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1076088 Posts in 44162 Topics- by 36128 Members - Latest Member: relaxguy

December 30, 2014, 10:14:56 AM
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Pages: 1 ... 135 136 [137] 138 139 ... 155
2721  Player / General / Re: TIGSTWG III: Devolution [Signups] on: May 03, 2008, 05:34:51 PM
VWALSKFDRFADASDSDA
2722  Player / General / Re: Adventure Game (Pants3?) on: May 02, 2008, 09:23:42 AM
Turn linen into WAR-ROBE!
2723  Player / General / Re: Get Out and Play on: May 02, 2008, 05:06:56 AM
Yeah, but he didnt go over no pool...
Tony Vs Paul did!
2724  Player / General / Re: Adventure Game (Pants3?) on: May 02, 2008, 04:57:07 AM
HEART! Go Planet!
2725  Player / General / Re: HUORATRON on: April 23, 2008, 03:24:42 PM
That sir, is just the right type of weirdness.
2726  Player / General / Re: 30 years of 3d driving games. on: April 23, 2008, 08:43:30 AM
...but that gt prologue screen is not realtime

LAME.

Also for the uncanny valley I meant more for movies, I guess I have to be more explicit in what I say.
2727  Player / Games / Re: Are people ever satisfied with rpgmaker games? on: April 22, 2008, 10:49:57 PM
I would be interested as my experience with *makers were if you like the style its cool, but you have to be a huge fan of that style.
2728  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: April 22, 2008, 03:21:44 PM
I read this thread everytime someone posts in it!
2729  Player / General / Re: 30 years of 3d driving games. on: April 22, 2008, 03:20:26 PM
Yeah sure, but I thought this was about race car games, I agree about the people though, and we are getting close to getting out of the uncanny valley.
2730  Community / Competitions / Re: Idea pool for new TIGS competitions on: April 22, 2008, 02:00:15 PM
What about terrain generated by a height map, how do you peeps feel about that? or would it be better if you made it as a 2d array or something?
2731  Player / General / Re: feeeeeeeeeee movies 22 hours on: April 22, 2008, 12:13:16 PM
FINALLY FREE PORn ont he internet!
2732  Community / Competitions / Re: Idea pool for new TIGS competitions on: April 22, 2008, 12:09:34 PM
if someone can accomplish exactly that by randomly picking pre-built items, why not applaud him or her for it?
Because it doesn't really follow the rules. I know several people were frustrated that he won when his game didn't really have anything to do with the name generator. All of his content is not generated in code, thus not procedural. Well, some of the sounds were.
2733  Player / General / Re: What are you listening to at the moment? on: April 22, 2008, 06:51:40 AM
Jane Vain and the Dark Matter
or
The Islands
or
Bakelite
2734  Community / Competitions / Re: Welcome to the OCTCATHALON on: April 22, 2008, 06:42:22 AM
Do it buddy, it will only help you get better, which is ultimately why we created it.
2735  Player / General / Re: How keen is your game-sense? on: April 22, 2008, 06:27:47 AM
Certain FPSs are off for me, I can't play them because of how the guns fire, Bioshock is like this, I think I don't like the delay when you pull the trigger.
2736  Player / General / Re: I yelled at some kids today. on: April 21, 2008, 09:20:49 PM
Its is one of the many reasons why I don't hang around schools.
2737  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: April 21, 2008, 09:19:10 PM
Does it take place 1850-1910? Then no.
2738  Developer / Archived Projects / Re: Owl Country (Download) on: April 21, 2008, 06:21:09 PM
What about mutha fuckin' Glowing owls!
2739  Community / Competitions / Re: Welcome to the OCTCATHALON on: April 21, 2008, 02:32:57 PM
Sorry about that, Im still exercising the ghosts from the last forum give it another try! It should work this time, also I have it set to user activation, so check your email spam filter.
2740  Developer / Technical / Re: Blender questions on: April 21, 2008, 02:26:51 PM
XNA is pretty easy to get models into from either Maya or 3dsmax, I've had experence with both, Its as easy as committing your changes then exporting.
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