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878815 Posts in 32938 Topics- by 24348 Members - Latest Member: PenicillinGamez

May 22, 2013, 05:29:14 PM
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Pages: [1] 2 3 ... 200
1  Developer / DevLogs / Re: WomenInvasion on: May 03, 2013, 11:30:23 AM
If it's a joke, Sigvater(SP?) did it better years ago.
2  Developer / Art / Re: Gabe's Sketchbook on: April 29, 2013, 07:52:49 AM
I think this is great.
Gave you an upvote on reddit.
3  Developer / DevLogs / Re: WomenInvasion on: April 26, 2013, 12:05:50 PM
This is worrying.
4  Developer / Finished / Re: Fez on: April 26, 2013, 10:00:10 AM
Nope, he's doing something other devs don't - treating your customers like shit - and it gets him tons of viral

I don't think he treats his actual customers like shit, he is respectful to people who seem to  like his game. It's the people that try to antagonize him, he seems to also love to antagonize. He realizes that he is the only one who stands to gain anything from the exchange, so he goes for it.
5  Community / Announcements / Re: River City Ransom Official Sequel... Barf! on: April 23, 2013, 09:26:25 AM
Hey! You guys are based in Ottawa?
6  Developer / Tutorials / Re: How to start your first game project and form a team on: April 23, 2013, 07:32:24 AM
The Desura link for rune masters didn't seem to work Sad
7  Developer / DevLogs / Re: Papers, Please [Greenlight] on: April 18, 2013, 10:58:26 AM
Or just have a slot with the slips on hand.
8  Developer / DevLogs / Re: Lacuna Passage - Mars Exploration Game on: April 18, 2013, 10:27:53 AM
Maaan this game looks cool, you should have more Screenshots in this log though, it took me a bit of digging to find some.
9  Developer / DevLogs / Re: Papers, Please [Greenlight] on: April 18, 2013, 10:20:16 AM
I think it's because you don't need to spot out the differences with your booth software in order to successfully deny people entry. In order to get the special rejection slip, you have to use your detector to spot the differences, so you can get stuck if you have just been finding the errors visually, not calling them out and rejecting people. This method is what is taught at the start of the game. It happened to me the first time I played though as well.
10  Developer / Art / Re: Art Advice needed on: April 17, 2013, 07:32:29 AM
You are drawing representations of elements of the face instead of the actual shapes of the features themselves. You render distinct eyes nose and mouth, not the shape of her face.
11  Developer / DevLogs / Re: Papers, Please [Greenlight] on: April 12, 2013, 04:23:52 AM
No way man, you need that money to keep your mother-in-law warm.
12  Developer / DevLogs / Re: Papers, Please [Greenlight] on: April 11, 2013, 06:36:32 AM
Voted with all my might.
13  Developer / Business / Re: Have you ever exhibited at PAX Prime? If so, how much? on: April 06, 2013, 10:28:23 AM
Phil Fish didn't secure the deal for the PAX spot, that was Trap Door Games, http://www.trapdoorinc.com/#games

Or, just email the PAX organizers directly, you would have to if you wanted space, so might as well get the ball rollin'
14  Developer / DevLogs / Re: Papers, Please [New Build 3/13] on: April 05, 2013, 10:55:51 PM
Just played through this, it's really great!
15  Developer / Finished / Re: PUNK'S NOT DEAD on: April 05, 2013, 09:19:57 PM
This is pretty much my favorite game of the week.
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