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381
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Player / General / Re: Guts Mountain: Death Kings
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on: October 13, 2014, 05:29:57 PM
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>ask old man about his father >ask old man about sea >ask old man about sentient bats >ask old man about skull in room >ask old man if he's up for a hug
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383
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Feedback / DevLogs / Re: The Sun And Moon
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on: October 13, 2014, 05:18:28 PM
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just played the ludum dare version because this is the first i've seen this devlog.
i loved it, though i will say the music cheesed me off a bit; was really hyper-repetitive, which made me wanna cry/quit on harder levels because it just makes the whole experience off-putting.
i guess what i'm saying is: please make sure you have full 3 minute tracks instead of 30 second loops or whatever it was
OTHER THAN THAT
this looks fantastic
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385
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Feedback / Playtesting / Re: Borealis - Pixel Art Platformer - Looking for honest feedback
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on: October 13, 2014, 04:28:50 PM
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honestly the original art could do with some eye de-sizing too but it's less of an issue there because the face + head on the whole is wider and larger, as is, you know, the whole thing.
in sprite form, you're squeezing everything together to an insane degree and it causes a lot of issues. either you need to make the whole sprite bigger (probably not a good idea) or make the eyes slightly smaller i think
i get that it was drawn by the original/same artist but the idle just looks kinda fucked up and unappealing to me because of the eyes? the original art does not in this way, but yeah. maybe that's just me? i actually don't really have much of a problem with the other proportions so much (though there are pixel-by-pixel issues in some cases otherwise too)
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386
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Feedback / Playtesting / Re: Borealis - Pixel Art Platformer - Looking for honest feedback
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on: October 13, 2014, 03:52:26 PM
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her eyes are fucking gigantic, okay that's literally the biggest damn issue here and i get that you like chibi aesthetics that's fine i love anime but seriously LITERALLY: shrink her eyes by half and see what happens to the overall design. there are other issues too but nobody else is saying this one. big eyes aren't inherently bad but the ratio of eye to head is way unbalanced. EDIT: like look at this:  that fixes a ton of what's weird about this instantly and it took me under 90 seconds to do it
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390
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Player / General / Re: Guts Mountain: Death Kings
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on: October 13, 2014, 03:44:07 PM
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wonder aloud why my head started hurting again. also wonder why i stopped being hungry. also maybe sip the potion again so that it's light out, and then exit the door.
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393
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Developer / Audio / Re: Favourite sound tracks
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on: October 13, 2014, 03:30:20 PM
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ANOTHER GAME MOST PEOPLE DON'T GIVE THE TIME OF DAY: disney's world of illusion starring mickey mouse & donald duckthough castle of illusion gets most of the love from people who remember it, it's world of illusion that i'd argue isn't only the better game but the better soundtrack; the only game to probably rival this one is nes ducktales. not only are the melodies great, but the fm work + production is arguably taken farther than any other non-sonic game on the genesis. (you could make an argument for toejam and earl but i'm not a huge fan of that soundtrack, so sue me) just listen to the track above, or the ending theme, or the opening level music, or the flying carpet music; all of this stuff is goldmore games: super hang-oni briefly considered putting this in my list and then reconsidered on the somewhat-flimsy basis that i only really cared about one track: the (fucking impeccable, like literally flawless) outride a crisis. i reconsidered my reconsideration after listening to the soundtrack again and being kinda surprised at how good everything else was too. there's not a lot, but it's all great! but outride a crisis is five levels above and beyond. it's one of the all-time best pieces of music ever made for any video game, and it almost feels confident enough that it, personally, despite being an inanimate piece of art, knows it. streets of rageditto this: the only piece of music that i still really think about from this today is the title. but a revisit tells me how wrong i am for not lauding the fuck out of it; just listen to this boss theme! or this fucking number, or this. streets of rage had the hotline miami soundtrack before hotline miami had the streets of rage soundtrack.
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394
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Feedback / DevLogs / Re: OBS
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on: October 13, 2014, 03:25:49 PM
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world needs more mystlikes
i mean that honestly
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396
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Developer / Audio / Re: Favourite sound tracks
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on: October 13, 2014, 02:02:54 PM
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both of those are great but this is the one from bg&e that made me stop fucking playing so i could just listen to the damn thing, true story. that and propaganda are my favorites 100%; i think the soundtrack on the whole is really good, but it doesn't have the sheer melodic playfulness that takes origins' ost over the edge for me another game i didn't mention that i maybe should have is metroid prime, if only because one of the other rare moments where i stopped playing to just listen to what was happening aurally was thismetroid prime 2 has an even better title theme
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398
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Developer / Audio / Re: Favourite sound tracks
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on: October 13, 2014, 01:13:21 PM
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MachinariumThis OST is often praised as one of the best in indie games and rightly so. It's a jewel of sound design, with a carefully crafted sound palette. Again a very subtle soundtrack, best illustrated by this track. For those interested in this kind of music, I strongly recommend you check out Jacaszek, who's probably Tomáš Dvořák's secret twin. aw fuck you! this was totally one i absolutely forgot in my big post above. one of my favorite game soundtracks. gonna be a dick and give braid's ost a casual mention as well, because, well, come on. you were humming that for days. everyone was. admit it.
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400
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Developer / Audio / Re: Show us some of your music!
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on: October 13, 2014, 12:12:48 PM
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man, i've always wanted an electribe. that drum sample is from if i needed someone, if i'm not mistaken?
very dan the automator-era gorillaz
love those pilly bass synths at the end
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