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1075886 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 01:04:52 PM
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1  Feedback / Playtesting / Re: Chambara - A Binary Stealth Deathmatch Game on: July 10, 2014, 12:37:33 PM
I didn't have anyone to play with, but I wanted to try it anyway because of the visuals.


-I really love the look of it and the way people can hide in their respective colors. It's great.

-Is closing my character's eyes useful in any way?

-I really like the sound effects. The flapping cloth sounds, in particular, are great.

-Is there any way to quit a level? I had to Alt-F4 just to quit so I could try a different area.

-I randomly tried three different resolutions (1280x800, 1280x720 and 1600x900). Only the last one showed up properly. The first two came out looking like 4:3, which seemed quite strange. It might just be my computer doing weird things, though.

-The visible mouse cursor is a bit irritating. I imagine it'd be much worse if I was the other player, having the cursor move across my view all the time.

-The default movement speed feels really slow. I found myself using the sword in order to actually move at a decent pace, but of course I can't do that often.

This is a really cool game. I think the quitting and the cursor need to be changed urgently, but everything else seems to work quite well. It's amazing how quickly you can get used to seeing a two-color world in 3D. I started one level and didn't understand it at all when I first saw it, but within seconds I was moving around it easily.

Is there any chance at all that you'll add singleplayer bots at some point?

Thanks for the feedback!

-Closing eyes is designed around screen-cheating. We've seen players put it to good use, though we have found many players don't immediately understand it.

-Unfortunately, no way to close out of the stage mid-match in this build. You would need to finish the match (first to 5 points), then navigate to Quit.

-Resolutions, hmm. What is your screen resolution?

-Cursor is an unfortunate artifact of the game being mid-development, I'm afraid. Will definitely be out in later builds.

Single player bots: we are currently putting all our focus into making a great local-multiplayer game. Bots or single player of some kind are out of scope for the game's near future, though I wouldn't completely throw the idea out.

Speaking for myself (and I believe the rest of the team), I've been loving working on this style of game. If our game gets a longer lifespan out of something like that, it's a route we would be happy to consider.

-(from the Chambara team)
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