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1075874 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 11:41:22 AM
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361  Player / General / American Midterm Elections on: November 02, 2010, 02:53:15 PM
America is voting tonight, and conservative Republicans are expected to make large gains. In the House of Representatives, they are likely to take control.

The Senate and governors' races are the ones to watch, though. If Democrats can keep their losses low, they can avoid too much long-term damage. If Republicans do well in these races, then they will seriously limit Obama's power for the remainder of his term(s).

The polling has been erratic, so anything could happen. It's going to be an interesting night.
362  Developer / Indie Brawl / Re: Indie Brawl: FAQ on: November 02, 2010, 01:58:11 PM
Why not do both?  Smiley
363  Developer / Indie Brawl / Re: Indie Brawl: Support Characters on: October 31, 2010, 02:25:20 PM
I'd rather not give him a counter move. The other support characters are unaffected by attacks, and it's better to keep things consistent.
364  Developer / Indie Brawl / Re: Indie Brawl: Sound Effects on: October 31, 2010, 09:40:53 AM
The trouble with voice acting is that, if it's not done right, it sounds really bad. Bad voice acting is worse than none at all. And if we do voice acting for one character, we have to voice acting for all of them. I would not count on finding good voice actors for every character.

Having voices for the announcer should be enough, anyways.

That said, we really could use a "Bonesaw is ready" sound.
365  Developer / Indie Brawl / Re: Indie Brawl: Sound Effects on: October 30, 2010, 02:31:13 PM
I just want to thank you again for finding all these nice sounds. It's a pain, and it's a task that makes me unmotivated.
366  Developer / Indie Brawl / Re: Indie Brawl: GO HERE TO CONTRIBUTE on: October 30, 2010, 09:51:00 AM
Thanks for the kind words. Adding the sort of effect you describe should increase the feeling of power behind attacks, so I'll see if I can add it in.
367  Developer / Indie Brawl / Re: Indie Brawl: Sound Effects on: October 30, 2010, 09:47:08 AM
There are some really nice menu sounds in there.

I played around a bit with the voice file, and here is the result.
368  Developer / Indie Brawl / Re: Indie Brawl: Sound Effects on: October 28, 2010, 08:38:01 PM
That's awesome! I'm getting a Gauntlet Legends vibe from your voice.  Smiley

Your pronunciation of Naija was perfect. I'm not sure about the others, but you pronounced them the way I always heard them in my head.

A single mp3 is perfectly fine.
369  Developer / Indie Brawl / Re: Indie Brawl: Xoda Rap on: October 27, 2010, 06:53:15 PM
Nice!
370  Developer / Indie Brawl / Re: Indie Brawl: Sound Effects on: October 27, 2010, 02:05:08 PM
There are some good sounds in there that I'll incorporate into the game. Thanks!
371  Developer / Indie Brawl / Re: Indie Brawl: DOWNLOAD- New Version 10/27/10 on: October 26, 2010, 08:52:34 PM
 Tiger New Version Tiger

This includes an updated version of Knytt Falls. Let me know what you think.
372  Developer / Indie Brawl / Re: Indie Brawl: DOWNLOAD- New Version 10/25/10 on: October 25, 2010, 02:00:33 PM
@Frikman: That was my fault. I was in the process of updating the Knytt Falls stage when I heard about the Winnitron. Updating the game for the Winnitron was the top priority, while bringing Knytt Falls back to a playable state was secondary. I'll add it back in in a few days.

@John: Sounds great. They only need a frame or two apiece, so hopefully they won't be too much work.
373  Developer / Indie Brawl / Re: Indie Brawl on the WINNITRON? :O on: October 24, 2010, 09:50:20 PM
Here's everything you need for the Winnitron-compatible version of Indie Brawl:

Zip
Settings File (drop this into the main game folder to enable Winnitron settings)
Screenshot
Screenshot
Short Description: Indie Brawl is a fighting game that pits the stars of indie games against each other.
Full Description: Indie Brawl is a fighting game that pits the stars of indie games against each other. Choose your favorite character and let the brawl begin!
Team Name: TIGSource Community
374  Developer / Indie Brawl / Re: Indie Brawl: DOWNLOAD- New Version 10/25/10 on: October 24, 2010, 09:21:47 PM
Tiger [b]New Version[/b]  Tiger

This update mostly just adds sound effects and Winnitron support.

Changes:
-Engine: Changed default number of lives to 5.
-Knytt Falls: Temporarily removed due to ongoing changes. Sorry!
-Lyle: His attacks now have sound effects.
-Death Worm Desert: New music and sound effects.
-Items: Mostly have sound effects now.
-Jumper Arrow: Now gives infinite jumps while it lasts.
-Bugfix: Naija's >S now deals the correct knockback.
-Bugfix: Random stage selection now selects the Chzo stage.
-Other: Winnitron support added!
375  Developer / Indie Brawl / Re: Indie Brawl on the WINNITRON? :O on: October 24, 2010, 09:57:39 AM
I'll try to get a build out by the end of the day.

By the way, does anyone have time to create some simple guarding sprites for the 6 completed characters?
376  Developer / Indie Brawl / Re: Indie Brawl: Support Characters on: October 19, 2010, 05:30:13 PM
What? That would just look unbalanced.
377  Developer / Indie Brawl / Re: Indie Brawl: Support Characters on: October 17, 2010, 07:29:03 PM
Beautiful sprites.  Smiley
378  Developer / Indie Brawl / Re: Winnitron Task List on: October 17, 2010, 03:12:24 PM
I believe it depends on the CC license. Stuff from FreeSound is always okay.
379  Developer / Indie Brawl / Re: Indie Brawl: Knytt Stage on: October 17, 2010, 02:42:19 PM
Does anyone have the graphics for this stage stored as multiple layers? Or should I just try to separate them myself?
380  Developer / Indie Brawl / Re: Winnitron Task List on: October 17, 2010, 02:27:02 PM
For sound effects, any decent free sounds you find or make will do for now.

Needed Sounds:
Earthquake/Rumble (before Death Worm appears)
Eruption (when Death Worm leaves the ground)
Bomb Whistle (while bombs are falling in Death Worm stage)
Small Burst (for when Bomb blocks are hit on Bonesaw stage)
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