|
2822
|
Developer / Indie Brawl / Re: Indie Brawl: Quote and Curly
|
on: October 02, 2008, 08:33:33 PM
|
|
I don't know much about copyright law, but how is this different from Castle Crashers, which was released on XBLA? From what I gathered, as long as we get the creators' permission, a Castle Crashers character would be okay. Is there a major difference between XBLA and Wiiware here?
|
|
|
|
|
2826
|
Developer / Indie Brawl / Re: Indie Brawl: Quote and Curly
|
on: October 02, 2008, 02:08:31 PM
|
We should still try to contact Pixel to hear his thoughts on the this. Hopefully we can still use him. In the meantime, we should probably focus on Nikujin, the Golden Knight, Turner and Xoda. If worst comes to worst, we already have some of Ip's and Iji's attacks programmed. But it just won't be the same without Quote...  PS: Can anyone think of any other huge Indie characters that could fill Balrog's role?
|
|
|
|
|
2827
|
Developer / Indie Brawl / Re: Indie Brawl
|
on: October 02, 2008, 10:57:35 AM
|
|
No, it's a bug. I just forgot to reverse the scaling in the y-direction for reflected attacks.
|
|
|
|
|
2829
|
Developer / Indie Brawl / Re: Indie Brawl: Menu System
|
on: October 02, 2008, 05:33:55 AM
|
Would be nice if it were more dynamic and had more stuff going on, it'd reflect more on the supposed action of the gameplay. Dude. This is just a prototype, not the completed version. We need to make sure it's functional before we add all the bells and whistles. P.S. I still don't agree that this should be made in Game Maker, and I don't like the direction (nor the pace; this thing was started in 2007, right? it should have been finished a month later) that some aspects of this are going. It was only started seriously in August of this year. I think we're making great progress. Would there be any problems with me branching out and working on a Flash version (Indie Smash or something) and using the same sprites? Or are they only for use in Indie Brawl?
This is a community project, and was so from the start. That's the whole point of this project. Stubbornly making your own version to compete with that of the community is just petty. As for using the sprites, you'd need to ask the artists' permission. And, for that matter, you'd need the permission of the original designers of the games.
|
|
|
|
|
2831
|
Developer / Indie Brawl / Re: Indie Brawl: Xoda Rap
|
on: October 01, 2008, 04:00:30 PM
|
The ponytail should come out from the base of head, not the top. Like this:  And I suppose the body could be a bit... sleeker. But otherwise, great work!
|
|
|
|
|
2832
|
Player / General / Re: Tiger Sauce
|
on: October 01, 2008, 01:25:33 PM
|
|
It has to be real tigers. You can't cut corners when making Tiger Sauce.
|
|
|
|
|
2834
|
Player / General / Tiger Sauce
|
on: October 01, 2008, 06:54:15 AM
|
|
Yesterday, the local chicken place was selling chicken wings in Tiger Sauce.
Now, I don't want to alarm anyone, but I had a cold that morning. After lunch, it was completely gone.
Also, now I can teleport short distances and shoot fireballs from my eyes.
|
|
|
|
|
2838
|
Developer / Indie Brawl / Re: Indie Brawl: Playtesting
|
on: September 30, 2008, 07:20:12 PM
|
Not much else to say though, but if the GMK was leaked to other websites, what if they gave it out, and others built upon it, or edit most of the stuff out, edit most of the code and made into their own game? I don't really care, if that's what it takes for someone to make a good game... though it would be nice if they credited us. I would be a little surprised if that happened, though. And even if it did happen, their version would not be as good as ours. But either than that, I have no idea what some of the controls are...
Arrow keys and I, O and P for player 1 WASD and F, G and H for player 2
|
|
|
|
|
2840
|
Developer / Indie Brawl / Re: Indie Brawl: Playtesting
|
on: September 30, 2008, 08:58:12 AM
|
|
How do the following changes to Nikujin sound? -Making low slash slower but stronger. This both differentiates it from the standard slash and prevents you from abusing it to chain too many attacks together.
-Changing the knockback from the sword slashes to make it more vertical. This makes it harder to chain it into shurikens.
-Increasing the warm-up time for through slash and wall run.
|
|
|
|
|