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47
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Player / General / Re: The polite answer to "you play all the day"
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on: April 02, 2013, 12:45:06 PM
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Because indie game developers found ways to make money out of incomplete projects\bug ridden games\ideas on paper so no wonder people think they don't work. I am not sure how hard indie game developers really work compared to real jobs.
The thing is, as a game developer you can do whatever you want, there is no defined goal like curing a disease, or making the building last, or make tastey hot dogs. You do whatever the fff you want and the people playing your game don't know how many features you have cut oout or how many bugs you didn't fix because you wanted to spend that time watching TV or whatever.
There is sometime no correlation between the amount of work invested and how much money you make, I am sure every succesful indie developer also developed his game around profitability.
Some indies just go networking and make a simple game and their game becomes a success because of their networking, not because they put a great effort in the game.
In other words, there is a reason why real jobs are more stressful, that's because people have to work hard, If you are not in a minimal amount of stress you don't work hard. I am usually not in stress when I dev my game at home as a hobby, it's alot more relaxed than my real job.
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48
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Developer / Business / Re: Reliable Programmers? Where?
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on: April 02, 2013, 11:36:02 AM
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Why do you care fancy graphics sell games? If you mention selling games then you are after the profits and no one gives if it's hard for you to make profitable games so you attack other profitable games by saying they are investing in "unimportant" things to get sales according to you. What do you do to sell your games?
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49
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Player / General / Re: The WindowsXP steam user.
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on: April 01, 2013, 12:40:48 PM
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True,
Well I guess I was just kind of responding to Wolfire's and Valve's claim that you should develop with OpenGL and not DirectX11 because DirectX11 does not run on windows XP. Of course nothing prevents you from using both OpenGl\DirectX11 and DirectX9.
If someone really want support for WindowsXP he can use an engine like UDK. Well, if it was only Wolfire saying this I would have shrugged, because Wolfire are known to be butt hurt about MS. But if Valve is telling me to develop with OpenGL then I think it's a bit more "serious". They pretend to care for developers but only exploit "Developers' innocence" to wage war against MS.
About the WindowsXP users' side, you really should understand developers who don't want to support WindowsXP. If you don't upgrade because you don't have money, then you might have a point. But if you don't upgrade because you want MS to disappear, then you don't have a point.
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50
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Player / General / Re: The WindowsXP steam user.
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on: April 01, 2013, 11:21:40 AM
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It says UDK use DirectX9 for WindowsXP, DirectX10 for Vista, and DirectX11 for Windows 7. Only for OS X it use OpenGL.
So, you prove my point. Thank you.
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51
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Player / General / Re: The WindowsXP steam user.
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on: April 01, 2013, 09:37:31 AM
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Well as I mentioned, I didn't say it at the beginning but this thread originated from tweets by wolfire that Valve said you should use OpenGL because OpenGL support WindowsXP. Not just an older version of OpenGL but a new version like OpenGL4 or upper. As if someone who has a windows XP machine can really run an OpenGL4 game. Well he could. But I would guess that someone who makes an OpenGL 4 game would use geometry shaders and advanced GPU shaders which usually accompany with a more demanding game. It is possible to use advanced shaders with very low poly artwork and a simpler game, but I never saw someone trying to do such a game ever.
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53
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Player / General / Re: The WindowsXP steam user.
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on: March 31, 2013, 08:33:12 AM
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You are wrong. DX11 support every video card that supports DX9. You just don't get the latest features for that card, but DX11 API can run on older video cards.
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54
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Player / General / Re: The WindowsXP steam user.
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on: March 31, 2013, 08:26:40 AM
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But I don't really care for the poor(or the rich). They pretend to tell us what is good for us when they are really fueled by waging war against MS.
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55
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Player / General / Re: The WindowsXP steam user.
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on: March 31, 2013, 07:20:59 AM
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It's more secure because microsoft fix security issues it finds on Windows7 and for XP it no longer sends updates and fixes. Maybe your anti virus can even magically fix all the bugs and issues in WindowsXP which MS won't.
Actually, the reason I started this discussion is because valve and their loyal wolfie(wolfire) have noted on twitter that you should develop with OpenGL because it is supported on windows XP and DirectX11 is not supported by windows XP. Their reasoning is that there are millions of WinXP users.
I mean, come on. Why won't they be honest and say what's really on their mind "We hate MS, and we want linux\apple to take over the world". Yea, as if they are so concerned about the general developers population that won't be targeting windows XP. It's like the rich people tell the poor they should save money.
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58
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Player / General / Re: The WindowsXP steam user.
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on: March 29, 2013, 05:43:04 AM
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XP is deprecated, it's not more stable than windows 7 and it's also less secure for what it's worth. There is no big UI improvement from windows 7, the main improvement is probably the tool bar which has those nice per application stacked icons. Also, I am not sure about WindowsXP 64 bit, but 8 GB is a lot more convenient for the casual user and definitely for a developer.
Do notice that until recently the consoles had DX9 level features, which mean it might not have been worth while to develop DX10/11 games for the PC.(Although some games already do that). With the new consoles you are going to see a lot mroe companies depart from DX9. I would think.
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59
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Player / General / The WindowsXP steam user.
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on: March 28, 2013, 03:17:58 PM
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I am in search of the millions of mythical beasts known as the WindowsXP steam users. Apparently there are millions of them and you should develop with OpenGL because you can tap the potential market of the millions of WindowsXP users who some of them also have a beefed up GPU but refuse to update their OS(Assuming valve even lets your game in their store).
My guess that many of the millions of users valve give us in their statistics are just "1 post" users. People that didn't really buy games at steam, or bought one or two games and then didn't bother to uninstall steam after they stopped using it. Mostly people who installed steam, used it a bit and then moved on.
I seriously can't tell who are these WindowsXP users, it blows my mind to think someone who want to play modern 3D games will not upgrade from WindowsXP to something else, anything...
I wish to find out if there really are millions of WindowsXP users that play games on their windows XP machine and purchase games on steam and are really depressed when a game is DirectX only and not OpenGL.
Are there any windowsXP users over here that use the WindowsXP machine to play games from steam and actually buy games for their windowsXP machine? Do you know any person like that?
And if so, why you\they don't upgrade their OS?
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