Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

877092 Posts in 32846 Topics- by 24286 Members - Latest Member: himowa

May 18, 2013, 02:09:56 PM
  Show Posts
Pages: [1] 2 3 ... 126
1  Developer / Business / Re: I'm auctioning my next, yet to be created game. $100 is bid on: May 06, 2013, 01:07:09 PM
Your 48 hours jam game is expensive. It cost $100

Anyway, I won't go on talking in your thread, enjoy your venture adventure.
2  Developer / Business / Re: I'm auctioning my next, yet to be created game. $100 is bid on: May 06, 2013, 01:02:37 PM
Right, you reveal your name as an in app in the game for the price of $99.99
3  Developer / Business / Re: I'm auctioning my next, yet to be created game. $100 is bid on: May 06, 2013, 12:59:23 PM
Ok, Mr "it's not really about money, I just want you to pay 100$, no 300%, no 600$ for the joy of marketing the games I was too lazy or unable to market myself. Or I just think my games will magically sell if someone else market them where all my previous games failed"

Edit: Also, what if every entry ion LD would say their game for 100$? They could have got almost a $100k collectively.
4  Community / Announcements / Re: COFFEE MAFIA on: May 06, 2013, 12:33:10 PM
My strategy was usually to plan ahead what direction or two directions I should shoot and then run inside and kill them as fast as possible, running out if I have to.
The fact that they can aim any direction(played it a few days ago so I might be imagining this) and that my character die in one hit made it pretty impossible to do anything more sophisticated than what I chose before.
But even then my previous tactic was half lucky.
If the enemies have been a bit smarter(follow you, path finding and etc), they would have easily killed me every time.

This game seems to have potential, but something about the gameplay is too... random?
I mean, it is exciting and thrilling, because fighting is resolved in very short bursts(either way), but it seems a bit beyond my reflexes.
So eventually I got bored of it. :/
5  Developer / Business / Re: I'm auctioning my next, yet to be created game. $100 is bid on: May 06, 2013, 10:52:53 AM
No, you compared it to be a game like angry birds and said this game can actually be sold for money. If it's just a prototype then it's far than being in a state you can upload it to the store and sell.
Why would someone need bug support for a prototype?
So what is it? Is it a prototype or is it a complete product you can sell at a store without additional resources and effort needed to turn a prototype into something you can sell?
And what would a person do with additional 5 days of coding?

And why would someone market a prototype? I thought it's a prototype not a game you actually sell?
6  Developer / Business / Re: The promotion trick thread on: May 06, 2013, 10:44:12 AM
Make your game seem better than it really is.
This is the most common promotion technique to sell your games.
Not sure to what extent I have used it myself.

Small things like making a video trailer of your game seem full of action with a lot of fast clips while the game itself is not so much action packed.
Kind of like how you see a movie trailer and see all the cool effects.
While seeing tons of action and cool effects of a movie in one minute looks awesome, realizing that 99% of the rest of the movie is not that action packed and cool and they put all the cool parts in the trailer.

So basically videos sell games, and cheap tricks to inflate the value of your game.
7  Developer / Business / Re: I'm auctioning my next, yet to be created game. $100 is bid on: May 05, 2013, 09:54:07 AM
You are going to make a complete product with Angry Birds production values in a game jam?
Why not say that this is just going to be a buggy prototype instead of something people could risk selling.
8  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 04, 2013, 07:55:14 AM
In Kickstarter people make claims, they set goals. The people who spend their money on these campaigns do so because they BELIEVE these people can achieve those goals.
If someone over-promise or is not competent enough to achieve his goals and promises, then he scams the supporters.
Having a prototype is a good way to show you can achieve those goals.
Having an animated video is only good to show a concept abut is not a good way to show you can deliver.
People saying they worked at game companies although it is not clear for how long and what they did there, are trying to make people believe they can deliver.

This is why I wait for all these project to under deliver and have many people disappointed by the distance between the goals and promises and reality.

Just because someone agree to pay you it doesn't mean that you are giving him what he thought he is paying for.
9  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 04, 2013, 07:47:38 AM
I don't think you know too many companies inside out to know what it's like for the entire game industry or for the entire software market.
You just know a few friends and have a bit of personal experience so you project that to the entire game industry.
The horrors of workplaces exist in almost every industry, including business software. I would assume. There are horrible people everywhere, not just in game companies.
To think that the game industry is somehow different than other software companies is silly.
Does the game industry attract more horrible managers than in other places? Are the share holders more cold and evil in the game industry than in other industries?

Did I say that the game industry is all roses? Are you putting words into my mouth? Thanks...

You have shown no substantial evidence that the game industry is any different than other industries.
My guess is that the more your skills are in demand, the better your work conditions are. If you are a waitress, you are more likely to be treated like shit because you are replaceable.
Most software developers are also replaceable because they don't have any special knowledge.

I guess you don't really know that most working places are filled with greedy asshole that can't care even a bit for their workers well being... this is not special to the game industry. It's the human nature.
Being an asshole is in our genes.

That is why nice work places are the exception, but that is true to any industry not just the game industry.
I would say that where your skills are in less demand you are more open to exploitation because you are easily replaceable.

However, this is mostly from my personal experience, I really don't have evidence this is true since I didn't work in hundreds of companies, only a few.
10  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 04, 2013, 12:41:14 AM
I didn't say this is new, but just because other did this before doesn't make it right.
I am just getting annoyed by the absurdity of this.
This is even worse than what game industry companies do.
11  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 03, 2013, 03:36:31 PM
It's more on the grey area...
You don't buy a product, you pay for someone to complete some game which does not exist yet.
No one knows how the game will be yet.
What I complain is how they hype the supporters by showing a video which is a cut scene with post video editing and claim this is gameplay.
If they would have been more honest I wouldn't mind. I just don't like how they are over promising and inflate their value like good politicians while other Kickstarter which have been more honest and showed real content and effort will not get funded because they didn't create a video cut scene of non existing engine\game\prototype
12  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 03, 2013, 02:47:59 PM
It's just a promotion ad for Nine Dots with no real evidence of how bad those companies are, making wild speculations about how the fact that most workers have less than 3 years of experience and are not married proves they all work crunch time.
In other words, BS.

Edit: The question is, is the cause for being only 5 years in the industry is because of crunch time or because most programmers suck and are not good enough to develop an AAA game?
I doubt there are many companies that don't have a certain amount of crunch time and pressure.
So what do all these programmers do after they stop working at the game industry? Do they find the "miracle company" that have a lot of money and don't have any crunch time?

On the contrary, I think work environment is a lot more suckier when you have a profession that is in less demand.

Every work environment might have an asshole boss and clueless management. It's not something unheard of, it is actually quite common that workplaces are filled with asshole, greedy and stupid people.
But there are some workplaces that actually have nice and good people, and those work places tend to accept people who are themselves nice and good at their profession.
13  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 03, 2013, 02:16:46 PM
Well, I know a guy who worked on fable 2\3 and mass effect and he has very good and respectful work environment. He is not a "crunch time junkie".

Almost every consumer product based company will have crunch time... yea crunch time is not very good for the long run, but in MOST cases it's short and not too crazy.
I think you hear some excpetional stories and think the entuire industry is like that.
It's kind of like how people see a few succesful indie games like Minecraft and etc and think making money from indie games is very easy.

Also, what is a game jam or LD if not crunch time? Why are you not against that?

I looked up their names on moby games. Most of them have only one game at their resume, most of the games are before 2011, some even only from 2009.
They all seem like junior developers who lost their jobs... but that's just a guess.

Edit: You also didn't respond to why their second video look way simpler and plain compared to the first video.
14  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 03, 2013, 01:33:52 PM
I meant working on their free time to produce more content for Kickstarter.
They are 9 people after all, they could have produced something more than a short track with average models...

I also saw their new video and it had nothing of the(what I now believe) are post processing video editing effects in the first video.

Also, a lot of people made games in their free time while having a real job, I don't think their workplace is so much more demanding than other normal workplaces.
I also don't think the game industry is such a hellish demanding place that you like to portray, sure there is a bit of crunch time but for MOST places it's nothing too crazy.
And I know people who worked at big game studios.

They also didn't specify what they were doing at all at those mega companies, it might have been very small parts, they might have been fired for being incompetent.
They didn't show their work at those companies, so you can't tell what they did there.

15  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 02, 2013, 03:23:15 PM
Code:
Maybe they can't afford to make a downloadable playable demo without getting some money from KS first
WTF?
I didn't know you need $150k to be able even start coding and making art on your free time.
Maybe they live in huts and need to buy a penthouse so they have a plesaent environment to work on their game.

Yes, I guess you want to censor me like they deleted my post in their indieDB page asking what they have more than that video?
Oh well, I am waiting eagerly when most of these kickstarter will start to reach their deadline, assuming they won't stretch it for years like wolfire did.
It will be such a beautiful and magnifisent fail when many of these projects won't be able to deliver even tenth of what they promise. They basically want to port their road rash game to like 20 platforms.
They even said that networking between platform is very hard, that's the most pathetic thing I have heard.
Pages: [1] 2 3 ... 126
Theme orange-lt created by panic