
I have built a basic greybox version of the game to test the flow, but I am still unsure how to test a real-time based flow efficiently. I also started trimming off the fat from my initial concepts. Below is my itinerary for the next few weeks, very similar to the Hiversaires development style:
Week 1: April 29th Game Design Planning & world design
Week2: May 6th Game Development Engine and tools design
Week3: May 13th Game Development Puzzle Development
Week4: May 20th Visual Design World Art
Week5: May 27th Audio Design Ambient and Soundtrack
Week6: June 3rd Promotion Promo Website & Art
Week7: June 10th Testing Private Testing and bug fixing
Week8: June 17th Testing Private Testing and bug fixing
Week9: June 24th Release Public Builds