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1076049 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 04:41:30 AM
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1  Feedback / DevLogs / Re: Blaster Girl on: October 03, 2014, 12:57:04 PM


Variant design for Blaster Girl.
2  Feedback / DevLogs / Re: Blaster Girl on: September 30, 2014, 11:22:38 AM
Here are some concept art drawings for the main character in Blaster Girl. 

Do any of these designs stand out to you?

3  Feedback / DevLogs / Re: Blaster Girl on: September 27, 2014, 04:06:44 PM
Here is a prototype of the game.  Trying to get a feel for what direction I want to go in.  This is my 3rd game and I am undecided if this is the one where I try a more ambitious scope than my previous 2 games.

Screenshot with lots of placeholder art:)



Prototype
https://dl.dropboxusercontent.com/u/458301/BlasterGirl/webPlayerBuild.html

Directions for prototype:
click where you want to shoot your gun
4  Feedback / DevLogs / Re: Blaster Girl on: September 26, 2014, 01:32:53 PM
Blaster Girl ship design.  This was inspired by Niklas Jansson's tiny Metroid ship.  The ship can collapse for flight mode or expand to mech/fighting mode.  I'm thinking it shows up in cut scenes and that the ship is not a playable character.


5  Feedback / DevLogs / Blaster Girl on: September 26, 2014, 01:17:09 PM


Programming:
Unity3D

Platform:
Mobile

Story:
Blaster Girl has crash landed on a planet with menacing monsters and must blast her way out to survive.

Synopsis:
Retro 2D Shoot em up
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