diamonds that only the green enemies drop. Collect those and fill the meter at the bottom of the screen as fast as they come at you. I'm still working on for balancing. As some point out, I want it to be for casual players or players who's not really into these types of games to easily grasp and have fun and complete. At the same time, I want it to be for those who love these types of games and are hungry for high scores. So the objective and how its going to be presented and attained is still being worked on, and is currently the main focus besides the art direction.
Third, not wanting to give away everything, just know there are more enemies, weapons, and possibly an extra pick-up or two I'm still playing with. Its just that this was the most current and stable build and I was told to get as much feedback and exposure as early as possible. So no worries there... yet

Thank you all very much, I hope you stick around or more show up! As I posted, I work full-time so it's not gonna be update after update or reply after reply. I will try to keep it as frequent as possible.




