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999290 Posts in 39213 Topics- by 30619 Members - Latest Member: Luux

April 23, 2014, 03:05:24 AM
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1  Feedback / DevLogs / Re: Milavrega on: July 31, 2013, 10:10:48 PM


I have uploaded a first look video on youtube !

http://www.youtube.com/watch?v=YrMS8oxdlyY
2  Feedback / DevLogs / Re: Milavrega on: July 26, 2013, 06:18:02 PM
The reason behind the name is like this:

- You are playing in the shoes of someone who's been into this other world.
> I wanted something that sounds like "Lulinvega"
- I have this character in mind called Melady Antres or Mileantres.
> I thought about Milabrega, but there is an armor set in Diablo 2 called that..
- So Lulinvega, Milalinvega, Milavega
> Milavega missed a half-syllable like Lin(not just li), Minlavega didn't sound too good.
- Milavrega
3  Feedback / DevLogs / Re: Milavrega on: July 25, 2013, 08:27:52 PM


The game's audio is ripped from tapes.
4  Feedback / Finished / Re: Hiversaires (released iOS/Android) on: July 23, 2013, 08:44:13 PM


The walkthrough was translated to Japanese and German. (spoilers)
http://wiki.xxiivv.com/Hiversaires+act+1
5  Feedback / DevLogs / Re: Milavrega on: July 23, 2013, 12:28:48 AM
This is a short video of the interfaces
http://instagram.com/p/cGgWqoPtzo/
6  Feedback / DevLogs / Re: Milavrega on: July 22, 2013, 08:57:37 PM
A few of the puzzles require the player to listen to audio to find clues.
The sounds are recorded on a cassette player and will have a sound similar to this.
7  Feedback / DevLogs / Milavrega on: July 22, 2013, 03:17:14 PM
Milavrega is a iOS puzzle game.

It's a game I have been meaning to do for a while now, where the game happens in someone's lost phone.
You must try and find your way through the folders, emails and contacts to decypher the enigma of the phone's owner.



I will be updating this tread daily. The game will be completed on the last week of september and feature a unique Aliceffekt soundtrack.

http://wiki.xxiivv.com/Milavrega
8  Feedback / DevLogs / Re: Melady Antres on: May 23, 2013, 10:44:07 PM
I've been working I swear  Crazy

Here is a small video that shows what the game is about.

http://www.youtube.com/watch?v=b7t-Lrvu0jo
9  Feedback / Finished / Re: Hiversaires (released iOS/Android) on: May 15, 2013, 04:53:48 PM


Something is brewing in Hiversaires.
10  Feedback / DevLogs / Re: Melady Antres on: May 14, 2013, 02:28:27 AM


Working on better assets
11  Feedback / Finished / Re: Hiversaires (released iOS/Android) on: May 13, 2013, 04:52:05 AM
 Beer!

Releasing my first game has been a great adventure.

Thanks TIGs for the support ! I will be dedicating most of my attention developing Melady Antres.
12  Feedback / DevLogs / Re: Melady Antres on: May 10, 2013, 09:46:02 PM
Recorded a small video last night at Picotachi.

http://www.youtube.com/watch?v=RmswVYPymIU
13  Feedback / DevLogs / Re: Melady Antres on: May 09, 2013, 12:50:34 AM


Here, have another pretty photo !  Noir

I started creating the interfaces for the game and to realize the work involved. I have created mockups for 7 of the 12 puzzles. I would like to have the mockups completed for tomorrow so I can show most of the areas at the Picotachi Event.

This photo shows one of the interfaces called the Salamantre or the "Interplanetary Harpoon", allowing the player to move from one planet to another.
14  Feedback / Finished / Re: Hiversaires (released) on: May 05, 2013, 06:51:13 AM
Ghostbomb, there is actually a 3rd fuse. It's not required to finish the games.
There are a few areas that are not required to finish the game.

I am working on a new project that will be longer, deeper and better Smiley

Also, Hiversaires is out on Android.



15  Feedback / DevLogs / Re: Melady Antres on: May 01, 2013, 09:09:01 PM


I wrote the first draft of the game design today. From A to Z.

I have a few doubts about the reception of the project, but I am so excited to develop this game. It has many ideas that I left aside from Hiversaires that have patiently waited until I was ready to put them to good use. The prototype plays well. I think the game will have about 24 items to interact with the game world. I have designed the game so it can be completed in a single day, but in most cases will take a few days to fully understand and synchronize with the universe.
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