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1076099 Posts in 44163 Topics- by 36129 Members - Latest Member: UmmagummaGames

December 30, 2014, 10:32:23 AM
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Pages: 1 ... 140 141 [142] 143 144 ... 161
2821  Developer / Indie Brawl / Re: Indie Brawl: Quote and Curly on: October 03, 2008, 11:59:04 AM
Right. If all else fails, we've got the next best thing- Ip!
2822  Developer / Indie Brawl / Re: Indie Brawl: Quote and Curly on: October 02, 2008, 08:33:33 PM
I don't know much about copyright law, but how is this different from Castle Crashers, which was released on XBLA? From what I gathered, as long as we get the creators' permission, a Castle Crashers character would be okay. Is there a major difference between XBLA and Wiiware here?
2823  Developer / Indie Brawl / Re: Indie Brawl: Xoda Rap on: October 02, 2008, 04:31:27 PM
It's a pretty minor issue, but she should have a one-pixel outline on the bottom of her feet.
2824  Player / Games / Re: Goodness gracious fellows, Cave Story for WiiWare, what? I say! on: October 02, 2008, 02:17:29 PM
This news saddens me.
2825  Developer / Indie Brawl / Re: Indie Brawl: Xoda Rap on: October 02, 2008, 02:16:22 PM
 Grin
2826  Developer / Indie Brawl / Re: Indie Brawl: Quote and Curly on: October 02, 2008, 02:08:31 PM
We should still try to contact Pixel to hear his thoughts on the this. Hopefully we can still use him. In the meantime, we should probably focus on Nikujin, the Golden Knight, Turner and Xoda.

If worst comes to worst, we already have some of Ip's and Iji's attacks programmed. But it just won't be the same without Quote... Cry


PS: Can anyone think of any other huge Indie characters that could fill Balrog's role?
2827  Developer / Indie Brawl / Re: Indie Brawl on: October 02, 2008, 10:57:35 AM
No, it's a bug. I just forgot to reverse the scaling in the y-direction for reflected attacks.
2828  Developer / Indie Brawl / Re: Indie Brawl: Xoda Rap on: October 02, 2008, 05:36:03 AM
I think Kovski's exactly right. Her body blends together with her arms and ends up looking pretty chubby.
2829  Developer / Indie Brawl / Re: Indie Brawl: Menu System on: October 02, 2008, 05:33:55 AM
Would be nice if it were more dynamic and had more stuff going on, it'd reflect more on the supposed action of the gameplay.
Dude. This is just a prototype, not the completed version. We need to make sure it's functional before we add all the bells and whistles.
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P.S. I still don't agree that this should be made in Game Maker, and I don't like the direction (nor the pace; this thing was started in 2007, right? it should have been finished a month later) that some aspects of this are going.
It was only started seriously in August of this year. I think we're making great progress.
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Would there be any problems with me branching out and working on a Flash version (Indie Smash or something) and using the same sprites? Or are they only for use in Indie Brawl?
This is a community project, and was so from the start. That's the whole point of this project. Stubbornly making your own version to compete with that of the community is just petty.

As for using the sprites, you'd need to ask the artists' permission. And, for that matter, you'd need the permission of the original designers of the games.
2830  Developer / Indie Brawl / Re: Indie Brawl: Xoda Rap on: October 01, 2008, 07:15:27 PM
Xoda has all of Noitu's moves, and then some. I don't really see the point of including both.
2831  Developer / Indie Brawl / Re: Indie Brawl: Xoda Rap on: October 01, 2008, 04:00:30 PM
The ponytail should come out from the base of head, not the top. Like this:


And I suppose the body could be a bit... sleeker. But otherwise, great work!
2832  Player / General / Re: Tiger Sauce on: October 01, 2008, 01:25:33 PM
It has to be real tigers. You can't cut corners when making Tiger Sauce.
2833  Player / General / Re: Tiger Sauce on: October 01, 2008, 01:03:33 PM
But what did it taste like?
It's so hot it still burns.
2834  Player / General / Tiger Sauce on: October 01, 2008, 06:54:15 AM
Yesterday, the local chicken place was selling chicken wings in Tiger Sauce.

Now, I don't want to alarm anyone, but I had a cold that morning. After lunch, it was completely gone.

Also, now I can teleport short distances and shoot fireballs from my eyes.
2835  Developer / Indie Brawl / Re: Indie Brawl: Quote and Curly on: October 01, 2008, 04:35:19 AM
Finish animating Quote! He still needs his blade.

Though the other things you mentioned are also appropriate.
2836  Developer / Indie Brawl / Re: Indie Brawl: Naked Ninja (from Nikujin) on: October 01, 2008, 04:32:06 AM
Speaking of swords, the ninja's sword should be longer. It looks like he's slashing with a dagger.
2837  Developer / Indie Brawl / Re: Indie Brawl: Design Doc and Engine Test- New Demo 9/21 on: September 30, 2008, 08:45:02 PM
It could work as a stage, I suppose. Maybe a level where you battle on giant leaves? Or in the mouth of a volcano?
2838  Developer / Indie Brawl / Re: Indie Brawl: Playtesting on: September 30, 2008, 07:20:12 PM
Not much else to say though, but if the GMK was leaked to other websites, what if they gave it out, and others built upon it, or edit most of the stuff out, edit most of the code and made into their own game?
I don't really care, if that's what it takes for someone to make a good game... though it would be nice if they credited us.

I would be a little surprised if that happened, though. And even if it did happen, their version would not be as good as ours.

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But either than that, I have no idea what some of the controls are...
Arrow keys and I, O and P for player 1
WASD and F, G and H for player 2
2839  Player / Games / Re: Good Inide game on: September 30, 2008, 02:32:16 PM
If you like strategy games, you can get Magi, or wait a few months for its sequel, Arcmagi.

If you prefer RPGs, try The Spirit Engine 2.
2840  Developer / Indie Brawl / Re: Indie Brawl: Playtesting on: September 30, 2008, 08:58:12 AM
How do the following changes to Nikujin sound?
-Making low slash slower but stronger. This both differentiates it from the standard slash and prevents you from abusing it to chain too many attacks together.

-Changing the knockback from the sword slashes to make it more vertical. This makes it harder to chain it into shurikens.

-Increasing the warm-up time for through slash and wall run.
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