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1065684 Posts in 43478 Topics- by 35500 Members - Latest Member: Werellama

November 22, 2014, 04:54:44 PM
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1  Feedback / DevLogs / Re: Milavrega on: July 31, 2013, 10:10:48 PM


I have uploaded a first look video on youtube !

http://www.youtube.com/watch?v=YrMS8oxdlyY
2  Feedback / DevLogs / Re: Milavrega on: July 26, 2013, 06:18:02 PM
The reason behind the name is like this:

- You are playing in the shoes of someone who's been into this other world.
> I wanted something that sounds like "Lulinvega"
- I have this character in mind called Melady Antres or Mileantres.
> I thought about Milabrega, but there is an armor set in Diablo 2 called that..
- So Lulinvega, Milalinvega, Milavega
> Milavega missed a half-syllable like Lin(not just li), Minlavega didn't sound too good.
- Milavrega
3  Feedback / DevLogs / Re: Milavrega on: July 25, 2013, 08:27:52 PM


The game's audio is ripped from tapes.
4  Feedback / Finished / Re: Hiversaires (released iOS/Android) on: July 23, 2013, 08:44:13 PM


The walkthrough was translated to Japanese and German. (spoilers)
http://wiki.xxiivv.com/Hiversaires+act+1
5  Feedback / DevLogs / Re: Milavrega on: July 23, 2013, 12:28:48 AM
This is a short video of the interfaces
http://instagram.com/p/cGgWqoPtzo/
6  Feedback / DevLogs / Re: Milavrega on: July 22, 2013, 08:57:37 PM
A few of the puzzles require the player to listen to audio to find clues.
The sounds are recorded on a cassette player and will have a sound similar to this.
7  Feedback / DevLogs / Milavrega on: July 22, 2013, 03:17:14 PM
Milavrega is a iOS puzzle game.

It's a game I have been meaning to do for a while now, where the game happens in someone's lost phone.
You must try and find your way through the folders, emails and contacts to decypher the enigma of the phone's owner.



I will be updating this tread daily. The game will be completed on the last week of september and feature a unique Aliceffekt soundtrack.

http://wiki.xxiivv.com/Milavrega
8  Feedback / DevLogs / Re: Melady Antres on: May 23, 2013, 10:44:07 PM
I've been working I swear  Crazy

Here is a small video that shows what the game is about.

http://www.youtube.com/watch?v=b7t-Lrvu0jo
9  Feedback / Finished / Re: Hiversaires (released iOS/Android) on: May 15, 2013, 04:53:48 PM


Something is brewing in Hiversaires.
10  Feedback / DevLogs / Re: Melady Antres on: May 14, 2013, 02:28:27 AM


Working on better assets
11  Feedback / Finished / Re: Hiversaires (released iOS/Android) on: May 13, 2013, 04:52:05 AM
 Beer!

Releasing my first game has been a great adventure.

Thanks TIGs for the support ! I will be dedicating most of my attention developing Melady Antres.
12  Feedback / DevLogs / Re: Melady Antres on: May 10, 2013, 09:46:02 PM
Recorded a small video last night at Picotachi.

http://www.youtube.com/watch?v=RmswVYPymIU
13  Feedback / DevLogs / Re: Melady Antres on: May 09, 2013, 12:50:34 AM


Here, have another pretty photo !  Noir

I started creating the interfaces for the game and to realize the work involved. I have created mockups for 7 of the 12 puzzles. I would like to have the mockups completed for tomorrow so I can show most of the areas at the Picotachi Event.

This photo shows one of the interfaces called the Salamantre or the "Interplanetary Harpoon", allowing the player to move from one planet to another.
14  Feedback / Finished / Re: Hiversaires (released) on: May 05, 2013, 06:51:13 AM
Ghostbomb, there is actually a 3rd fuse. It's not required to finish the games.
There are a few areas that are not required to finish the game.

I am working on a new project that will be longer, deeper and better Smiley

Also, Hiversaires is out on Android.



15  Feedback / DevLogs / Re: Melady Antres on: May 01, 2013, 09:09:01 PM


I wrote the first draft of the game design today. From A to Z.

I have a few doubts about the reception of the project, but I am so excited to develop this game. It has many ideas that I left aside from Hiversaires that have patiently waited until I was ready to put them to good use. The prototype plays well. I think the game will have about 24 items to interact with the game world. I have designed the game so it can be completed in a single day, but in most cases will take a few days to fully understand and synchronize with the universe.
16  Feedback / Finished / Re: Hiversaires (released) on: May 01, 2013, 07:51:21 PM
Other good news

17  Feedback / Finished / Re: Hiversaires (released) on: May 01, 2013, 05:10:04 PM


The patch 2.83 is now live.

Fixed a memory issue crashing iPad Mini and iPods.
Updated the controls, left and right buttons are now smaller.
Fixed a game breaking bug that made the seals impossible to collect.
Fixed visual issues having to do with device ratios.
Optimized images.
Updated credits with the names of collaborators.
18  Feedback / DevLogs / Re: Melady Antres on: April 29, 2013, 11:39:03 PM


I have built a basic greybox version of the game to test the flow, but I am still unsure how to test a real-time based flow efficiently. I also started trimming off the fat from my initial concepts. Below is my itinerary for the next few weeks, very similar to the Hiversaires development style:

Week 1: April 29th   Game Design   Planning & world design
Week2: May 6th   Game Development   Engine and tools design
Week3: May 13th   Game Development   Puzzle Development
Week4: May 20th   Visual Design   World Art
Week5: May 27th   Audio Design   Ambient and Soundtrack
Week6: June 3rd   Promotion   Promo Website & Art
Week7: June 10th   Testing   Private Testing and bug fixing
Week8: June 17th   Testing   Private Testing and bug fixing
Week9: June 24th   Release   Public Builds
19  Feedback / DevLogs / Re: Melady Antres on: April 29, 2013, 12:54:20 AM
Actually, Hiversaires will be released on Android soon.
But I doubt this game will be ported, sorry.
20  Feedback / DevLogs / Melady Antres on: April 28, 2013, 10:17:25 PM


While developing Hiversaires, I filled a notebook of ideas I would try at a later time. Some ideas are risky but I learnt from this previous development that I could take these risks and still make an interesting project.

In this new textless adventure, I would like to play with time and pace the game on the actual time of day. And so Melady Antres, will require you to synchronize yourself with the game NPCs schedules, and to be up at different time of the day to complete different tasks. This new textless experimental game is about growing strange flowers on the ocean surface. Everyday new things will have grown that you can use to progress on this small planet.

The project should be available on july 1st, will feature a complete soundtrack by Aliceffekt. You can stay up to date with the Facebook Page. I will be updating this tread daily.



 Beer!
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