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1076052 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:38:43 AM
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1  Feedback / DevLogs / Re: Moonlight Souls on: October 15, 2014, 09:03:08 AM


Hey you are right! I've worked on it! New HUD and style:

2  Feedback / DevLogs / Re: Moonlight Souls on: October 08, 2014, 12:54:48 AM

Working on HUD. What version do you prefer?

3  Feedback / DevLogs / Re: Moonlight Souls on: October 07, 2014, 11:55:23 AM
I'm working on the camera for 2 players. Any advice?


4  Feedback / DevLogs / Re: Screenshot Saturday on: October 04, 2014, 08:23:51 AM
5  Feedback / DevLogs / Re: Moonlight Souls on: October 04, 2014, 08:22:41 AM

third is fine. i prefer the second one but aight.

I prefer the first one :x

it's brighter and whatever but the problem is that visual information in the foreground is obscured due to the hyperstimuli. this isn't hotline miami, overbright colors are too distracting



Yep you're right. What do you think about this?  Better?

6  Feedback / DevLogs / Re: Moonlight Souls on: September 30, 2014, 01:37:29 PM
Thanks hahaha

I made a third version. Is it better?

7  Feedback / DevLogs / Re: Moonlight Souls on: September 29, 2014, 05:08:38 PM


Uhh You are right. And thanks!


I try again:


8  Feedback / DevLogs / Re: Moonlight Souls on: September 29, 2014, 03:27:01 PM
I need your opinion. I'm testing with background objects.

Which one looks better?




Thanks!
9  Feedback / DevLogs / Re: Screenshot Saturday on: September 26, 2014, 11:14:25 PM


The Engineer and his Anima.
10  Feedback / DevLogs / Re: Moonlight Souls on: September 26, 2014, 04:43:22 PM

I'm working on a new character that uses droids.
I've made like 4 iterations, I'm not completely confident with the last one, but I think it's ok. I like how the droids look, though,



I'm now working on his Anima (his summon). The philosophy of the character is Tempus fugit, so I'm pretty sure it will has something to do with clocks. Maybe some kind of robotic clock. Maybe some Crono's influence... Cronos (Zeus dad) is often represented with a scythe. It's a perfect 'cause it represents death and time at the same time. 
11  Feedback / DevLogs / Re: Moonlight Souls on: September 25, 2014, 06:12:43 PM
Presenting the Druid:



More info coming soon.

Advices and comments are really appreciated :D . I'm not confident about my work right now, and I want to improve it.

Thanks  Smiley
12  Feedback / DevLogs / Re: Moonlight Souls on: September 25, 2014, 01:36:34 PM
New article at IndieDB!
http://www.indiedb.com/games/moonlight-souls/news/moonlight-souls-assault-unit



Assault Unit

Background: The assault unit was designed as a weapon, but the facilities where she was created got burned just after her awaken . A force came to save her. She had invoked her Anima. At the Delusional Mountains, she looked back. As she watched her whole world burning, and knowing little more than the name that was written on the containment unit where she woke up, she decided to find answers.

Main attack - Quick Shot: Her hands become guns for quick but inaccurate shots. High range. (Low / Medium / High / Very High).

Charge Attack - Rocket Launcher: Her hands become a cannon to launch a devastating missile. Very high range. (Low / Medium / High / Very High).



Special Attack - Napalm Bomb: She channels all her fury to launch a devastating fire attack. Inflicts burn. Very high range. (Low / Medium / High / Very High).

Flight manoeuvre - Jet propulsion boots: Her feet become propulsion boots for her to recognize the field and perform spectacular manoeuvre.

Skill Tree: It is divided into two specialties.
Assault: High range devastating attacks.
Recon: Fly longer  and make electric stunning attacks.

Anima - Atenea: All characters have a linked Anima, an inner force that can be called sometimes. Atenea charges with her spear and his shield protects those with pure heart.
13  Feedback / DevLogs / Re: Moonlight Souls on: September 24, 2014, 12:28:38 AM
New song! Haunted!

https://soundcloud.com/sergio-arroyo-18/haunted
14  Feedback / DevLogs / Re: Moonlight Souls on: September 23, 2014, 02:03:30 PM
Assault Unit and her anima Atenea. An article coming soon.  Tongue

15  Feedback / DevLogs / Moonlight Souls on: September 23, 2014, 09:36:10 AM
HEY!



Retro style RPG. Some heroes try to survive in a world of a everlasting full moon. Those with the power to summon Animas have been chosen. Are you ready to reveal your inner nature? Memento Mori. Fight monsters in a fantasy-horror world, obtain new cards to summon Animas or turn it into gems to enhance your heroes. Unlock new characters to play and follow their intriguing and intertwined story.

This year, for Android, PC and IOS .

Features:
-Hack'n slash / platform levels
-Characters: Alchemist, Seraph, Puppeteer, Druid, Dragon Rider, Witch, Assault Unit, Engineer. Each with different skills and mechanics.
-Enhance your characters through a Skill tree.
-Find and link Animas (summons).
 -Follow the story of each character through their diaries.


Screens:





More info coming soon...

Follow:
http://www.indiedb.com/games/moonlight-souls
https://www.facebook.com/MoonlightSoulsGame
https://twitter.com/Moonlight_Souls
https://www.tumblr.com/blog/moonlightsoulsgame

Thanks! Opinions and advices are more than welcome :D
16  Feedback / DevLogs / Re: Little Demon (Android) on: August 01, 2014, 05:31:59 AM
Another update! Now it looks like it should looks Smiley
17  Feedback / DevLogs / Re: Little Demon (Android) on: July 22, 2014, 06:55:03 AM
Updated! Soon I'll start a Indiegogo campaign, stay tuned  Tongue Comments are really appreciated, need to know if I need to improve anything. It's not the first iteration of the game  Gomez .
18  Feedback / DevLogs / Little Demon (Android) on: July 21, 2014, 03:32:02 PM


Overview

Little Demon is just a little free to play game willing to grow. I just need some help to take it to Apple Store (and Google Store) and make some promotion. The game will be out between this year, between September and November.


Indiegogo campaign: http://igg.me/at/littledemon








Take care of your own Little Demon!
It needs help to grow. It will ask you to do some things, like playing mini-games, fighting other demons... There's always something to do!

http://media.indiedb.com/cache/images/games/1/33/32300/thumb_620x2000/littledemonnewroom2.1.png
http://media.indiedb.com/cache/images/games/1/33/32300/thumb_620x2000/littledemonnewroom3.png



Deep storytelling
The intricate story of the Little Demons and the characters that you will know, will be unveiled through short but strong letters. The things that happen in your room will affect this characters and the other way round. Either a small robot or a portal on the wall, the game is always changing as your demon evolves.

Unleash its true form!
Your Little Demon will evolve as you make changes in its personality through your choices. If you make it more evil, some weird and strange forms may appear in its body. Every possible part of its body implies a certain skill in battle. You may cook different recipes to help you. Make your own strategy!

Tons of customization, make your own Little Demon!
You can choice from a wide range of aesthetic things like hats, glasses and outfits in the wardrobe. Change its colours, make your own Little Demon!

http://media.indiedb.com/cache/images/games/1/33/32300/thumb_620x2000/wardrobe.png

http://media.indiedb.com/cache/images/games/1/33/32300/thumb_620x2000/littledemonpromo1png.png


Follow us please!

Facebook: https://www.facebook.com/LittleDemonAndroid
Twitter: https://twitter.com/LittleDemon_LD
Indiedb: http://www.indiedb.com/games/little-demon
Web: http://littledemonandroid.wix.com/littledemon
Epocu: http://epocu.com/campaigns/little-demon/

And please comment  Tongue
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