History:
Release two games on the App store just to say I could release something. Munch'd and Monstar. The latter is more of a tech demo when Qualcomm released their AR SDK now dubbed Vuforia.
Munch'd was something I developed with my daughters for kicks (buggy) and it's FREE

What changed?
I cannot stop thinking about making games
I wake up and do my 9-5 M-F Project Manager gig, but all I can think about is making games. All I can think about is loading up Unity and working on something. My lunch hours are consumed with researching and writing code for simple AI or just randoms. What I did?
I got serious and started focusing on an idea, I started thinking about doing it for real. I joined one of the best communities on the net (TIG SOURCE)
What I am working on?
A not so typical animal adventure game for the Rift! One of which I hope I can share on this community and receive the much needed critique to make it something i can be proud of.
Games I love?
Zelda (Classics)
Mario (Most)
Ghost N Goblins (Hard as FCK)
Ninja Gaiden
Shinobi (Genesis)
Pixel Junk
Flower
Journey
Spelunky (Hard as Fck)
Super Meat Boy (Hrd as Fck)
Fez
Limbo
ME
Halo
BioShock
MetalGear
Studios I love?
Doublefine
Mossmouth
Team Meat
That's me as indie as it gets!
