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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:49:48 AM
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401  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: October 13, 2014, 12:10:11 PM
holy shit, that's mad impressive

i wish i could just dive into c++. maybe one of these days i will
402  Player / Games / Re: Game Review with a pinch of humor. on: October 13, 2014, 12:07:49 PM
well, you can watch videos and be oblivious to twitter bs, try it

hey, sometimes you get turned off when people you used to like do things that are pretty at odds with your moral code and then decide to constantly affirm that they were in the right about it

again, i've got no beef with people who still watch jontron stuff. but personally, like

i tried watching one of his new videos and it gave me such a bad taste in my proverbial mouth that i couldn't stand a minute of it. it's like everything he does that i used to find charming just seems sad and irritating now.

anyway.

i've never heard of 'let's drown out' so i'm gonna go take a look. i do like extra punctuation, even if i rarely agree with the conclusions he arrives at. i wish more people in his position would talk about game mechanics at length.

on that note, arin hanson's sequelitis series is pretty damn great (again, even if i disagree with some of his conclusions!); very levelheaded discussion about video games and why they work or don't. his appraisal of ocarina of time is...basically my own appraisal of ocarina of time
403  Player / Games / Re: Game Review with a pinch of humor. on: October 13, 2014, 11:34:17 AM
i can't even stand to look at jontron since his big fucking social media baby scream

mind i don't begrudge anyone who still watches his videos (though he really doesn't do reviews anyway?)

my hat is for zero punctuation. yahtzee's kind of a jackass and he has a tendency to make really offensive (like, genuinely offensive, not golden age simpsons offensive) jokes/statements about things but in general he's both really actually pretty funny most of the time and has a good head on his shoulders re: game design for the most part
404  Developer / Art / Re: Shiny effect on: October 13, 2014, 11:28:43 AM
they used a tablet and their hands and good color sense
405  Player / General / Re: television talky talk time on: October 13, 2014, 08:19:55 AM
walking dead is on season five already? cristo libre mi amore

a mighty sigh

406  Developer / Art / Re: show us some of your pixel work on: October 13, 2014, 07:37:04 AM
everything on this page is gold so far, guys
407  Developer / Audio / Re: Keeping Backups on: October 13, 2014, 05:56:24 AM
i honestly don't mind. all my project files and samples are things most people wouldn't be able to do anything with anyway (unless someone desperately wants to remix something i've done? in which case...i also have no problem with that?) and none of it has sensitive info, so i prefer the cloud for convenience's sake. easier to recover.
408  Feedback / DevLogs / Re: Stone Story on: October 13, 2014, 05:52:55 AM
absolutely mind boggling how much effort must happen to make this game's crazy good animations a reality
409  Developer / Audio / Re: **VOTING** TIGSource Musical Challenge XXXIV - "A Cymbal the Beats" on: October 13, 2014, 05:49:41 AM
gonna throw my hat in the ring in support of the shorter deadlines as well
410  Feedback / DevLogs / Re: The Game Ablum Project Thing That I Will Probably Finish Eventually on: October 13, 2014, 05:13:32 AM
probably the best way to reply is, you know, just in this thread! you can also talk directly using a personal message
411  Developer / Offering Paid Work / Re: Seeking 2D pixel art for main characters of "Dino Eggs: Rebirth" retro reboot on: October 13, 2014, 04:32:22 AM
sure thing

take a look at these:








also my portfolio, here: https://www.behance.net/gallery/portfolio/14864773
412  Developer / Audio / Re: Keeping Backups on: October 13, 2014, 03:56:09 AM
i have my entire project folder backed up on google drive. the whole thing.

i update it about once a month. should probably do more.
413  Developer / Offering Paid Work / Re: [PAID] Want 16-bit pixel art and animations for single character on: October 12, 2014, 01:22:33 PM
eh why not. i work 25 bucks an hour, could do with sommathis.

portfolio here: https://www.behance.net/gallery/portfolio/14864773

uh other pixel stuff:





etc

email at [email protected]
414  Developer / Collaborations / Re: Looking to compose music for any videogame on: October 12, 2014, 01:18:37 PM
yup, so learn to code or draw or design or something else or make sure your music is really
fucking
good


that's what i did~

except for the first one, i can't code for shit

anyway. if you really just want to make music for video games just make music on your own for years. if you haven't spent literally five to ten years making music then you're probably not where you should be expecting to get music gigs, honestly

this is from actual personal experience here, as i have, in fact, been making music for literally over ten years now and have just barely scratched the surface
415  Developer / Art / Re: show us some of your pixel work on: October 12, 2014, 10:28:48 AM

here they are with the frame count halved?



416  Feedback / DevLogs / Re: The Game Ablum Project Thing That I Will Probably Finish Eventually on: October 12, 2014, 09:10:39 AM
aight so keep going you got my interest dude
417  Player / Games / Re: What are you playing? on: October 12, 2014, 07:39:20 AM
god i want to play it
418  Developer / Audio / Re: Favourite sound tracks on: October 12, 2014, 05:59:23 AM
here's a lot

shinobi III: return of the ninja master

one of my earliest games and to this day one of my favorite game soundtracks. high-energy, saturday morning, and sometimes even bluesy. the genesis generally kicked the snes in the fucking head when it came to soundtracks; this is just one of many examples re: that.

the world ends with you

"this is some cheesy jet set radio rip off bullshit" i say to myself roughly five years ago, "so why do i like it so much"

scott pilgrim vs. the world: the movie: the game

anamanaguchi is a rock band that uses an nes and famitracker to make music inspired by video games, and they were contracted to make music for a game inspired by a film inspired by a comic inspired by video games, which brings everything full circle. this is better + singier than almost any real nes soundtrack; apart from some exceptional, great, rare work like this, you'll not likely hear something quite this upbeat and wonderful on a console that basically everyone seems to agree was good in hindsight without really giving much good reason as to why

hotline miami

it's hotline miami. this is a bit of a cheat maybe but i don't care; everything here fits the game flawlessly and is 90 percent of why i spent 5 hours after buying it just playing it straight through to the end.

viewtiful joe

i
fucking
love
this soundtrack. i love all of these, but i need to emphasize it on this one a lot because this is an ost that doesn't get bandied about as much; everything on here is absolute one hundred percent gold. especially (especially) the track directly linked to, "joe the hero"

animal crossing

a game that should be the equivalent of doing homework is one of the most compelling things ever put to disc, and it's in large part because of this fun and oft gorgeous soundtrack. this has everything; one of the top tier gcn osts ever done.

sonic cd (jp) (usa has some excellent stuff too)

sonic cd is my favorite sonic. it's my favorite sonic soundtrack. sonic will never be good again, i cry, as i take another ritualistic bite of my daily chili dog, reminiscing of the days when the color blue didn't spell depression and the idea of a character inspired equally by michael jackson and bill clinton didn't have a ring of ridicule to it

cave story

it's cave story i'm not elaborating

katamari damacy

holy shit. besides warioware, what other huge successful game has had an ost this off the wall? this goes all out with its weirdness and owns it and doesn't even try to make it cool. which is, you know, part of why it's so cool.

super monkey ball 2

this is another one of those gcn games that has an amazing soundtrack that's undervalued, i think. it's the same team and composer as

f-zero gx

which makes a lot of sense; the two games share a love of trancey vibes and dx7; they also love sawtooths. like, a lot.

f-zero gx goes way more eclectic, though, which leads to some oddly affecting cheeseball stuff like this mid-2000s sonic-y buttrock here

rayman origins

dude! christophe héral should probably always do music for michel ancel games, it's like the proverbial reese's effect. beyond good and evil is great; this is transcendent. dialing down the seriousness allows the music to open up and be a lot freer and breezier, and the mandolins, ukes, and singsong make this ost a pure fucking joy.

fez

fez is another obvious one. i don't need to talk about fez much. you know it. it's slow, it's melodic, it's happy, it's synthy, it's got an analog vibe despite being definitively made all with digital instruments. it's good.

the last of us

i'm not usually a fan of super-modern orchestral filmic soundtracks, but this one nails it. it doesn't just feel like something perfunctory; there's actual melodies, actual music with a hummable tune to it that fits the mood well. honestly music is at its best as accompaniment to images when it manages to work on its own as something approximating pop work; this pulls it off with aplomb (especially in the linked section)

phoenix wright: ace attorney

this whole damn series has incredible music but it really never tops the first installment; this is where all the melodies hit the hardest. ripe for rearrangements, too, so yeah

warioware (all games, but especially twisted! and touched!)

you...really have to hand it to intelligent systems. they're not only responsible for paper mario and advance wars but also super metroid and the vast majority of warioware games. it's unfair, really. warioware (especially the two games mentioned above) are probably the most g-funky top 40 ass nintendo games ever released, way heavy on synthy california melodies and cheesy pop tunes. amazing stuff all around, honestly.

and zero other nintendo games have ever really done anything nearly like this. ever.

also, some of these songs arejust impeccable for the smash bros treatment, so uh yeah

jet set radio future

hideki fucking naganuma. need i say more? dude does a norman cook better than norman cook does; his chemical brothers impression makes them bite their own dust. amazing fucking work.

vib ribbon

easily my favorite playstation one game is a little-played or seen rhythm title with tempest-y wire art and procedural music library-based levels years before audiosurf ever happened.

it has a built-in soundtrack written for the game that's some of the best pop music i've ever heard in my entire life, without exaggeration. this is straight up land of the loops territory; when i discovered this game i could physically feel my mind actually blowing.

command & conquer (series from 95 through red alert 2)

the thing about the command and conquer series is that it's really difficult to nail it down as any one game's soundtrack or aesthetic being the definitive one; the first (which is linked) is likely the most eligible candidate, as it's the simplest, the punchiest, the most 90s, but a case could be made for any one of these fucking games.

frank klepacki is to blame for all of this. he composed every damn track on every damn one of these games and they're all great. every single one.

i favor tiberian sun because i'm a terrible idiot but red alert and c&c 95 have some incredible industrial bass stuff if you haven't heard them. red alert also has some gorgeous tinkly synth stuff i never heard until recently because i hadn't played multiplayer until very recently. when i was a kid, my computer didn't have internet. it's not my fault.


that's maybe enough for now

no it's not one more:

comix zone

have you not played comix zone? you should! it was great. it's an incredibly polished, stylish brawler for the genesis that nobody actually played because the damn thing was released right around the end-of-life for the console.

game had a great soundtrack by fucking accident. transmuted from terrible wannabe nirvana grunge songs; because the composer of the soundtrack couldn't emulate the sound of the guitars and whiny vox well, it ended up becoming something far weirder and better, and thankfully his melodies are pretty damn good when they're not sung by someone who would have been kicked out of oasis
419  Developer / Art / Re: show us some of your pixel work on: October 12, 2014, 03:43:54 AM
thank'm, a few hours more removed and i'm def feeling the same way
420  Feedback / DevLogs / Re: RK3000 on: October 12, 2014, 02:21:31 AM
ftr so am i, i guess we'll have to duke it out, punk
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