Regarding the font:
I liked that font so I started using it. Near the deadline I realized it wasn't listed as ”100% free use” so I swapped it out with Arial just in case. I might look into a new font later.
I didn't think of restricting the cursor to the window but I’m not sure it’s necessary.
There's a smallish issue with the level select. If I click too far to the right on the #2 "card" it selects #3 instead. It seems like it's not checking for "card" depth when determining which has been clicked.
I changed some of the level select code around so that should be all fixed now.Adding the credits and controls to the options menu was a bit last minute.
The credits and controls were in their own separate rooms. I have now integrated them the same way as the rest of the menu system (including returning to the options menu).
Why does only the initial menu have mouse-over underlines?
This again was due to time, I might update the other menus with hover and selected states in the future.I also want to improve the menu button design.
Regarding the size I didn't really worry about it but I was using large .wav files.
The project folder for audio is 189MB
I have changed the music files to “compressed (streamed from disk)” (bringing the size down to 19.2MB).
The game is made with GameMaker: Studio
I also made a few other tweaks.
That’s it for now. I will take a look at difficulty and balancing issues over the next week or so.

